This is a simple pong clone for XNA. The tutorial for this game is massive, with a 60 page text version in PDF format, and 10 videos in decent quality running around 2.6 hours long. We begin this tutorial by introducing you to XNA, but assumes you know some C#. This tutorial is meant the run you through XNA so you can pick up the basics and make your first game. Here are some of the many topics we cover in this tutorial:
Yeah, this is absolutely nothing new and EA have done it before. Burnout Paradise, released in 2008, had dynamic advertising billboards that were updated via the internet and targeted people based on location and what EA knew about them from their profile. It was particularly notable for the fact that the Obama presidential campaign ran ads in the game, in an attempt to reach a younger audience who didn't watch broadcast TV any more. It was by no means the first though. Battlefield 2142 from 2006 had the same thing. In fact, Neowin wrote a story about it back then.
https://www.neowin.net/news/ba...-in-game-ads-clarification/
This is obviously aimed at the education where Apple has lost so much ground to Chromebooks in the last few years, but unless they come up with a comparable management system for education why would anyone switch back?
MSN defined our generation in some ways, kind of like Snapchat and TikTok have done for future generations.
I have great memories of the MSN era in the late 90s / early 2000s. In the UK everyone seemed to come home from School and go on MSN for the evening. We didn't really have mobile phones then, so other than going and knocking on your friends door it was a totally new way of interacting with people. I also loved how I could talk to people I’d met playing online games from around the world.
Inviting people to NetMeeting and messing about with the shared white board and webcams was pretty fun, even if webcams only ran at a couple of fps over dial-up.
All the random things you could do with MsgPlus! were really fun - I suspect that made a few people jump with /shello randomly blasting Mr Hankey out their speakers!
Maybe I’m just nostalgic, however I do feel the internet and computers were more fun back then.
Question
xWhiplash
Pong Clone for XNA: Paddles
This is a simple pong clone for XNA. The tutorial for this game is massive, with a 60 page text version in PDF format, and 10 videos in decent quality running around 2.6 hours long. We begin this tutorial by introducing you to XNA, but assumes you know some C#. This tutorial is meant the run you through XNA so you can pick up the basics and make your first game. Here are some of the many topics we cover in this tutorial:
- Download Links -
Text Version - Download in PDF format
Microsoft Visual C# 2005 Express Source Code - Download in ZIP format
Video 1 Introduction - Download WMV file
Video 2 Game Design - Download WMV file
Video 3 Game Engine Building - Download WMV file
Video 4 Menu Screen and Text Class - Download WMV file
Video 5 Finishing the Menu Screen - Download WMV file
Video 6 Keyboard Class - Download WMV file
Video 7 Menu Screen Modifications - Download WMV file
Video 8 Paddle Class - Download WMV file
Video 9 Ball Class - Download WMV file
Video 10 Finalizing the Game and Distribution - Download WMV file
Final Completed Game - Download in ZIP format
Please enjoy the tutorial, I hope everyone gains something valuable from it. If you don't mind, leave me some feedback on what you think.
Link to comment
https://www.neowin.net/forum/topic/646944-c-xna-complete-games-pong-clone/Share on other sites
4 answers to this question
Recommended Posts