Leaked first Banjo and Kazooie 3 screenshots


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Looks like buying Rare is still proving to be a mistake by MS.

MS still seem to have alot of faith in them given Banjo will probably run alongside GOW2 as one of the flagship XMas titles and the fact they have given Viva a second outing despite the 1st maybe not selling as well as they had hoped.

I think we'll see MS market VP2 a hell of a lot more this time around, and let the hype from Gears 1 carry the sequel. It doesn't really need as much.

Then again, they are going up against RFOM2 for the PS3, they might not have much choice :/

I think we'll see MS market VP2 a hell of a lot more this time around, and let the hype from Gears 1 carry the sequel. It doesn't really need as much.

Then again, they are going up against RFOM2 for the PS3, they might not have much choice :/

I am and always will be confused by that. People act like RFOM was the greatest thing ever, etc. It was an average shooter for the PS3 which had no competition (within the PS3 games). What else did people have to turn to if they wanted an FPS on the PS3?

I know they are hyping up the multiplayer quite a bit as well as the 8 player co-op for RFOM2, but if that's all they got, I'm not worried.

I am and always will be confused by that. People act like RFOM was the greatest thing ever, etc. It was an average shooter for the PS3 which had no competition (within the PS3 games). What else did people have to turn to if they wanted an FPS on the PS3?

I know they are hyping up the multiplayer quite a bit as well as the 8 player co-op for RFOM2, but if that's all they got, I'm not worried.

The spec sheet for RFOM2 on paper is pretty crazy though, that starts a wave of hype for the title.

60 player online

8 player co-op with it's own single player campaign

It does sound impressive (no other console FPS title has pulled off stats like that), and it's obvious GoW2 will have a marketing campaign to fight RFOM2.

RFOM done enough as a launch title to make the Resistance brand well known, and that's all it had to do to help market what will undoubtedly be a better game in RFOM2.

I am and always will be confused by that. People act like RFOM was the greatest thing ever, etc. It was an average shooter for the PS3 which had no competition (within the PS3 games). What else did people have to turn to if they wanted an FPS on the PS3?

I know they are hyping up the multiplayer quite a bit as well as the 8 player co-op for RFOM2, but if that's all they got, I'm not worried.

Trust me I agree, but Epic are blood thirsty with Gears 2 :p

The spec sheet for RFOM2 on paper is pretty crazy though, that starts a wave of hype for the title.

60 player online

8 player co-op with it's own single player campaign

It does sound impressive (no other console FPS title has pulled off stats like that), and it's obvious GoW2 will have a marketing campaign to fight RFOM2.

RFOM done enough as a launch title to make the Resistance brand well known, and that's all it had to do to help market what will undoubtedly be a better game in RFOM2.

So there will be two separate campaign's then? I'm still a bit confused by that part.

Looking at past experiments into massively large FPS multiplayer situations, like Joint Ops: Typhoon Rising which had a max of 120 player matches, it was largely a fail.

How Sony's servers will pull off 60 player matches is unknown to me and will be in my opinion an actual stress test of PSN. Up until this point, PSN has had nowhere near the users of XBL, so ROFM2 will hopefully give everybody a more accurate picture of what PSN. For all I know, that could be wrong because I don't know who actually is hosting the servers for that game.

How radically will this change the game formula, if you have to create stages large enough to support 60 players as well?

So there will be two separate campaign's then? I'm still a bit confused by that part.

Looking at past experiments into massively large FPS multiplayer situations, like Joint Ops: Typhoon Rising which had a max of 120 player matches, it was largely a fail.

How Sony's servers will pull off 60 player matches is unknown to me and will be in my opinion an actual stress test of PSN. Up until this point, PSN has had nowhere near the users of XBL, so ROFM2 will hopefully give everybody a more accurate picture of what PSN. For all I know, that could be wrong because I don't know who actually is hosting the servers for that game.

How radically will this change the game formula, if you have to create stages large enough to support 60 players as well?

The guys at Insomniac have explained clearly how things will work, with the two SP campaigns and the 60 player online.

I'm not going to type everything up here, so If you're remotely interested, go read :p

As for PSN, Insomniac can host dedicated servers - I think RFOM might have had some already. The game isn't out till November either, and we should have Home/In-Game XMB by then.

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