[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

This is ****ing awesome!

Final Fantasy :heart:

That was just awesome, it is a great track, and seeing it made in LBP is very very cool.

*goes to listen to FF music*

Plus a huge list of levels to try!

Nice.

As nice as the on-line system is, I'm hoping ratings and everything is worked out in the final versions.

The globes get very crowded now as it is, I do dread somewhat what they are going to be like once the game is going to be released.

Though for now the heart system is a great way of finding levels that friends have liked.

Oh and, tut tut, posting twice in a row 5 mins after the other. :p

That was just awesome, it is a great track, and seeing it made in LBP is very very cool.

*goes to listen to FF music*

Nice.

As nice as the on-line system is, I'm hoping ratings and everything is worked out in the final versions.

The globes get very crowded now as it is, I do dread somewhat what they are going to be like once the game is going to be released.

Though for now the heart system is a great way of finding levels that friends have liked.

Yeah it's been confirmed the social ratings/lists/ect aren't in this beta build - MM said it themselves.

Which is good news for the final, it's impossible to find the highest played/rated levels just now other than manually searching.

Three Developers Explain LittleBigPlanet Level Design to a 7-Year-Old

My son has become completely enamored with LittleBigPlanet. Which isn't that surprising. But what is surprising is what about the game that's enthralling. It's not the play that has him begging to boot up the Playstation 3 every night, but the creation.

Tristan has become a indie developer and he doesn't even realize it. He spends hours sitting in front of the television adding to his level, figuring out ways to torture gamers, defending his creation. Last week he called me to the television for a play through. At one point I decided to break from the obvious path and drop down to the floor of his level, far from the beaten path. Once there I realized I couldn't get back up. I'm stuck, I said. Oh, I'm going to add scorpions there dad.

Watching his interest in game development grow, I suggested that he write up a letter asking for advice in game design, which I would then email off to a few developers I know.

Hit the jump to read what David Jaffe, Matrk Pacini and Cliff Blezinski had to tell him

Tristan's Letter

Hi my name is Tristan. I am 7. I am making a level for LittleBigPlanet.

I have already started my level and it has flames. It has a giraffe with a tree. It has crabs. It's really fun. When I'm finished I want it to have flames everywhere and some ghosts in it. I want it to be really scary. I was thinking of making the whole level underground. I also want people to have to jump a whole bunch. I think I will call it The Tristan Level.

Do you have advice for me about building it?

Thanks,

Tristan

Cliff "Dude Huge" Bleszinski - Epic Games Design Director: Gears of War

Sure.

When in doubt, add zombies and exploding barrels. Your review score is guaranteed to go up by at least 3 points across the board.

David Jaffe - founder EatSleepPlay: God of War

Tristan, hey!

Well, it sounds like you are off to a great start with your level. Very eager to give it a play. I love to jump!

As for advice, I would say the following:

a- make sure you give the player lots of rewards for trying cool things...little treasures and rewards for exploring your map, battling all the ghosts, helping the giraffe reach some fruit on the tree, whatever. Just make sure the player feels like you have gone in before he/she got there and set up lots of cool surprises for him. The player is looking to YOU to make sure they have a good time. Don't let them down.

b- at the same time, if you are not having fun, then change your level. You should do creative work mainly for you. So make sure you enjoy your level first and foremost, otherwise, what is the point?

c- Tell your dad to make commenting on his website easier. It really is a right pain in the ****ing ass. I hope he will not show you those bad words.

d- put in more jumping. Man, I love to jump!

Good luck on The Tristan Level, man! That is so cool that your are enjoying the game! Looking forward to your creation!

David

Mark Pacini., Game Director Armature Studio - Metroid Prime

Hey Tristan!

I heard you are building a level for LBP and so far it sounds really cool! (who wouldn’t like fire and giraffes) If you are looking for an easy way to make your level as fun as possible, I wrote up a little level design tidbit that was often used when we were building the environments for the Metroid Prime series. I hope you find it useful!

Try to not show the answer before the player knows the question – If you have a simple puzzle in your level, do not show the player the solution before they know what they are trying to solve. Here is a simple example: You have fire in your level, right? Well, imagine you had a pit of fire that the player could not cross. (It is too long to jump safely across) The only way to cross it is to shut it off by pressing a button. Well, where do you put that button? If you put the button right in front of the fire pit, (See ‘A’ below) the player will probably push the button and shut off the flames before knowing that’s what he needed to do. One place you may want to put the button is above the fire pit, on a platform that the player can reach. (See ‘B’ below) That way, the player is more likely to run into the pit and realize he cannot get across. When he finds the button above the pit, he will probably feel more rewarded because he figured it out on his own. This is the basic principle behind building good, rewarding puzzles.

custom_1223300146462_lbplevls.JPG

Source: http://kotaku.com/5057652/three-developers...to-a-7+year+old

:p

c- Tell your dad to make commenting on his website easier. It really is a right pain in the ****ing ass. I hope he will not show you those bad words.

:laugh:

It just looked like you jumped on something and got whizzed along and that was it :/

Yeah I played the level over webcam to .Kick.

Basically you jumped on a button, grabbed hold of a rocket and that was it. Not even kidding, it lasted less than 10 seconds.

That's the biggest short coming of this game and it's not even down to the devleopers. So many people are gonna make crappy levels and they will out number the good ones by a very big margin. Gonna be such a pain to find good levels to play when the game is final :(

I don't want to be coming back online just to find a decent one to search for. Hopefully they have some sort of popularity/quality filter.

