[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

Mind = Blown

Did you receive my amazing pinball table, Audio? lol

I got the message whilst watching a film last night lol.

Haven't booted up LBP to check it out yet! :p

Also,

LittleBigPlanet boss "annoyed" by controls

Media Molecule co-founder Mark Healey has admitted that controlling LittleBigPlanet "annoys" him, but insisted the studio can "refine" this after the game releases.

With thousands of gamers currently getting an early experience of the much-hyped title via the beta, some have complained about the basic controls of Sackboy, specifically moving the character between planes in the "2.5D" perspective.

Speaking to Eurogamer TV last week, Healey acknowledged the issue, stating: "The Z [axis] movement is an incredibly hard thing for us to get right. There's times when it annoys me actually, but we can work on that if we want, and refine it. But on the whole, we got to a good place with it I think, because we wanted to cater for my mother and someone that's a hardcore player, so it was hard to get the balance there."

Healey added that the game had been designed so that changes could be made post-release, via a downloadable update.

"There's definitely room for improvement and we've got the channel to be able to do that as well," he said. "I'd really love to be able to do backflips and all kinds of things with my Sackboy, and there's no reason why we can't add that and refine that."

LittleBigPlanet is out exclusively on PlayStation 3 on 24th October. Check out our most recent LittleBigPlanet hands-on preview for more, and watch out for some very special LBP coverage this week and next.

Source: http://www.eurogamer.net/article.php?article_id=254347

Back flips FTW :p

I'm glad they do understand controlling LBP can be frustrating, however the forgiving nature of the game means after the learning curve, even if you're still dyeing, it doesn't make you want to stop playing.

Any refinements though, whether it's tweaking to make easier, or adding movement features is welcomed (Y)

And finally,

The Eurogamer TV Show - LittleBigPlanet audio design special

LittleBigPlanet is quite a big deal. We know that because the entire internet logged into Eurogamer at once when we doshed out some beta keys last month. In order to satiate a bit of your sack lust in the time until release EGTV has recorded a few master-classes from the top dogs at Media Molecule on how to make successful levels. Here's the first, all about audio.

Video: http://www.eurogamer.net/tv_video.php?playlist_id=15372

Yes back flips are needed, as are sliding kicks and double/triple jumps. Mario 64 basically.

I haven't tried, but I take it you can't use a mouse in create mode? I think that would be cool.

Also, prepare to witness fail in it's purest form, when you see my pinball machine.

wow, lovin this beta so much i just pre-ordered the game from amazon. the only thing i hope is improved in the final version is the online situation. it lags so much its almost unbearable (i just did a game with kol and it probably took twice as long as it should of to finish the level).

also, can someone please tell me how to get 100% on skate to victory. im at 96 % right now and dont know what else to do. i've done the co-op thing with 2 players, but now im stuck...

edit: i think i need the lion sticker from the tutorials for creating, so i guess i'll watch them...

Edited by houlty

Very awesome. :D

I hope this is what comes with the Kratos code us ukanians got too, and I'm assuming you have to complete the level to get the extra costumes.

That looks awesome. I actually got a reply from Helen Woodey (Operations Editor) today about my code too, a week after I sent the mail. :)

In short:

  • It was caused by an error at the printers
  • They will send out the codes before LBP is released
  • They will NEED proof of purchase

Ok, an oddity today.

I went on, played some games with a friend, and then played on my own with some on-line levels, during one I unlocked something, which I don't know what.

But after getting out I had access to two pairs of shoes for my Sackboy?

items keep appearing, its odd, are they unlocking them over time or something?

That looks awesome. I actually got a reply from Helen Woodey (Operations Editor) today about my code too, a week after I sent the mail. smile.gif

In short:

* It was caused by an error at the printers

* They will send out the codes before LBP is released

* They will NEED proof of purchase

Don't want to send her a email and ask if we get this level stuff too with the code do you? :p

Just had the multiplayer lock up my system. It has done it about three times now. It does it when other people join. Also how do you get points in the Play, Create and Share thing?

from what i can gather, you get points from playing, creating and sharing. :p

I signed up just in case I get lucky and some other people don't.

Which apparently just happened. If you guys don't get a code from this shoot me up with a PM. First come first serve.

That was quick. I'll let you guys know if I get anymore.

LittleBigPlanet - Beta Created Levels

With the LittleBigPlanet beta coming to a close on October 12th at 23:59 GMT, we'll be getting everything ready for the launch of the game.

As many of you are doubtless aware, at present we are not planning to make shared creations from the beta test available in the full version of the game, however we're aware that a lot of time and effort has been put into what you've created so far.

