Recommended Posts

Impulse doesn't care where you got the game. As long as your account has a particular piece of software associated with it, you can re-download it via Impulse regardless of where you bought it.

For example, imagine if you bought Unreal Tournament from Steam. You could, assuming Epic signed on for this, download and update Unreal Tournmanet via Impulse.

This sounds absolutely brilliant, but I want to know how this works in practice. With Steam you pay for the games and part of that cost goes to Valve to maintain the bandwidth necessary - however, if you can download a game with Impulse that you bought on Steam I don't see how the finances work for providing the bandwidth. Also, is it going to be like Steam where you can redownload the entire game as many times as you want and on any computer you're signed into?

If it works like Steam but does more, like has been suggested, then this sounds like a killer app. But with Steam soon to store saved game data online through Steam Cloud this won't be able to replace that. I guess we'll find out soon enough when it's released.

This sounds absolutely brilliant, but I want to know how this works in practice. With Steam you pay for the games and part of that cost goes to Valve to maintain the bandwidth necessary - however, if you can download a game with Impulse that you bought on Steam I don't see how the finances work for providing the bandwidth. Also, is it going to be like Steam where you can redownload the entire game as many times as you want and on any computer you're signed into?

If it works like Steam but does more, like has been suggested, then this sounds like a killer app. But with Steam soon to store saved game data online through Steam Cloud this won't be able to replace that. I guess we'll find out soon enough when it's released.

Bandwidth is trivial. As Gabe at Valve once said, bandwidth costs about 6 cents per user and that was some years. ago.

Steam Cloud is pretty cool but right now it's just an idea and only supports saved games and preferences. Virtual Drives are just that - Virtual Drives. Apps will be able to access them just like another hard drive.

One other thing, and I could be wrong on this but I am pretty sure I'm not is that to make use of Steamworks and SteamCloud you have to actually have Steam installed on your computer and running. I.e. the Steam client is what is providing all the platform features. I am not sure how you guys feel about that but I wouldn't want to have to have some 40+ megabyte app running in order to get full use out of my game or app. The Impulse platform features are server-side. In other words, you don't even have to have Impulse installed to make use of them.

This is gunna be sweet :)

Will there be any features, for say, putting together 'packs' of applications?

If you have multiple computers, you can perhaps group applications together specifically for that PC, and redownload them all in one go, overnight or something, saving having to go through each PC and downloading each app seperately.

It sounds very much like it is overlapping with what Steam does, which strikes me as the biggest problem. However, it sounds like a really good idea and I look forward to trying it out. I suppose in my ideal world I'd like to see Valve buy Stardock and merge Impulse with Steam to create THE definite application / user experience, though I'm not sure how much Stardock would actually like that - no offense intended.

As a user of both Impluse, for my Stardock programs, and Steam, I can tell you I would be far more likely to port everything to Impluse than to put it all in Steam. I really find Steam to be counter-intuitive in the UI department. Whereas; Stardock has an understanding of UI that far exceeds most software companies. That is why I have been a very happy and loyal Stardock customer for almost ten years now. I think it will be a decade in February.

I love the concept of this expansion of the Impulse engine and very much look forward to seeing if this idea will take off or not. As a very active software tester and beta fanatic I usually rebuild my main PC at least two or three times year and this could make my life so much easier.

Precisely.

Impulse doesn't care where you got the game. As long as your account has a particular piece of software associated with it, you can re-download it via Impulse regardless of where you bought it.

For example, imagine if you bought Unreal Tournament from Steam. You could, assuming Epic signed on for this, download and update Unreal Tournmanet via Impulse.

That's because Impulse is designed first and foremost to be a platform and not a store.

Now you have me interested :D

So how would applications and games you already own be associated with Impulse?

For example I have a lot of games created by Epic, from Jazz Jackrabbit to Unreal 3. I?m guessing with newer games like Unreal 3 I could register my CD key with Impulse and download the game like that? but what about games that don?t use CD keys? How would these be associated with Impulse?

Stardock is bigger than Valve?

Why does that sound like a huge load of crap.

From Answers.com:

Contact Information

Valve Corporation

10500 NE 8th St., Ste 1000

Bellevue, WA 98004

WA Tel. 425-889-9642

Fax 425-827-4843

Type: Private

On the web: http://www.valvesoftware.com

Employees: 50

Valve Corporation publishes PC and console action games in which blood is the primary liquid in question. Its titles include Half-Life, Half-Life 2, Counter-Strike, Team Fortress Classic, Team Fortress 2, and Day of Defeat. Valve also licenses its Source game engine and Steam broadband platform (for the delivery and management of digital content), as well as providing gaming content to a network of CyberCaf?s. Founded in 1996, the company started off with a bang by publishing the highly-successful Half-Life in 1998.

Key numbers for fiscal year ending 2007:

Sales: $10.5M

Officers:

Managing Director: Gabe Newell

COO: Scott Lynch

Director Marketing: Doug Lombardi

Competitors:

Activision

Electronic Arts

Vivendi Games

Now you have me interested :D

So how would applications and games you already own be associated with Impulse?

For example I have a lot of games created by Epic, from Jazz Jackrabbit to Unreal 3. I?m guessing with newer games like Unreal 3 I could register my CD key with Impulse and download the game like that? but what about games that don?t use CD keys? How would these be associated with Impulse?

It would depend on the publisher. Ideally, you'd be able to update all of them with Impulse as long as they have serial #s. Games without CD keys you would probably be out of luck thoug:( :(

You mentioned in your first post that a lot of the software would be free, what would be the point in downloading Impulse to then download my free applications?

And No, it wouldn't nice having everything tied to a single account. Why the hell would it. Another account to put all my details into. This reminds me of Windows market place which hasn't exactly sky rocked into success.

