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Seth Rogen's movie based on the pulp and television hero The Green Hornet has been moved from its original date of July 7, 2010 to its new date of December 17, 2010, according to Box Office Mojo.

No reason for the move was given, but one can presume it's to give the movie more time for post-production--principal photography hasn't begun yet--and to get it away from Robert Rodriguez's Predators relaunch.

Currently, Sony had set a Dec. 17, 2010 release date for the 3D Smurfs movie, which one assumes will be moved itself, since currently, it's up against Warner Bros.' animated Yogi Bear movie.

UPDATE: HitFix.com has gotten in touch with Seth Rogen for a reaction/explanation of the delay, and Rogen told them that he and his creative partners Evan Goldberg and director Michel Gondry are "relieved and psyched about the change" because it does give them more time to finish and promote the movie, including an appearance at next year's Comic-Con.

Source: SHH

HCT.jpg

Columbia Pictures has sent out a press release announcing the start of production on Michel Gondry?s The Green Hornet. Hidden in the press release are details of a couple previously unannounced cast members, including Tom Wilkinson (Michael Clayton, In The Bedroom) and David Harbour (Revolutionary Road, Quantum of Solace), as well as confirming the previous unconfirmed casting report of Edward James Olmos (Battlestar Galactica). The press release notes that Nicolas Cage is still in negotiations to appear as the film?s villain.

Wilkinson worked with Gondry previously on Eternal Sunshine of the Spotless Mind. No information has been revealed as to what role any of the three mentioned actors will play in the film. Read the full press release after the jump.

FOR IMMEDIATE RELEASE

FILMING COMMENCES ON THE GREEN HORNETTM

DIRECTED BY MICHEL GONDRY AND STARRING SETH ROGEN,

JAY CHOU AND CAMERON DIAZ FOR COLUMBIA PICTURES

CULVER CITY, Calif., September 2, 2009 - A classic character of film, television, radio and comic books returns to the big screen in Columbia Pictures? feature film The Green Hornet, starring Seth Rogen (Superbad, Knocked Up) as the vigilante crime-fighter. Production is underway on the Michel Gondry (Eternal Sunshine of the Spotless Mind) helmed film, which is produced by Neal H. Moritz (I Am Legend, The Fast and the Furious) and executive produced by Michael Grillo (The Accidental Tourist), Seth Rogen & Evan Goldberg (Superbad, Pineapple Express), Ori Marmur (Evan Almighty) and George W. Trendle, Jr. The screenplay is by Seth Rogen & Evan Goldberg, based upon ?The Green Hornet? radio series created by George W. Trendle and shoots entirely in Los Angeles. The film is set for release December 17, 2010.

In addition to Rogen, the film also stars Taiwanese actor-pop star Jay Chou as Kato, Cameron Diaz (Charlie?s Angels, What Happens in Vegas), Edward James Olmos (?Battlestar Galactica?), David Harbour (Revolutionary Road) and Tom Wilkinson (Valkyrie). Nicolas Cage is also in negotiations to appear in the film.

Academy Award?-nominee John Schwartzman (Night at the Museum: Battle of the Smithsonian) is the director of photography. Production designer is Owen Paterson (The Matrix Revolutions), Kym Barrett (Speed Racer) serves as costume designer and Michael Tronick (Mr. & Mrs. Smith) is editing.

Source: Slash Film

  • 2 weeks later...

Christoph Waltz to Play Green Hornet Villain!

Christoph Waltz, who stole the show in Quentin Tarantino's Inglourious Basterds, has been cast as the villain in Columbia Pictures' The Green Hornet! Deadline Hollywood reports:

I'm told that ICM's actor Christoph Waltz who won Best Actor at the Cannes Film Festival for playing a Nazi in Inglourious Basterds (and is a shoo-in for an Oscar nomination) has now been cast as villain Chudnofsky in Sony's The Green Hornet opposite Seth Rogen and Cameron Diaz.

The Michel Gondry-directed comic book adaptation is scheduled for a December 17 release.

  • 3 weeks later...

MIn0t.jpg

We had a behind-the-scenes glimpse at Seth Rogen?s upcoming Green Hornet project a few weeks ago, when set photos surfaced. Those photos gave us a taste of the film?s look, and notably revealed what Kato?s costume would look like. Now, courtesy of Splash News (via CHUD), we also have a blurry look at the Green Hornet?s costume (above). Moreover, an interview with Edward James Olmos this morning at the LA Times reveals a few tantalizing tidbits about certain plot elements of the film. Note that the Splash News video and the LA Times interview both contain potential spoilers, so be warned before you click through to the video or click through to the jump.