With this in mind we're going to give you the choice! Whether you took part in the LittleBigPlanet beta test or not your opinion counts - would you rather that created levels and items from the beta test were available when the game launches, or would you rather we removed everything and the shared side of the game started from scratch? Vote before Monday October 13th, and we'll go with whichever option receives more votes!

Please bear in mind that what we're talking about here are levels that have been uploaded already, any save game data, offline creations or progress cannot be transferred into the full game.

Source: http://community.eu.playstation.com/playst...MES_general_lbp

also,

EGTV: LittleBigPlanet Expert Design Walkthrough

As many of you who are participating in the beta have probably discovered by now, this level design shenanigans isn't as easy as it might look. Judging by the competition entries we've received, some of you are picking it up quicker than others, but there's always room for improvement. So sit back and soak up a few tips from the master, Media Molecule's Dan Leaver.

11:28 Duration: 12' 13"

Source: http://www.eurogamer.net/tv_video.php?play...&size=large

ps. Dirk I should be on in an hour.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This sounds like underneath the nice marketing spin, either someone at Adobe got tired of their lazy devs and asked Microsoft to help them sort at least some of Adobe's ancestral spaghetti code to make it go faster, or Microsoft wanted Adobe's crap to run better on Windows to make it look better when compared to Apple, so they offered to intervene. Either way, GOOD.
    • My favorite file manager for Windows 11 finally gets a long-requested feature by Taras Buria Files is among the best File Explorer alternatives for Windows 10 and 11. This free app is packed with all sorts of features and conveniences, but there is one crucial feature that is still missing—Tree View. Fortunately, the latest update in the Preview channel finally delivers it. With version 4.1.4, which is now available for download in the Preview channel, developers implemented Tree View, a new mode that displays folders in an expandable hierarchy. Windows 11's stock File Explorer always had this feature, but it was nowhere to be found in Files until now. Starting with the latest preview update, you can expand each drive and its nested folders without leaving the current location and then open the folder you need in the main view. To try Tree View in Files, update the app to the latest preview version, then click the small arrow next to a drive to expand its content. The developers say they are rolling out Tree View in Preview first to gather feedback from users and improve the feature before bringing it to all in the stable channel. In addition to Tree View, Files 4.1.14 improves the Windows Fonts folder. You can now preview each font directly in Files with no need to open the built-in font viewer. For now, these two features are only available in the Preview channel. For those using the stable release, developers recently released version 4.1.3, with improvements for the built-in tag system, on-demand folder size calculation, and plenty of various fixes. You can check out the full release notes here. You can download Files from the Microsoft Store (paid version) or its official website (free).
    • Who is paying for this 30x scale-up? Its sounds expensive.
    • Millions of users to benefit from Windows 11's new performance boost on Adobe Photoshop by Sayan Sen Despite the advent of AI-generated imagery, Adobe's Photoshop remains one of the most popular tools on this planet. Adobe does not have a publicly reported total user count but it's probably not wrong to assume there are millions. As of 2025, Adobe Creative Cloud has had approximately 41 million paid subscribers, many of whom likely use Photoshop. In addition, more than 166,000 companies worldwide are apparently also using the app. These figures are according to a very recent report by SQ Magazine. Out of them, it is fair to assume that many are probably running Windows. As such, there is good news for these users as Microsoft has announced Photoshop is getting a big 20% performance boost on x86-64 (AMD64) systems and a 13% bump-up on Arm devices. This is definitely great news for them as many have complained about the slow performance and general sluggishness of Photoshop on Windows 11 ever since the advent of the latter back in 2021. If you are wondering how Microsoft managed to do this, the answer lies in a combination of compiler-level optimizations and a technology called Sample Profile Guided Optimization (SPGO). According to Microsoft, Adobe worked closely with the company’s Visual C++ team and adopted the latest MSVC toolchain enhancements together with SPGO to squeeze more performance out of Photoshop’s CPU-bound workloads. Unlike traditional Profile Guided Optimization (PGO), which requires developers to create special instrumented builds and run lengthy training workloads, SPGO gathers performance data directly from optimized release binaries. This means Adobe could collect real-world usage information which gives a major advantage to this technique, as companies could leverage data collected from actual customer workloads rather than only relying on synthetic benchmark runs. In theory, this should allow optimizations to better reflect how users interact with software in the real world. Thanks to this, there are improvements to code layout, function inlining, hot-and-cold code separation, and other low-level tweaks that help processors execute instructions more efficiently. Essentially the compiler is better able to identify “hot” code paths, those which are most frequently executed, and optimize them accordingly.
    • "The 2TB Samsung 990 PRO NVMe SSD hits lowest price in over three months¨ I'd prefer to see the lowest price in over a year
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      90
    4. 4
      Steven P.
      81
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!