Please try and sell this to me Frogboy, because I'm really struggling to understand what the hell you're trying to do..

You mentioned in your first post that a lot of the software would be free, what would be the point in downloading Impulse to then download my free applications?

And No, it wouldn't nice having everything tied to a single account. Why the hell would it. Another account to put all my details into. This reminds me of Windows market place which hasn't exactly sky rocked into success.

Please try and sell this to me Frogboy, because I'm really struggling to understand what the hell you're trying to do..

If someone doesn't see the value of being able to just press a button and get all their stuff downloaded at once when they set up a new computer then it's not the thing for you really.

The other features like having a common mulitplayer platform, being able to get updates on your software, and of course the ability to purchase games and appliations easily are also pretty key features too. But speaking for myself, as I dig around for CDs, download links, serials, etc. I like the ability to just press a button.

I am not sure why you think Windows market place sounds like Impulse. They have almost nothing in common.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The sweet release of death has never looked more appealing.
    • Meh, just another dongle-haven downgrade compared to my Surface Pro 7+. Whenever I decide to upgrade in the next decade or so, it certainly won't be another microslop Surface with this enshitification trend they've been having after the Surface Pro 7+. Hopefully a future generation of the Framework 12 will be a real upgrade...
    • This could exactly be how our Sun ends but it's not as simple by Sayan Sen Image by Drew Rae via Pexels An international team led by Université de Montréal (University of Montreal) PhD student Érika Le Bourdais has found that the ancient white dwarf star LSPM J0207+3331 is still pulling in planetary debris, even though it has been cooling for about three billion years. White dwarfs are dense, Earth-sized stellar remnants left behind when Sun-like stars exhaust their nuclear fuel and shed their outer layers. The star, located 145 light-years away in the constellation Triangulum, is the oldest and coldest white dwarf known to have a surrounding disk of dust. The star was first spotted in 2019 by a citizen scientist through the Backyard Worlds: Planet 9 project. Its cool temperature immediately suggested that it was very old, since white dwarfs gradually lose heat over time. Using the W. M. Keck telescopes in Hawaii, astronomers later confirmed that the star shows infrared signals consistent with dust rings formed by asteroids breaking apart under its strong gravity. Such infrared excesses occur when a star emits more infrared light than expected, often because warm dust surrounding it absorbs and re-radiates energy. “This discovery challenges our understanding of planetary system evolution,” said Le Bourdais. “The fact that we still see planetary debris being accreted three billion years after the star became a white dwarf suggests that asteroids, comets, and even planets can remain in orbit around these stars for a very long time.” Spectroscopic analysis—a technique that studies light to identify the chemical elements present in an object—revealed thirteen heavy elements in the star’s atmosphere: sodium, magnesium, aluminium, silicon, calcium, titanium, chromium, manganese, iron, cobalt, nickel, copper, and strontium. Normally, heavy elements sink quickly in hydrogen-rich white dwarfs, making them hard to detect. “We expected to see only a few elements, but we found dozens!” explained Le Bourdais. The research paper adds more detail. The absence of carbon features suggests the debris came from a carbon-volatile-depleted source. The abundance pattern shows slight deficits of magnesium and silicon compared to iron but otherwise resembles Earth-like material. This points to a differentiated rocky body—one whose materials have separated into distinct layers such as a metallic core and rocky mantle—with a metallic core fraction higher than Earth’s. In other words, the star is accreting the remains of a large rocky object, similar in structure to Earth or the asteroid Vesta. “White dwarfs offer one of the only ways we can directly measure the composition of exoplanets,” said Patrick Dufour, co-author and professor at Université de Montréal. “When planetary debris come too close, they are torn apart by the star’s gravity and end up polluting its atmosphere, leaving a detailed chemical fingerprint of its composition.” The team also detected weak Ca II H & K line core emission, making this only the second known isolated polluted white dwarf to show this feature. These are specific spectral signatures produced by ionised calcium and can indicate unusual physical activity in a star’s upper atmosphere. The finding suggests that extra physical processes may be happening in or above the star’s upper atmosphere. The study stresses the importance of including heavy elements in model atmosphere calculations, since leaving them out can distort the inferred structure and lead to inaccurate stellar parameters. Earlier work suggested the star’s infrared excess came from two dust rings. The new analysis shows that a single silicate dust disk—a ring composed largely of rock-forming minerals rich in silicon and oxygen—can explain the observed signal at 11.6 μm, simplifying the picture of the system’s structure. The question of how debris ended up falling into the star so late remains open. One idea is that giant planets in the system slowly destabilised smaller bodies over billions of years. Another possibility is that a passing star disturbed the orbits of debris. “Future observations with the James Webb Space Telescope or archival data found in the European Space Agency’s Gaia mission could help distinguish between a planetary rearrangement and the gravitational effect of a close stellar encounter,” said John Debes, co-author and researcher at the Space Telescope Science Institute. Dufour noted that hydrogen-rich white dwarfs are the most common type, and the coolest among them are the oldest stars in the galaxy. “We didn't have the habit of looking for signs of accretion in them. This unique case motivates us to expand our search to more of these stars.” The findings show that even after billions of years, planetary systems can remain active and complex. Substantial accretion events—the gradual accumulation of surrounding material onto a celestial object—can still occur long after a star’s death, offering a rare window into the composition and fate of distant worlds. Source: University of Montreal, IOPScience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Doesn't DDG mainly use Bing?
  • Recent Achievements

    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
    • Week One Done
      oliviaexpo earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      485
    2. 2
      PsYcHoKiLLa
      228
    3. 3
      Skyfrog
      70
    4. 4
      FloatingFatMan
      58
    5. 5
      neufuse
      56
  • Tell a friend

    Love Neowin? Tell a friend!