Unreal Tournament III


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I got the collectors edition when it came out. I'd say it was earlier this year.. maybe Feb. or March. It enhanced on the graphics quite a bit and added some new toys to play around with. I am a huge UT fan although have not played it as much because my gaming time has diminished.

Bit of a disappointment really. Looks very pretty but it plays too fast, more like the random, rage, infusing speed of Quake than the aerobic action of UT2004.

Biggest annoyance for me is that there's no server browser. In order to play a match with a mate he has to bring down the console and connect to me by ip! Which is insane bearing in mind that we've always referred to the UT series as having the best net code of any game.

I've had lan games of the original unreal tournament connected over a twisted parallel port cable.

Ascii

Update - Sorry, didn't spot you were talking about the console version. It actually feels like it's been built with the consoles in mind so will probably be much better.

Edited by AsciiSmoke
got both PC and PS3 version about 6 months ago, I intended to do map making for both systems but I found the game quite boring and is gathering dust.

I thought the UT2004 was hopeless and boring, and thought it was quite poorly done, but this version looks a lot more polished.

At the end of the day, you CAN NOT beat the original Unreal Tournament (PC), the gameplay was awesome.

/Gonna have to look out my pc version now, and give it a whirl...lol

@Guyro :http://www.woolworths.co.uk/web/jsp/product/index.jsp?pid=51556996

At the end of the day, you CAN NOT beat the original Unreal Tournament (PC), the gameplay was awesome.

So true, it's the only one I really liked and played like hell. I was still at the Uni. back then, everyone played it in the cs labs. Really awesome.

Nowadays I just don't feel like playing it anymore. I feel old :wacko:

I thought the UT2004 was hopeless and boring, and thought it was quite poorly done, but this version looks a lot more polished.

At the end of the day, you CAN NOT beat the original Unreal Tournament (PC), the gameplay was awesome.

/Gonna have to look out my pc version now, and give it a whirl...lol

@Guyro :http://www.woolworths.co.uk/web/jsp/product/index.jsp?pid=51556996

cheers, thats a pretty awesome deal

Sadly it looks like the 360 version will be the inferior one of the bunch as MS will not allow untested/unsigned umod's to be used in their version, thus 360 owners will not have access to some of the incredible mods out there :(

At the end of the day, you CAN NOT beat the original Unreal Tournament (PC), the gameplay was awesome.

Heh, there isn't anything special about the original UT now days. Sure back in it's time it was awesome because there was only quake and counterstrike to compete with it.

Just gets annoying, it isn't like if you released the first ut right now it would do well. (Which is basically what ut3 is - a rehashed ut99)

Sadly it looks like the 360 version will be the inferior one of the bunch as MS will not allow untested/unsigned umod's to be used in their version, thus 360 owners will not have access to some of the incredible mods out there :(

arent epic supposed to be making some of the better mods *official* and putting them out as dl content themselves?

edit: where did u get that gamerpic?

arent epic supposed to be making some of the better mods *official* and putting them out as dl content themselves?

edit: where did u get that gamerpic?

Wasn't aware of that, but again that is a way of charging us 360 users for what is otherwise free content.

The Gamerpic is from the Wanted gamerpic content.

I don't see the problem. VERY few UT mods are really worth ****, and those that are only exist as mods for a short period before they're bought up and released as standalone games.

The good Small mods that still remain are few enough that most of them will be picked up and "officially" bug tested by epic and released through them.

MS stance makes the most sense here, a broken mod can cause a lot of problems, and the blame gets split half and half, with half going to epic and half going to MS... and very little to the mod creators, afterall it's the game/console that allowed them to make a broken mod :rolleyes:

I suspect the only reason sony allowed it in the first place was to get more "cool" points with the gamers for allowing it, and partly because they need a few bonus points on MS And their system is allready wide open. By the PS4 though expect Sony to have finally made a solid enough online system to lock it up and force all developers to use it and follow their rules for using it, just like MS and XBL. The only reason PSN Compatibilty and central friends list support and all that isn't mandatory on the PS3 isn because it wasn't done at launch.

As for pricing, They may release the officially "signed" mods free, or require a small fee. wich would make sense sense bug testing and Q&A even for a small mod/mutator does require a lot of man hours.

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