The Official Spore Thread


Recommended Posts

I don't think that's a good enough excuse. That video is 3 years old, so running on high end hardware from back then, which is maybe mid-low end now. It runs fine on my middling system (C2D oc'ed 2.4GHz, 4GB ram, 8600GT @ 1920x1200, Vista Ultimate x64), so most systems from the last 2 years should be more than adequate I reckon.

I think like others have said, it got 'dumbed down'. Great shame as that demo looked superb.

Here's hoping for Spore 2.

It was said a while ago that Spore would run on the same as Sims 2. Which makes perfect sense and you can tell the engine is essentially the same.

The Sims 3 looks to be a new engine and appears similar to the original Spore demo in respect to everything "flowing" better as well as the graphics. So it makes sense to me that a "Spore 2" may come in the future using that engine. Hopefully not too far away because it looked very, very good.

Additionally, maybe they wanted Spore on as many PCs as possible the first time, in order to get everyone "on board" before pushing forward? Kind of like how Sims 1 was in 2D.

My system is considerably less than that and I wouldn't even consider mine "mass market for families".

Edited by Fourjays
So far, after playing up to the Tribal stage, I'm a little disappointed in the fact that you really spend no time in the first 2 stages at all.

I have to echo these thoughts. It just felt so quick. The only stage with any apparent depth is the space part. However that's from one extreme to the other. All the micromanagement bored me almost straight away.

Its a good game, but I think its a distraction. Its far from game of the year.

Got Spore at the weekend, and played with it for a few hours. Loved the first two parts of the game, great fun. The third part was basically a re-hash of the original Warcraft (NOT WoW) from 10+ years ago and started to lose me. Pretty much hated fourth part as there is no real instruction on what your doing at the start (i.e. the vehicle you have to design, you're given no idea what it's for until AFTER you've designed it). I've played about 30 minutes of the space section, and it just seems like pure tedium. Having read through some posts on the official Spore forum and what people are complaining about there (pirate attacks, crumbling eco-systems etc, and you having to single handedly fix everything immediately) I doubt I'll enjoy this part either.

I've also just watched the 2005 presentation by Will Wright on YouTube and I can't believe that the game demoed 3 years ago is related to whats just released. That game had so much more depth, and a much greater sense of exploration and an evolutionary 'sand-box'. I want that game. PLEASE!

This reminds me of something. Swap out Spore and replace with Project Ego/Fable. I was going to grab this today, but this sentiment seems to be pretty common...I may be rethinking.

You know I've got to agree with the quote in the above post. I too remember seeing that demo (or one of...) and wow, I was just so amazed by it. It really looked like it had a lot more depth. I was thinking about it today, and it would be a MUCH more amazing game if it actually had some online game play, and it would definitely add a lot more replayability (is that even a word) to the game. I mean, how much fun would it be to team up with 2 or 3 other friends, and play against other people all over the world. I have no idea why they didn't add such functions to the game.

I mean, sure it's fun for the first maybe 2-3 times you run through all the stages, but with no social interaction between live people, it can get rather boring...

I feel like this game needs to be put back into the oven and cooked for another year unfortunately. This game had so much potential, but not enough follow through which is too bad...

Oh well, at least it came with an awesome art book!

I think the problem with Spore is that they've been unable to decide how to make it "playable" and "accessible" while applying it to evolution. The mechanics behind are brilliant and what I saw of that video looked to me more a "sandbox" then a game.

I'll try and use the Sims to explain - in the Sims you have your neighbourhood, in the neighbourhood are families and in the families are Sims. The neighbourhoods are totally separate, but the families within the neighbourhood are separate until you make them interact. Likewise, while the Sims are grouped in families, they are indeed individuals. You can play as one family, or another. You are fairly free to be who you want, when you want and they constantly age. As the family grows old, you start playing as the one that was just a baby at the start. In that way it is a continuous game - it won't end until you want it too. Alongside this, you have a sort of mini-game - fulfilling their needs and aspirations.

