[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

Tutorial isn't important at all. Just played the first level and there was plenty of onscreen instructions to help. All the text onscreen is in English too. Can't go wrong :)

Blazing through the levels is pretty easy, but the tutorials for edit mode are useful/needed.

I take it Stephen Fry isn't in the Japanese build?

He's awesome in the English build :p

Tutorial isn't important at all. Just played the first level and there was plenty of onscreen instructions to help. All the text onscreen is in English too. Can't go wrong :)

Have you played the tutorial? I mean, at all? I think you'll find you DO need it - or they wouldn't have bloody bothered in the first place!

Tell you what, you know best.

Haha, Popis bible right there!

I don't see what you are getting so worked up about? I'm telling you I am getting on a breeze here without the voice overs. What's so hard to believe about that?

Still struggling to get past the required tutorials to place a box.

I think taking this persons advice on the game is a little silly to be honest.

The tutorials are hugely important to the game.

Oh, and I'm getting a little tired of the name calling. I have no idea who popis is... Drop it, please.

You'd be daft not to watch the tutorials for edit mode (you actually have to to unlock all the content to use in edit mode).

During the game they do tell you some obvious stuff, but Stephen Fry is awesome and I think they just add to the game for the few levels you watch them (Y)

How can you not, you are forced to sit through 'em all :sleep:

Yeah I remembered.

Well if you don't care about learning how to use edit mode, don't use it.

I want to edit levels but I don't want to be FORCED to sit through lame obvious tutorials.

Two clearly different things.

I'm not a tard, I am able to learn things on my own.

As am I, the edit level tutorials were so damn boring. I could have learned that myself.

I really don't care about watching the tutorials in the beta, I have the full game to look forward to when I learn every single detail if I ever need to. I've watched more than plenty of hours of footage on this game to know a lot already.

I rarely ever need a tutorial for any game, nevermind something like LBP which is designed to be accessible. So please, accept my opinion, deal with it and move on!

You are so pathetic, I want to edit levels but I don't want to be FORCED to sit through lame obvious tutorials.

Two clearly different things.

Seriously man what is up with you this week?

Talk about anti-social gamer on this forum. Any chance to moan/joke/slate and you're at it.

I'm not pathetic.

The tutorial mode is fairly complex, I don't think you'd learn how to glue items together without being told and other stuff - At least not without trial and error. They last about 20-30 mins if you burn through them and tell you how everything works.

If you can't dedicate that time to the game to learn how to be efficient in edit mode, you clearly don't have any passion or interest in using it.

I really don't care about watching the tutorials in the beta, I have the full game to look forward to when I learn every single detail if I ever need to. I've watched more than plenty of hours of footage on this game to know a lot already.

I rarely ever need a tutorial for any game, nevermind something like LBP which is designed to be accessible. So please, accept my opinion, deal with it and move on!

The playing part of LBP is designed to be accessible - the create part needs a tutorial. Anyway, bored of this now, have fun.

If you can't dedicate that time to the game to learn how to be efficient in edit mode, you clearly don't have any passion or interest in using it.

Ah yes, because I don't want to waste my time on some extremely boring tutorials, I must have no passion for the game. Seriously, stop that crap. I can have plenty of passion for a game yet still skip as much as I like. I played games to have fun and do as I please.

So what if my levels aren't top professional, my console, my game, my time.

Ah yes, because I don't want to waste my time on some extremely boring tutorials, I must have no passion for the game. Seriously, stop that crap. I can have plenty of passion for a game yet still skip as much as I like. I played games to have fun and do as I please.

So what if my levels weren't top professional, my console, my game, my time.

Yeah okay, sorry that 20-30 mins makes you grumpy and angry to the extent that you are.

Guess some things I'll just sit through, enjoy for what they are and get on with things.

As I said, Stephen Fry is awesome (Y)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This sounds like underneath the nice marketing spin, either someone at Adobe got tired of their lazy devs and asked Microsoft to train them to help sort Adobe's old spaghetti code to make it go faster, or Microsoft wanted Adobe's crap to run better on Windows to make it look better against Apple, so they offered to intervene. Either way, GOOD.
    • My favorite file manager for Windows 11 finally gets a long-requested feature by Taras Buria Files is among the best File Explorer alternatives for Windows 10 and 11. This free app is packed with all sorts of features and conveniences, but there is one crucial feature that is still missing—Tree View. Fortunately, the latest update in the Preview channel finally delivers it. With version 4.1.4, which is now available for download in the Preview channel, developers implemented Tree View, a new mode that displays folders in an expandable hierarchy. Windows 11's stock File Explorer always had this feature, but it was nowhere to be found in Files until now. Starting with the latest preview update, you can expand each drive and its nested folders without leaving the current location and then open the folder you need in the main view. To try Tree View in Files, update the app to the latest preview version, then click the small arrow next to a drive to expand its content. The developers say they are rolling out Tree View in Preview first to gather feedback from users and improve the feature before bringing it to all in the stable channel. In addition to Tree View, Files 4.1.14 improves the Windows Fonts folder. You can now preview each font directly in Files with no need to open the built-in font viewer. For now, these two features are only available in the Preview channel. For those using the stable release, developers recently released version 4.1.3, with improvements for the built-in tag system, on-demand folder size calculation, and plenty of various fixes. You can check out the full release notes here. You can download Files from the Microsoft Store (paid version) or its official website (free).
    • Who is paying for this 30x scale-up? Its sounds expensive.
    • Millions of users to benefit from Windows 11's new performance boost on Adobe Photoshop by Sayan Sen Despite the advent of AI-generated imagery, Adobe's Photoshop remains one of the most popular tools on this planet. Adobe does not have a publicly reported total user count but it's probably not wrong to assume there are millions. As of 2025, Adobe Creative Cloud has had approximately 41 million paid subscribers, many of whom likely use Photoshop. In addition, more than 166,000 companies worldwide are apparently also using the app. These figures are according to a very recent report by SQ Magazine. Out of them, it is fair to assume that many are probably running Windows. As such, there is good news for these users as Microsoft has announced Photoshop is getting a big 20% performance boost on x86-64 (AMD64) systems and a 13% bump-up on Arm devices. This is definitely great news for them as many have complained about the slow performance and general sluggishness of Photoshop on Windows 11 ever since the advent of the latter back in 2021. If you are wondering how Microsoft managed to do this, the answer lies in a combination of compiler-level optimizations and a technology called Sample Profile Guided Optimization (SPGO). According to Microsoft, Adobe worked closely with the company’s Visual C++ team and adopted the latest MSVC toolchain enhancements together with SPGO to squeeze more performance out of Photoshop’s CPU-bound workloads. Unlike traditional Profile Guided Optimization (PGO), which requires developers to create special instrumented builds and run lengthy training workloads, SPGO gathers performance data directly from optimized release binaries. This means Adobe could collect real-world usage information which gives a major advantage to this technique, as companies could leverage data collected from actual customer workloads rather than only relying on synthetic benchmark runs. In theory, this should allow optimizations to better reflect how users interact with software in the real world. Thanks to this, there are improvements to code layout, function inlining, hot-and-cold code separation, and other low-level tweaks that help processors execute instructions more efficiently. Essentially the compiler is better able to identify “hot” code paths, those which are most frequently executed, and optimize them accordingly.
    • "The 2TB Samsung 990 PRO NVMe SSD hits lowest price in over three months¨ I'd prefer to see the lowest price in over a year
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      90
    4. 4
      Steven P.
      81
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!