The video shows a fairly impressive explosion, as well as what appear to be a brief glimpse of Kato and the Green Hornet. We also see a bulldozer dropping on top of a car. Note that while the above photo is probably an accurate representation of the Green Hornet?s look, it may in fact be Seth Rogen?s stunt double in the costume and not Rogen himself. The video is embedded below, but I?ve had mixed results viewing it in different browsers so head on over to Splash if if you?re having trouble with it.

From this brief shot we have, I?m kind of a fan of the look. It?s simple and elegant, not overly elaborate or ostentatious. I think it bodes well for the film.

Actor Edward James Olmos certainly agrees that the film is coming together well. In an LA Times piece published this morn I?ll put it to you this way ? it?s quite a fun journey?It?s my first time doing this kind of a movie. ?Blade Runner? is the only thing that comes close to this. I?m having a lot of fun. People are really going to like what we?ve done.y going to like what we?ve done.

Olmos also revealed that he will play the character of Michael Axford, a reporter at The Daily Sentinel, the paper run by Britt

We?re the backbone of the paper. Things go awry, and I end up having to try to sustain what?s going on in our lives. And of course the Green Hornet doesn?t make it any easier. I don?t want to give anything away.ny easier. I don?t want to give anything away.

Slash Film

  • 3 months later...

With every award show a reminder of the fantastic discovery of Christoph Waltz, it's only natural to look forward to his next baddie part after "Inglourious Basterds."

We'll have to wait until Christmas for "The Green Hornet," but director Michel Gondry tells EW.com that his "main villain" Waltz "did an amazing performance."

"I think it took a very special direction," said Gondry of Waltz's performance. We've seen what this special direction can lead to in his amazing "Basterds" performance as a ruthless Nazi looking to save his own butt.

Yet another reason to see the "Hornet" flick due out in theaters this December. There are many others. We're looking forward to supreme off-beat superhero-ness from Seth Rogen. Not the usual guy you think of stepping into the superhero tights.

Gondry too is going to be something to watch. The auteur behind movies such as "Eternal Sunshine of the Spotless Mind" is working on this traditionally mainstream vehicle. He insists there was no studio tension or interference from Sony on this important project. "They encouraged me to be myself, and encouraged Seth to be himself," he said. "I think we made a good team.?

?I know the pressure on me to deliver. But on the other hand, it seems that they let me do a lot of crazy things.?

There will be some traditional superhero action moments as well. "There are a lot of explosions and stuff," said Gondry, "which was not my specialty. On the other hand, the way the action unfolds is sort of geometrical."

Source

  • 2 months later...

Studio 'displeased with Green Hornet'

Sony Pictures is reportedly displeased with the upcoming Green Hornet movie.

Director Michel Gondry has apparently completed principal photography on the superhero film, which is scheduled for a December 22 release date.

However, according to IESB, the studio's executives believe that the finished product is too 'campy'. They are also supposedly upset with the picture's tone and star Seth Rogen's physical appearance in the movie.

Gondry or a representative from Sony has yet to comment on these claims.

The Green Hornet, based on the DC Comics character, also stars Cameron Diaz, Christoph Waltz and Jay Chou.

  • 2 weeks later...

Sony has announced that they have decided to push the release date of Michel Gondry?s The Green Hornet back three weeks. The reason given is that Sony is releasing the film in 3D and the original December 22nd 2010 release date was overcrowded with 3D films.

3D Films opening around that time include: The Chronicles of Narnia: The Voyage of the Dawn Treader hits on December 10th, TRON Legacy and Yogi Bear are both being released on December 17th, Gulliver?s Travels hits on December 22nd, and Zack Snyder?s Sucker Punch is due out on Christmas. The new date, January 14th 2011 - Martin King Day Weekend, will distance the film from other 3D releases and give the studio time to convert the film to 3D.

(Slash Film)

  • 1 month later...
IGN Movies can exclusively report that the first trailer for The Green Hornet will debut on the TV program Jimmy Kimmel Live on Monday June 21. The Green Hornet himself, Seth Rogen, will be Kimmel's guest that night and will introduce the trailer.

We've also learned that that's not the official teaser poster for Green Hornet that's currently up over at Comic Book Movie. The site posted photos from the floor of the Licensing International Expo that's currently happening in Las Vegas.

Sony has informed us that the Green Hornet banners used at the show were made by the Licensing Expo using official assets for the film, but that the banner seen featuring Rogen in costume is not the official film poster (which is still forthcoming). Also any footage being shown at the Expo is not the official trailer for the film, either.

The Michel Gondry-directed Green Hornet will hit theatres in 3D on January 14, 2011.

Link

  • 2 weeks later...
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    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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