[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

I thought the costume codes coukd be used over and over no?

AB, or whomever really, if you can you send me a code you already used for Kratos (or anyone else) and let me give it a shot?

It's a USA copy I have! I got it early off Ebay.

That would be awesome thanks :D

How did you get a spare? I thought it was for pre-ordering :laugh:

yeah, i pre-ordered the game at bestbuy.com, but later decided to cancel that and just pre-order in store. i got a code from the store, but then a few weeks later they still sent me the code from my website pre-order...so i ended up with 2. ;)

i'll send you the code in a couple of hours.

I thought the costume codes coukd be used over and over no?

AB, or whomever really, if you can you send me a code you already used for Kratos (or anyone else) and let me give it a shot?

Yeah I will do, I'll send you over my code tonight for Kratos and see if it works (and Nariko once I get it)!

yeah, i pre-ordered the game at bestbuy.com, but later decided to cancel that and just pre-order in store. i got a code from the store, but then a few weeks later they still sent me the code from my website pre-order...so i ended up with 2. ;)

i'll send you the code in a couple of hours.

Awesome, thanks (Y)

Bit concerned by the server performance - was playing a multiplayer game and my sackperson was lag-warping all over :/

seems like the same as the beta then, which is disappointing. the only thing i didn't like about the beta was the lag.

i hope this gets sorted and its not a permanent thing. if it is, MM should say something about it instead of keeping quiet.

did they ever mention anything about the lag in the beta???

I sent an email to Sendit.com, as they did have LBP listed for 14th Nov, well I got a reply saying that the item will not be dispatched until 07/11/2008, so making me wonder where to pre-order, as I am sure UK places will start to get them on the 3rd.

Article on Kotaku on the servers.

Media Molecule lets us know that, no, we're not losing our minds, the servers for LBP are down. They took them down about eight hours after they went live to avoid "glitching issues" some people were seeing that was affecting offline play. They tell us that the servers will be back online just as soon they can get their hands on whatever little SackGremlin is causing the problems in their servers.

Played the "Trophies Ahoy" level (lulz), and the only trophy I actually got from it was when I gave it a 3-star rating. Whatever it was that was supposed to give me great speed had already, erm, shot it's load (so to speak), got nothing from the great height, and I'd already gotten myself the 20x multiplier.

I think I'm gonna attempt to create a full-on niteclub... lmao.

Played the "Trophies Ahoy" level (lulz), and the only trophy I actually got from it was when I gave it a 3-star rating. Whatever it was that was supposed to give me great speed had already, erm, shot it's load (so to speak), got nothing from the great height, and I'd already gotten myself the 20x multiplier.

I think I'm gonna attempt to create a full-on niteclub... lmao.

A level called 7 Trophies in One or something is good.

I got them all from it.

WastedJoker even although he complained about the trophy levels is on the scoreboard for this level as well :whistle: :p

I'll wait until next week or so to jump back online w/ LBP. I'll be out of town this weekend for a gig, and I can ###### out Bioshock and GTA4 first while MM sorts out their servers. Took me about 20 minutes (and nearly a PS3 reboot) to even play just that one level. I thought something was wrong at first.

The lag really needs to be fixed. Just not in game lag but when you are trying to find a level lag.

Also one day we need to setup a time were there can be four of us online at a time to get that one trophy.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This sounds like underneath the nice marketing spin, either someone at Adobe got tired of their lazy devs and asked Microsoft to help them sort at least some of Adobe's ancestral spaghetti code to make it go faster, or Microsoft wanted Adobe's crap to run better on Windows to make it look better when compared to Apple, so they offered to intervene. Either way, GOOD.
    • My favorite file manager for Windows 11 finally gets a long-requested feature by Taras Buria Files is among the best File Explorer alternatives for Windows 10 and 11. This free app is packed with all sorts of features and conveniences, but there is one crucial feature that is still missing—Tree View. Fortunately, the latest update in the Preview channel finally delivers it. With version 4.1.4, which is now available for download in the Preview channel, developers implemented Tree View, a new mode that displays folders in an expandable hierarchy. Windows 11's stock File Explorer always had this feature, but it was nowhere to be found in Files until now. Starting with the latest preview update, you can expand each drive and its nested folders without leaving the current location and then open the folder you need in the main view. To try Tree View in Files, update the app to the latest preview version, then click the small arrow next to a drive to expand its content. The developers say they are rolling out Tree View in Preview first to gather feedback from users and improve the feature before bringing it to all in the stable channel. In addition to Tree View, Files 4.1.14 improves the Windows Fonts folder. You can now preview each font directly in Files with no need to open the built-in font viewer. For now, these two features are only available in the Preview channel. For those using the stable release, developers recently released version 4.1.3, with improvements for the built-in tag system, on-demand folder size calculation, and plenty of various fixes. You can check out the full release notes here. You can download Files from the Microsoft Store (paid version) or its official website (free).
    • Who is paying for this 30x scale-up? Its sounds expensive.
    • Millions of users to benefit from Windows 11's new performance boost on Adobe Photoshop by Sayan Sen Despite the advent of AI-generated imagery, Adobe's Photoshop remains one of the most popular tools on this planet. Adobe does not have a publicly reported total user count but it's probably not wrong to assume there are millions. As of 2025, Adobe Creative Cloud has had approximately 41 million paid subscribers, many of whom likely use Photoshop. In addition, more than 166,000 companies worldwide are apparently also using the app. These figures are according to a very recent report by SQ Magazine. Out of them, it is fair to assume that many are probably running Windows. As such, there is good news for these users as Microsoft has announced Photoshop is getting a big 20% performance boost on x86-64 (AMD64) systems and a 13% bump-up on Arm devices. This is definitely great news for them as many have complained about the slow performance and general sluggishness of Photoshop on Windows 11 ever since the advent of the latter back in 2021. If you are wondering how Microsoft managed to do this, the answer lies in a combination of compiler-level optimizations and a technology called Sample Profile Guided Optimization (SPGO). According to Microsoft, Adobe worked closely with the company’s Visual C++ team and adopted the latest MSVC toolchain enhancements together with SPGO to squeeze more performance out of Photoshop’s CPU-bound workloads. Unlike traditional Profile Guided Optimization (PGO), which requires developers to create special instrumented builds and run lengthy training workloads, SPGO gathers performance data directly from optimized release binaries. This means Adobe could collect real-world usage information which gives a major advantage to this technique, as companies could leverage data collected from actual customer workloads rather than only relying on synthetic benchmark runs. In theory, this should allow optimizations to better reflect how users interact with software in the real world. Thanks to this, there are improvements to code layout, function inlining, hot-and-cold code separation, and other low-level tweaks that help processors execute instructions more efficiently. Essentially the compiler is better able to identify “hot” code paths, those which are most frequently executed, and optimize them accordingly.
    • "The 2TB Samsung 990 PRO NVMe SSD hits lowest price in over three months¨ I'd prefer to see the lowest price in over a year
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      90
    4. 4
      Steven P.
      81
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!