Yeah I played the level over webcam to .Kick.

Basically you jumped on a button, grabbed hold of a rocket and that was it. Not even kidding, it lasted less than 10 seconds.

That's the biggest short coming of this game and it's not even down to the devleopers. So many people are gonna make crappy levels and they will out number the good ones by a very big margin. Gonna be such a pain to find good levels to play when the game is final :(

I don't want to be coming back online just to find a decent one to search for. Hopefully they have some sort of popularity/quality filter.

Must only be me reading everything about this game :p

Crap levels won't matter in the final they'll be ratings lists to sort levels in lists of say

Amount of times played

Amount of times hearted

Most commented on

Highest rated (5 star level ratings will be in the game - think Neowin post ratings)

etc

That Resident evil level is never going to top any of those charts. Well maybe most commented on if everyone tears the person a new one :p

MM said these features aren't in the beta.

The only useful thing in the beta is you can heart good level makers, so you can get updates on their newest creations. The tags are okay at times, but they aren't all that useful until the final, where you can couple tags with ratings lists.

Such as the tag "short" coupled with the list filter highest rated, to get a list of the highest rated short levels.

Edited by Audioboxer
fileplanet are giving away beta keys now

EU only

http://www.fileplanet.com/promotions/littl.../index_reg.aspx

Thanks!!! Just got a key this second.

Will be downloading and playing all tomorrow.

How long till the beta ends? Oct 12th or something.

fileplanet are giving away beta keys now

EU only

http://www.fileplanet.com/promotions/littl.../index_reg.aspx

Nice, I just got another one form there for a friend. :D

Though if he comes back form being idle and gets one himself I could give it to someone else.

Nice, I just got another one form there for a friend. :D

Though if he comes back form being idle and gets one himself I could give it to someone else.

And to quote myself, because I'm just that cool.

A bunch of my friends got some codes too, so they must have a lot if there still going.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft fixes one of Excel Copilot's most frustrating limitations by Usama Jawad Microsoft began integrating Copilot into Excel a couple of years ago and has been upgrading it with new functionalities since then. While some changes have been controversial, Microsoft is hoping to win over users by allowing them to be more productive via Copilot. To that end, it has now announced a Copilot improvement that may actually be appreciated by people who use it regularly. Excel customers often use the Copilot prompt box to issue instructions to format and customize their data, but it can become quite tiring to keep repeating the same instructions again and again. Microsoft now allows you to define Copilot personalization rules for formatting, naming conventions, formulas, and report styles. These can be accessed via Settings > Personalization, where you can explain your rules in natural language like "Always format currency in USD with no decimals", and just let Copilot take care of the rest. Microsoft is going a step further in this direction by allowing you to set workbook rules too. These rules are stored as a .Rules sheet, and are preserved while the workbook is shared. This fosters collaboration while making sure that standard rules govern the Copilot editing experience across the organization. Other advantages of this capability include pointing it to specific examples, defining dynamic formulas, and referencing an entire sheet and asking Copilot to infer rules based on that. You can leverage this feature by opening Copilot in Excel, clicking on "+", and selecting Create workbook rules. If you have an existing .Rules sheet, you can simply start listing the rules in column A as well. Personalization features are available to all Copilot in Excel users across the web, Mac, and Windows. Meanwhile, workbook rules are currently being previewed for Windows and Mac customers on the Insiders channel. General availability is scheduled after a few weeks, but a concrete date is currently unknown. Overall, the Excel capability is quite similar to ChatGPT's memory features, which allow you to permanently store items in the AI model's context window.
    • Imagine you still haven't discovered Total Commander that is doing all those things for three decades already...
    • This sounds like underneath the nice marketing spin, either someone at Adobe got tired of their lazy devs and asked Microsoft to help them sort at least some of Adobe's ancestral spaghetti code to make it go faster, or Microsoft wanted Adobe's crap to run better on Windows to make it look better when compared to Apple, so they offered to intervene. Either way, GOOD.
    • My favorite file manager for Windows 11 finally gets a long-requested feature by Taras Buria Files is among the best File Explorer alternatives for Windows 10 and 11. This free app is packed with all sorts of features and conveniences, but there is one crucial feature that is still missing—Tree View. Fortunately, the latest update in the Preview channel finally delivers it. With version 4.1.4, which is now available for download in the Preview channel, developers implemented Tree View, a new mode that displays folders in an expandable hierarchy. Windows 11's stock File Explorer always had this feature, but it was nowhere to be found in Files until now. Starting with the latest preview update, you can expand each drive and its nested folders without leaving the current location and then open the folder you need in the main view. To try Tree View in Files, update the app to the latest preview version, then click the small arrow next to a drive to expand its content. The developers say they are rolling out Tree View in Preview first to gather feedback from users and improve the feature before bringing it to all in the stable channel. In addition to Tree View, Files 4.1.14 improves the Windows Fonts folder. You can now preview each font directly in Files with no need to open the built-in font viewer. For now, these two features are only available in the Preview channel. For those using the stable release, developers recently released version 4.1.3, with improvements for the built-in tag system, on-demand folder size calculation, and plenty of various fixes. You can check out the full release notes here. You can download Files from the Microsoft Store (paid version) or its official website (free).
    • Who is paying for this 30x scale-up? Its sounds expensive.
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      519
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      90
    4. 4
      Steven P.
      81
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!