The Official Spore Thread


Recommended Posts

Yeah sorry i don't like constant rehashes and sequels. I also don't like rushed software because EA is cracking the whip. And I especially hate in game advertising and or software bundled with misleading DRM. Its funny to actually find someone sticking up for them. They are implementing this crap on us and instead of siding with your peers you side with EA?

Why don't you do me a favour and name one good thing that EA has done for pc gaming in the past 5 years. Seriously, aside from the botched ports and them taking sports away from us what have they done that would warrant you sticking up for them?

ps-referring to my comment as "retarded" is not only insulting but also grotesquely bigoted

Why don't you do us a favor and say one thing you have accomplished by insulting EA? Have you ever developed a game? Have you ever worked for upper management? 'Cracking the whip' happens all the time, in every single industry. People get pushed or nothing will ever get done on time. You are talking as if you have created a multi billion dollar game. If you can't do any better, you should refrain from insulting a company.

Back on topic, when I try playing the game on my laptop (3 GB RAM, Dual core T5750, Geforce 8400m), the recommended settings are Low and they look TERRIBLE. Everything is blocky, and terrible to look at. I tried upgrading to high or medium and I found that I lagged a lot. Any solutions? I am running it at 1280x800.

Why don't you do us a favor and say one thing you have accomplished by insulting EA? Have you ever developed a game? Have you ever worked for upper management? 'Cracking the whip' happens all the time, in every single industry. People get pushed or nothing will ever get done on time. You are talking as if you have created a multi billion dollar game. If you can't do any better, you should refrain from insulting a company.

Back on topic, when I try playing the game on my laptop (3 GB RAM, Dual core T5750, Geforce 8400m), the recommended settings are Low and they look TERRIBLE. Everything is blocky, and terrible to look at. I tried upgrading to high or medium and I found that I lagged a lot. Any solutions? I am running it at 1280x800.

Is the laptop video card supported (I know some games are picky about them)?

My machine is a 2.8Ghz P4 (no HT), 1Gb RAM, 256Mb 7600GT (AGP) and it's smooth at 1440 x 900 with everything "high" apart from the shadows which are "medium". Unless the 8400m is seriously underpowered compared to my video card then it must be a bug or incompatibility of some sort.

The Sims division has been taken over by EA themselves now, afaik. Same for Sim City. Chances are Maxis are either working on expansions or a Spore 2 now. Hopefully a Spore 2 is more like a Maxis game usually is...

It seems that Dice and Maxis are the "innovators" at EA. Once they've got a game established, EA take over and Maxis/Dice start on something new.

Regarding sims 3, I watched this video a while ago with the producer. He said that Will Wright will 'probably' not be involved in this, and he should be proud of what they are planning to accomplish. So, I think Will Wright may be moving onto a new IP.

It's a low-end graphics Chipset, it's not really designed for heavy gaming. In saying that, though, updating to the latest drivers often helps.

Thanks, I forgot about updating the drivers. Also, is spore considered to be 'heavy gaming'?

I've been enjoying it A LOT so far.. except for the take over the world stage. It seems a bit too .. odd.

Here's my guys:

Qyrtiz.png and here they are for the Tribal stage:Qyrtiz-Armored.png

Be sure to take off the "-Armored" when you save him for the tribal stage .. otherwise he may not work.

Screw Sims 3, I want Sim City 5 :woot:

Judging by what most people are saying about the game, I don't think I'll buy it :/

I welcome a new Sim City 5, as long as it's not like the flop Simcity Societies.

As for Spore, I lost $49. The fist 2 stage are fun, but they are real quick, just passing fun until you get to Tribal. And it gets a little bit boring after that and Space is crazy, tedious.

