[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

i played the 1st level last night... im not hitting that "zomg wow!" factor yet. i'll play some more tonight... im sure it only gets better (Y)

anyone else play this game with a constant grin on their face b/c this game spews cuteness? i feel like im friggin 5

i played the 1st level last night... im not hitting that "zomg wow!" factor yet. i'll play some more tonight... im sure it only gets better (Y)

i didnt get the wow factor until A) i went online and B) other people joined in :)

Word is they will also charge for certain levels at some point.

I wouldn't be surprised.

But if they are going to be like the characters, then they will most probably be themed levels like the rumour going around about Disney making something for the game.

Most probably characters/levels that you can download in as mall pack together.

but in a game like this, I don't think you will have to worry about running out of levels to play.

I wouldn't be surprised.

But if they are going to be like the characters, then they will most probably be themed levels like the rumour going around about Disney making something for the game.

Most probably characters/levels that you can download in as mall pack together.

but in a game like this, I don't think you will have to worry about running out of levels to play.

That's the way I see it.

Probably pay for a FF character/level combo and stuff.

I mean, if they just charge for levels created with the game with no special content, people will just make them themselves :laugh:

Little Big Planet Beta Levels Will Carry Over to Full Game

Alex Evans confirms all the work testers have put in building cool stuff will not go to waste.

On the main floor at the Tokyo Game Show today Media Molecule co-founder Alex Evans let slip that all the Little Big Planet user-created levels we've been seeing from the beta are in fact going to be making the transition into the full final game. This is great news for the enthusiastic designers who've poured hours into crafting an already amazing array of content ranging from digital clocks to pinball machines. It also means that in addition to the pre-made levels shipping with the game, there will be a ready-made collection of user content for everyone to jump into and get a dramatic first look at some of the potential for what can be done in the game.

If this gets you half as excited as it does us take a quick moment to hit the official LittleBIGPlanet blog and let them know. They've been running a little poll there on the subject of whether or not to bring the levels over and Evans told me that they'd continue to watch to results to gauge your reaction to the news.

And for everyone who got in, now you've got a whole lot of added incentive to create something special during these last few days of the beta. There've already been plenty of impressive efforts. It's going to be great to see how everyone reacts when they get a chance to play them on release day. LittleBIGPlanet ships Tuesday, 10/21. Until then, if you want to check out some of the levels that have been created head over to Gamevideos.com.

1UP is in Japan all week giving you the best coverage of one of the biggest gaming conventions in the world -- the Tokyo Game Show. Be sure to check out our TGS hub page for all the latest news, previews, videos, and everything else from across the ocean.

Source: http://www.1up.com/do/newsStory?cId=3170477

Awesome news for everyone not in the beta, or anyone just getting in now who was a little demotivated about creating anything serious before the beta ended!

And

scejp11.jpg

Aye, managed to miss out on the BETA key too :( kinda sucks but have the game on preorder with play.com for ?34.99 so all good there. Used the code DM gave a while back for ?5 off ?50 orders then cancelled the other item, leaving LBP at the already discounted price of ?34:)9 :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • +1 on XVI. I still use it. 
    • Age 16, old enough to get a full-time job, your own bank account, a passport, get married, even join the military and go to war. But talking to your friends on the internet? Oh hell no!
    • I remember when all games had demos; it was a normal thing, not a limited time promotion.
    • Forza Horizon 6 gets big bug-fixing and balancing update by Taras Buria Today, Playground Games released a big Forza Horizon 6 update with a long list of fixes, patches, and balancing tweaks that the studio promised earlier. Version 375.327 is now available on Steam, Microsoft Store, and Xbox, offering users improvements for AI, audio, design, performance, road discovery, upgrades, visuals, online play, and more. Some of the most notable changes in the Series 2 update include rebalanced drivatars, particularly their difficulty and race start behavior. As such, the game should be more balanced on higher difficulty levels, and AI cars should not shoot out when the race starts as if they have rocket boosters. Speaking of difficulty, developers nerfed Drag Tires physics for a more expected and realistic behavior. They are no longer the go-to option for record-breaking times in road racing, and all leaderboard entries with drag tires will be removed. Completionists will also be glad to get a new feature that lets you see road discovery percentage in each region, which should make discovering all roads easier while keeping it quite challenging and interesting (I spent quite a long time finding the last road). Festival Playlist is also getting some much-needed fixes, including patches for bugs that allowed completing Seasonal Jobs ahead of time or where weekly challenges would not unlock for some players. Developers will retroactively give reward points to all who could not complete all challenges due to these bugs. Other changes include changes to Horizon Play progression so that it is easier to reach Level 100, audio improvements on lower-spec devices, fixes for visual glitches, including pixelated smoke, and more. Developers also addressed the currently non-working Eliminator, an online mode gamers used to farm credits with a Hummer EV exploit. Playground Games plans to re-enable it soon. As a gesture of goodwill, players will get a free McLaren Sabre. Those who used the exploit will not be banned, but developers plan to roll back credits to a maximum of 10M for all who farmed credits using the exploit. You can find the complete changelog for the latest Forza Horizon 6 update here.
  • Recent Achievements

    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      483
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Steven P.
      83
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!