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Russia are playing just fantastic so much energy! some people explain it is because their season finished some months ago but I don't think so, it doesn't take months to recover energy.

They are just hungry and motivated and trained well, awesome gameplay there.

If they meet Spain they have very good chance to reach the final but I believe they will face Italy there

The final will be Germany vs Italy

Russia is the youngest team in this tournament and you can see their motivation to win. They were up 2-1 and 1-0 against the Dutch and they still went up looking for more goals. If it was any other team, they would sit in the back defending the score. They then went up 2-1 and they still went back up and scored a third.

Russia plays very good football. Hiddink has this team well prepared and trained. All these young players are there to prove they belong there.

I guess I am the new "football guru" because I predicted Russia would win... :laugh:

Alfista is such a joke. Turkey will get demolished playing against Russia.

I knew Russia could win, despite many predictions in them being unable to do so. Guus Hiddink is no fool, he marshalled a young Russian team to play very good football, and this is the result.

I can't wait to see what they do in the semi final :D .

Scirwode

i can't believe Holland lost the game (i was out with some friends and couldn't see it) this euro is full of surprises,

now i how Italy wins tomorrow and gets out Spain and, why not, Turkish win the cup!!!!!

so as the neowin football guru stays happy and birng us his new predictions

>_< damn you russia! though they were definately better it really hurts to see holland go down, the hype around here was incredible, you won't find a street that doesn't have any orange decoration. guess it will all be taken down tomorrow anyway, so at least there's a plus.

ok

just found out that the refree in croatia vs turkey, Rosetti has a CROATIAN mother and italian father. thats why he showed many unnecessary yellow cards to turkey and not give the penalty kick.

Show proof or stfu. Racism cries now are even more retarded than your "football knowledge"

Russia is the youngest team in this tournament and you can see their motivation to win. They were up 2-1 and 1-0 against the Dutch and they still went up looking for more goals. If it was any other team, they would sit in the back defending the score. They then went up 2-1 and they still went back up and scored a third.

Actually, Hiddink said before the match that Holland scared them, and the best way they could defend against them was to attack.

That is my point. If teams continue to play their game even when they score a goal the results will be favorable. However, most teams opt to not "risk" anything by going forward but they fail to realize they are risking themselves the most by pinning themselves back.

The only 2 teams I have seen that are masters at defending a lead are Italy and especially Greece.

First of all, Russia deserved to win. They just had their team set up so well, Hiddink is a great tactician - he made it 'imposible' for Sneijder and v. Nistelrooy to play great. It saddens me to see the Netherlands go out of the tournament, but at least it was somewhat fair.

Second, it is really amusing that there's no Alfista shouting around anymore? He said Van Der Vaart will be the man of the match, Netherlands would win, 4 minutes injury time and more... all of which was wrong. Family of Nostradamus, eh? International football guru? Don't make me laugh... hope his ego trip is over by now and he'll stay away or come back and act normal.

Looking forward to the rest of the tournament now - it's basically anybody's win with the current teams left...

You know, all of this brings to mind a question that has been gnawing at me. Since when did Turkey and Russia become part of Europe? I know when I was a kid they were considered part of Asia. Did they redraw the continent lines or some crap I never knew about?

You know, all of this brings to mind a question that has been gnawing at me. Since when did Turkey and Russia become part of Europe? I know when I was a kid they were considered part of Asia. Did they redraw the continent lines or some crap I never knew about?
Afaik, the part of Turkey west of the Bosporus is geographically Europe, where the eastern part would be Asia. Russia I'm not too sure about but I believe it's something like Moscow+10 miles to the east and then everything west of that would be officially Europe.
hahahaha

you LOOSER

how many time swill you say that turkey will get destroyed?

i mean enough is enough man

czech republic?

croatia?

do they remind you something you said?

very similar to russian comment you just made

I think that's gone too far. I have no problems if you support your team or what not but berating another person for his support to his team is just plain arrogance. Discussion is one thing, outright taunting is another.

Also me being wrong about holland.

Even the greatest minds in the history of humankind make very small mistakes.

Me being that greatest mind. a small mistake is acceptable and that mistake will turn into a victorious right comment later on.

Right... :blink: . I sense the men in white coats are closing in.

Still i have said the MOST CORRECT things about football in this forum.

please next time when there is another forum about such a tournament

such as WC 2010... please study some football starting 2009.

Sorry, I don't waste my time studying to have a major in football. I've got better things to do than stoop to your level :cool: .

Turkey won beat switzerland

turkey wont beat czech republic

turkey wont beat croatia

and now turkey wont beat germany

My soothsayer just told me that Turkey will beat Germany, he consulted its entrails so it must be true.

yeahhhhhhhhhhhhh

RIGHTTTTTTTTTTTTTTTTTTTTTTT.

Alright, I get it. You're always right and we foolish mortals are always wrong :laugh: .

Scirwode

Edited by Scirwode

we could have such a great topic here with some in depth discussions and the right for everyone to support the team they like.

instead, everyone except for alfista is an idiot.

i say, lets wait until wednsday and continue to talk after the game.

i mean, just for the hell of it. lets see what happens. =)

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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