In comparison, in Spore the neighbourhoods are the galaxies. The family is the planet and the Sims are your creature. The problem being that unlike the Sims you can't switch from one planet to another, or from one creature to another. You are stuck with what you start with and therefore it has to come to an end. Not a big problem in itself - many games have a start and an end. The problem is that the gameplay is still designed for a continuous game like the Sims, and it just doesn't suit a start and end game.

It's like they've tried to merge the clever mechanics they've made, with the simple short-term gameplay of the Sims and the style of an RTS.

I hope that sort of makes sense, struggling to explain what I'm feeling about Spore.

I think the problem with Spore is that they've been unable to decide how to make it "playable" and "accessible" while applying it to evolution. The mechanics behind are brilliant and what I saw of that video looked to me more a "sandbox" then a game.

I'll try and use the Sims to explain - in the Sims you have your neighbourhood, in the neighbourhood are families and in the families are Sims. The neighbourhoods are totally separate, but the families within the neighbourhood are separate until you make them interact. Likewise, while the Sims are grouped in families, they are indeed individuals. You can play as one family, or another. You are fairly free to be who you want, when you want and they constantly age. As the family grows old, you start playing as the one that was just a baby at the start. In that way it is a continuous game - it won't end until you want it too. Alongside this, you have a sort of mini-game - fulfilling their needs and aspirations.

In comparison, in Spore the neighbourhoods are the galaxies. The family is the planet and the Sims are your creature. The problem being that unlike the Sims you can't switch from one planet to another, or from one creature to another. You are stuck with what you start with and therefore it has to come to an end. Not a big problem in itself - many games have a start and an end. The problem is that the gameplay is still designed for a continuous game like the Sims, and it just doesn't suit a start and end game.

It's like they've tried to merge the clever mechanics they've made, with the simple short-term gameplay of the Sims and the style of an RTS.

I hope that sort of makes sense, struggling to explain what I'm feeling about Spore.

Thats a good explanation from what Ive heard. I'm still on the fence...seems innovative, yet I see myself burning out on it very quickly. The demo of the creature creation is very addictive, I tend to loose myself in that alone.

Thats a good explanation from what Ive heard. I'm still on the fence...seems innovative, yet I see myself burning out on it very quickly. The demo of the creature creation is very addictive, I tend to loose myself in that alone.

