Recommended Posts

Sounds a bit dodgy.

---------------------------

Need for Speed Undercover announced

Will be better than ProStreet.

spacer.gifNeed_for_Speed_2.jpg

According to Gamesindustry.biz EA boss John Riccitiello has confirmed at William Blair & Company's 28th Annual Growth Stock Conference that the next Need for Speed game will be called Need for Speed Undercover.

Riccitiello also revealed his disappointment on last year's Need for Speed ProStreet. "I thought it was an okay game, in terms of gameplay. It's not good. But who wanted ProStreet? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"

Need for Speed Undercover will have a strong mission structure that Riccitiello has compared to the film, The Transporter. "For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly. I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."

The development cycle has also been changed for Need for Speed titles, there will now be two teams working on the franchise and they will be working on a 24 month cycle. "Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16-and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."

Source

Link to comment
https://www.neowin.net/forum/topic/643962-need-for-speed-undercover/
Share on other sites

Need For Speed: Undercover :blink: ? He's right, it does sound something like a B movie. However, if they combine the police chases and large maps from NFS: Most Wanted and the customisation from NFS: Carbon, add in day/night racing, then they have a winner (Y) .

Scirwode

Need For Speed: Undercover :blink: ? He's right, it does sound something like a B movie. However, if they combine the police chases and large maps from NFS: Most Wanted and the customisation from NFS: Carbon, add in day/night racing, then they have a winner (Y) .

Scirwode

+1

I haven't enjoyed a NFS game since NFS : Hot Pursuit 2.

The last one that I really enjoyed is NFS: Most Wanted but for the old series, nothing beats NFS4: High Stakes.

Scirwode

Need For Speed: Undercover :blink: ? He's right, it does sound something like a B movie. However, if they combine the police chases and large maps from NFS: Most Wanted and the customisation from NFS: Carbon, add in day/night racing, then they have a winner (Y) .

Scirwode

Agreed, that would indefinitely persuade me to buy the game.

I doubt this one will be any good. Need for Speed ProStreet was a huge letdown, considering the fact that I am a huge Need for Speed fan. As always I'll keep an eye out for this one. There's a part of me that still believes in the Need for Speed franchise. Anyway, Need for Speed: Most Wanted was the last "good" release by EA.

I really enjoyed ProStreet, well once I got past the shocking frame rate problems :p NFS has suffered from bad frame rates since Hot Pursuit 2, it won't matter what direction EA take the NFS franchise as the frame rate problems will continue to ruin it for everyone. They really need to nail the engine first, I'd rather NFS disappeared for a few (or more) years while EA worked on making the game run smooth...you know that word EA? learn it! :laugh:

Still, my favorite all time NFS was High Stakes :D man did I spend many hours on that game, I wish NFS would return back to those good old days...

I agree, NFS: Most Wanted has been the best of the NFS games for me personally for a long time now. Didn't like the constant nightime driving in Carbon and Pro Street just wasn't up to it...

I don't like the whole night time / dark games. Darkness does not set an 'atmosphere' for me, just annoys me.

I say this every time someone mentions NFS.

All I want is a modern NFS: Porsche Unleashed / Porsche 2000, albeit with many more manufacturers. Give me some cars, lots of open road with amazing scenery and no crappy story line and I'll be happy. Test Drive Unlimited got everything very right and was the last decent racer I played. Some things it could have done without, like the hitch hiker missions and the speed trap stuff, but it did everything else very very well. EA should be looking at TDU as an example of something to aspire to.

GRID is what ProStreet was trying to be and failed miserably (yes I love GRID :laugh:). Insults aside, Most Wnated was good, Carbon was ok and ProStreet's demo looked so horrid I didn't even bother picking the game up. Anyways, hows hoping this one is..err good. Although I wouldn't count on it.

Undercover basically hints that we will finally see cops again. I really do hope EA bring back Free Roam like in NFS: Most Wanted. I think that was the best NFS game to this day... HP2 is a definite close second.

Carbon was garbage, Underground(s) were OK, and Pro Street looked like a very quick attempt to try to sell some copies of a racing game on PS3.

I hope EA adds a few things and fixes it up because they are capable of making a very good racing game. They have all the vehicle manufacturer licences you could possibly want.

Why does a racing game need a mission structure? Why are they so obsessed with putting a story into NFS? Just give us some great cars and some great handling and then let us roam a city looking for different races.

It's what separates NFS series from any other racing game out there. Cheesy, tacky dialogue with great customizations and cars = Fun.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!