[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

By the way, finally some word on online co-op creation

Hello all,

We have an update for you on some upcoming LBP patches!

Since returning from our much needed break we have been busy working on a mixture of things (fixes, some new & exciting stuff and the code clean up I mentioned a while back). You may know by now that we name each of our LittleBigProjects after cheeses! We are soon going to be adding a new feature to our website, ?the cheese board?, where we?ll keep detailed information on all the various LBP cheeses, as they mature. That way you?ll have a good idea of what?s coming up. Until then a written update will need to do!!

Edam contains a set of bug fixes and is currently in testing. We are hoping for this to be out into the world by mid February (fingers crossed). Specifically the fixes are:

* Failed to save profile? message not being displayed when a users profile is full.

* Object Capture Bug: switch connectors being deleted when an object is captured.

* Failed to load profile issue :where the user is thrown out to the XMB due to a texture that is not registered in their profile being present in their pod.

* Text not displaying in the text chat window.

* Slow rewind due to moderation check.

* Save file corruption which caused the game to crash when placing any object in an emitter in any level.

Cornish Yarg contains many fabulous things, most excitingly new creative abilities ? woo!! This will be a big delivery and so we want to make sure that it gets to you without any bugs and so we are planning very extensive testing which may involve some of you guys (more details out soon). This has only just started the testing process which usually takes 6-8 weeks minimum. Further announcements will be made in February.

Leerdammer: This delivery will really help people who are experiencing issues with lagging/packet loss. This improvement is still in development, which means it will be out after Cornish yarg but we aren?t sure when, rest assure Amy is hard at work. Announcements will be made throughout feb.

Please check our FAQ, Anton will be updating it on Friday with some answers to some of the most common questions!

Siobhan

xx

http://www.mediamolecule.com/2009/01/22/more-cheese/

LBP arrived this morning, just waiting for it to patch right now. Whatever happened to the Neowin level AB?

I got intimidated by how awesome some of the levels are looking nowadays - Like the one I just posted above :p

Plus I was holding out for the rumours of a patch allowing you to use images off your hard drive. Unless that happens I'll need to buy an EyeToy to do a NW level.

images off the HDD could prove controversial lol. I need to start playing with the editor methinks.

The community right now has been pretty mature, I don't think I've seen many rustles about bad things. I think the fact you can lose your ability to upload would deter most people.

1zegrc1.jpg

It's definitely do-able, it's just will MM ever patch it into our retail builds [above is a shot from the MM archives - internal build]

Might try to create something NW themed using just the editor. Can you not use a regular USB webcam with the PS3 then? I was under the impression you could.

I think you can, but I believe some games require an eye-toy to work with specific in-game commands.

OK, published a short level, somewhat broken a little but copyable. Spent several hours on it and even created a little neowin logo. Does someone wanna try fix it???

Level is called "Coldgunners 1st Neowin"

I'll check it out :D

LittleDeskCalendar

custom_1233242125574_front.JPG

No, it never does get old.

Seen here is a pretty spiffy LittleBigPlanet-themed desk calendar that reader Renor, from Poland, received as a promotional item from SCEP. The book is about 400 pages thick.

custom_1233242108192_P1280098.JPG

custom_1233242114660_P1280100.JPG

custom_1233242121157_P1280102.JPG

custom_1233242132032_P1280103.JPG

custom_1233242138595_P1280101.JPG

custom_1233242145052_P1280104.JPG

custom_1233242152015_P1290095.JPG

custom_1233242100818_back.JPG

Source: http://kotaku.com/5141801/littledeskcalendar

Awwwwww :wub:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!