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HUD is used mainly in the media applications, as outlined in the HIG. (iPhoto, Aperture)

http://developer.apple.com/documentation/U...000961-TPXREF17

In general, therefore, you should use transparent panels only when at least one of the following statements is true:

  • Your application is media-centric, that is, focused on movies, photos, or slides.
  • Users use your application in a dark environment or in an immersion mode.
  • A standard panel would distract users from the main window.
  • Users make only quick adjustments in the panel and dismiss it quickly

.

Aperture:

wn_aperturetranspanel.jpg

Keynote:

wn_keynotetranspan.jpg

It still bugs me though that Pixelmator devs won't use the standard transparent panels, but rather use their home made ones.

It seems to me that they can open up an entire new market if it would work on PC's. There are more PC's than Mac's around. More users =more profit $. From what I have seen it beats the heck out of ANY Windows app.

Actually, I feel that Pixelmator is to OS X what Paint.NET is to Windows.

Anyway, I'm a fan of Pixelmator and actually bought a legit license, so it's nice to see 1.2 being the major update I was waiting for.

Wow, good catch on that one, didn't even notice it myself...but I like it?

Are we sure that isn't on any HUD windows on any Apple products? Now I'm going to have to go look through each program. :p

Nope, since HUD palettes have never been standardized (see Pixelmator and CoverSutra), it seems every developer seems to do things differently. Apple does it one way, the devs of Pixelmator seem to prefer having a slight blur.

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