I'd pick it up if you can get it cheap some time. My first impressions were wow, then they were "ok that's a bit lame but nothing an patch/expansion can't fix" now they are a bit "played it enough". I think once you've played through to space as a herbivore and a carnivore, or just an omnivore you've seen all there is to see. Then once you've got to the centre of the galaxy (which I haven't, but from the glimpses of spoilers I've had it doesn't sound worth the hassle of passing the impossible Grox), there is little incentive to play again. Unlike the Sims or SimCity, there is no continuous gameplay. Maxis games tend to make their own genre, but Spore seems to be a mash of existing ones that don't work together particularly well.

How I think Spore should have been like:

You start the game as a cell on a planet. You evolve through to a fully fledged creature (battling, socializing and running away from other creatures to survive, who are also just trying to survive - survival of the fittest, not survival of the player) and when you're brain gets big enough you start a fire. Then, instead of evolving the creature, you get points for evolving your buildings/units in the same way. All the other creatures have made tribes, etc in the same way, all over the planet and you can battle them, ally with them or whatever you want. Until eventually you have enough points to buy a spaceship. Then at this point you travel space, meet other creatures, settle on their planet, build an armada and wreak havoc... anything you want. Then when you discover the centre of the galaxy, you get a new gadget for your spaceship - a life creator. This then means you can go to any planet, terraform it, create a cell creature that you can then take control of if you like. Then you can go through it again, but like the Sims, it isn't a "new game" but a continuation. So you put a cute little cell on the nicely terraformed moon orbiting your planet. Then you can evolve it to, say, a carnivorous robot race that eventually devours the planet that created it. Or becomes a valuable ally. This would also show the very nature of the universe - things constantly changing, evolving. Your original species could eventually use up all resources on the planet and go extinct, or anything...

In short, it needed to draw a little more from the Sims core gameplay in order to tie it together in an infinite loop that you can do anything with, rather than chopping it up into a processional game. It would make more commercial sense too - I am struggling to see how they can add expansions to Spore, without drastically changing the core game. If it was on an infinite loop they could do things like "Spore: Global Warming" (adds climates and climate change) or "Spore: Galactic Warriors" (adds space armadas and space battles... Star Wars anyone?).

I've been enjoying it A LOT so far.. except for the take over the world stage. It seems a bit too .. odd.

Here's my guys:

Qyrtiz.png and here they are for the Tribal stage:Qyrtiz-Armored.png

Be sure to take off the "-Armored" when you save him for the tribal stage .. otherwise he may not work.

Awesome stuff, my creatures were hard to put clothing and armour on, it didnt look right.

Space.. is... NUTS.

---

My stuff..

Search for ADB on the Sporepedia to see their proper names if you care to save them. (these images are just for show!):

Space Craft500036749587_lrg.png

Plane:500036749411_lrg.png

Boat:500036749175_lrg.png

Vehicle: 500036747885_lrg.png

Factory: 500036747646_lrg.png

Entertainment Center (which I'm really proud of): 500036746345_lrg.png

Home: 500036745188_lrg.png

City Hall: 500036634409_lrg.png

Tribal: 500031297883_lrg.png

Regular Creature: 500031184949_lrg.png

:)

I like you're entertainment center. :p

As a sociable herbivore "Wizig":

500014271747.png

After leaving the tidepool.

500014506434.png

End of evolution.

500014508554.png

Me be tribal Wizig!

500015240924.png

Tally-ho, a, what what?

500014875400.png

City hall, not particularly imaginative of me.

500014856399.png

Wizig House of Lights!

500014875443.png

500015085411.png

500015191466.png

500015289726.png

My selection of vehicles.

As a vicious carnivore "Karatang":

500015888905.png

After leaving the tidepool. Maybe not that scary...

500015910519.png

500015933863.png

500017037993.png

Quickly evolves though.

500017081395.png

Mighty tribal warrior will crush puny Wizig... if he ever meets him.

500018324237.png

Time to swap the feathers for a decent helmet.

500017378142.png

Again not very imaginative.

500017450001.png

500017560185.png

500018105827.png

500018405664.png

My selection of vehicles.