I stopped playing the Creature Creator within a day, got boring fast. Though this full game has more to it, I will probably finish it in a couple days. Will I go through another round, not sure.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Samsung Galaxy Z Fold 8, Flip 8, Z Fold Wide: Everything you need to know The ONLY thing I need to know is the price, which I know will be way higher than I (and most people) are willing to pay for a phone... so basically nothing here I need to know. PS: Nice job getting that Apple reference to a non-existent and unrevealed product as "competition" in there. Cheque is in the mail.
    • Well I really think the repasting helped if your higher clocks have returned, maybe the next thing to look at is if there is a problem with your case airflow? I guess this because your 3080 has returned to optimal state, but is still staying too warm, which might suggest it was thermal throttling before you repasted, of which the only logical conclusion could be outside factors.
    • Samsung Galaxy Z Fold 8, Flip 8, Z Fold Wide: Everything you need to know by Hamid Ganji Galaxy Z Fold 7 - Image via Samsung The next generation of Samsung foldables is set to be unveiled next month at the second Unpacked event of the year. Samsung’s 2026 foldables are not expected to offer significant upgrades over their predecessors, with the Korean firm instead focusing on design refinements and conventional upgrades such as faster processors and better cameras. However, Samsung is reportedly planning to unveil an all-new passport-style foldable this year to rival Apple’s first foldable iPhone, which is expected to debut this September. Here’s a roundup of everything we know about Samsung’s upcoming foldable devices ahead of their official debut. When can we expect Samsung’s new foldables? The Galaxy Z Fold 7 and Z Flip 7 series were unveiled in July, and Samsung is expected to maintain this timeframe in 2026. Based on previous reports from Korean sources, Samsung will hold its Unpacked event on July 22 in London, UK, to pull back the curtain on the Galaxy Z Fold 8 series. The devices are also expected to hit the shelves a few weeks after launch. However, Samsung has yet to announce an official date. A new naming scheme? One of the most interesting changes we might see this year is a new naming scheme for Samsung’s latest foldables. SamMobile reported that since Samsung is expected to unveil three foldables this year, it has adopted a new naming strategy to simplify product identification for customers. Accordingly, the standard Galaxy Z Fold 8 will reportedly be called the Galaxy Z Fold 8 Ultra and will serve as the direct successor to last year’s Galaxy Z Fold 7. The “Ultra” suffix suggests the phone could feature higher-end specifications, such as additional rear camera modules. Samsung’s new passport-style foldable is expected to carry the Galaxy Z Fold 8 name without any suffix. This model is reportedly equipped with two rear cameras. No major changes are expected for the Flip model. Galaxy Z Fold 8 Ultra and Z Flip 8 anticipated specs Rumors over the past few months suggest Samsung is preparing several upgrades for its upcoming foldables, although the devices may continue to rely on larger batteries and faster charging speeds rather than dramatic design changes. The primary focus this year is expected to be the Galaxy Z Fold 8 and its wide-screen design. Galaxy Z Fold 8 Ultra official CAD renders - Image via AndroidHeadlines Here are the anticipated specifications for the Galaxy Z Fold 8 Ultra based on previous leaks: 6.5-inch outer display and 8-inch inner display, 120Hz refresh rate, and 2,600 nits peak brightness Snapdragon 8 Elite Gen 5 processor, paired with 12GB or 16GB of RAM and 256GB, 512GB, or 1TB of storage 4.1mm thickness when unfolded and a weight of 210g 200MP main camera, 50MP ultrawide camera, 10MP or 12MP telephoto camera, 10MP cover camera, and 10MP selfie camera 5,000mAh battery with 45W wired charging Android 17 and One UI 9 As for the Galaxy Z Flip 8, the device is not expected to be a major departure from its predecessor, although it could become slightly slimmer. Expected specifications include: Snapdragon 8 Elite Gen 5 or Exynos 2600 processor 12GB of RAM with 256GB and 512GB storage options 6.9-inch Dynamic AMOLED 2X inner dispaly and 4.1-inch Super AMOLED outer dispaly 50MP main camera, 12MP ultrawide camera, and 10MP selfie camera 4,300mAh battery with 25W wired charging Android 17 and One UI 9 Samsung’s foldables are also expected to launch with Gemini Intelligence, Google’s AI suite for automating tasks in Android ecosystem. Moreover, given current memory and component costs, some Galaxy Z Fold 8 Ultra and Z Flip 8 variants could see a price hike. Galaxy Z Fold 8 adopts a wide-screen design The centerpiece of the upcoming Unpacked event could be the Galaxy Z Fold 8, previously rumored as the Galaxy Z Fold Wide. This model adopts a passport-style form factor and is expected to compete directly with Apple’s iPhone Fold. Galaxy Z Fold 8 official CAD renders - Image via AndroidHeadlines Here’s what to expect: 7.6-inch primary OLED display and 5.4-inch cover display, 120Hz refresh rate, 2,600 nits peak brightness, and 4:3 aspect ratio Snapdragon 8 Elite Gen 5 processor, 12GB or 16GB of RAM, and 256GB, 512GB, or 1TB storage options 4,800mAh battery with 45W wired charging 50MP main camera, 50MP ultrawide camera, and 10MP selfie camera Android 17 and One UI 9 The three new foldable phones are unlikely to be the only devices unveiled at Samsung’s Unpacked event. The company is also expected to introduce the Galaxy Watch Ultra 2 and the Galaxy Watch 9 series.
    • Thanks
  • Recent Achievements

    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      141
    4. 4
      ATLien_0
      89
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!