In the carnivore game, I ate every creature around. No mercy. Hard to be a merciless carnivore when the prey goes and hides behind a bush, quaking in it's boots - they look so sad. :(

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Forza Horizon 6 gets big bug-fixing and balancing update by Taras Buria Today, Playground Games released a big Forza Horizon 6 update with a long list of fixes, patches, and balancing tweaks that the studio promised earlier. Version 375.327 is now available on Steam, Microsoft Store, and Xbox, offering users improvements for AI, audio, design, performance, road discovery, upgrades, visuals, online play, and more. Some of the most notable changes in the Series 2 update include rebalanced drivatars, particularly their difficulty and race start behavior. As such, the game should be more balanced on higher difficulty levels, and AI cars should not shoot out when the race starts as if they have rocket boosters. Speaking of difficulty, developers nerfed Drag Tires physics for a more expected and realistic behavior. They are no longer the go-to option for record-breaking times in road racing, and all leaderboard entries with drag tires will be removed. Completionists will also be glad to get a new feature that lets you see road discovery percentage in each region, which should make discovering all roads easier while keeping it quite challenging and interesting (I spent quite a long time finding the last road). Festival Playlist is also getting some much-needed fixes, including patches for bugs that allowed completing Seasonal Jobs ahead of time or where weekly challenges would not unlock for some players. Developers will retroactively give reward points to all who could not complete all challenges due to these bugs. Other changes include changes to Horizon Play progression so that it is easier to reach Level 100, audio improvements on lower-spec devices, fixes for visual glitches, including pixelated smoke, and more. Developers also addressed the currently non-working Eliminator, an online mode gamers used to farm credits with a Hummer EV exploit. Playground Games plans to re-enable it soon. As a gesture of goodwill, players will get a free McLaren Sabre. Those who used the exploit will not be banned, but developers plan to roll back credits to a maximum of 10M for all who farmed credits using the exploit. You can find the complete changelog for the latest Forza Horizon 6 update here.
    • "Samsung is shutting down yet another app used by millions" I will fix the clickbait title for you, free-of-charge: "Samsung shutting down it's Max VPN app"
    • Microsoft brings Planner Agent to all Microsoft 365 Copilot users by Ivan Jenic Image: Microsoft Microsoft has announced that Planner Agent in Microsoft 365 Copilot is now generally available to all users with a Microsoft 365 Copilot license. Planner Agent is the latest addition in the string of AI features that Microsoft is implementing across virtually all of its products. The agent lets you manage tasks through natural language prompts directly inside Microsoft 365 Copilot. You can create and update tasks, check priorities, and get insights about current entries without leaving the chat interface. The general availability release comes with a handful of new additions on top of what was available during the initial rollout. A new plan picker lets you search and filter your plans by name, then update task names, statuses, due dates, or priorities through the agent. There's also a goals bucket now, which lets you group tasks under specific goals. This builds on the Goals view, a feature that was introduced as part of the broader Planner refresh that rolled out earlier. Image: Microsoft | Planner Agent in Microsoft 365 Copilot All AI-generated plans and tasks are created in draft mode by default, so you can review and approve changes before anything goes through. This is actually a thoughtful safety feature, because trusting AI to handle all your tasks without a human in the loop is usually a recipe for disaster. Having tasks initially saved as drafts is the best possible middle ground. Microsoft also says that not all tasks are executed equally. Simple tasks get processed quickly, while more complex ones, like building a plan from a Word, Excel, or PowerPoint file, are handed to a more capable model. Microsoft says this approach delivers the best performance, but it could also help with usage management, as you won't have to waste tokens on performing simple tasks. Planner Agent is available now across Teams, Loop, SharePoint, and other Microsoft 365 apps for anyone on a Microsoft 365 Copilot subscription.
    • To be clear I'm anti trump, the bigger point is why review this game at all?
  • Recent Achievements

    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      485
    2. 2
      +Edouard
      189
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Steven P.
      86
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!