DX11 revealed - fully compatible with DX10 hardware!


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I wonder if the DirectX 10 binaries are being kept up to date. Most games you install these days usually install a DirectX 9 (month and year) Update, which is still being updated every few months by Microsoft.

What competition? OpenGL? I think most games use DirectX these days, haven't played a game in OpenGL mode for... at least 8 years or so

There's the Doom 3 engine based games (Doom 3, Quake 4, Prey, ...?). Plus their upcoming engine.

(edit: too slow. :p)

My DXDiag show DX10 . .

If DirectX 10 is not installed then your install of Vista is corrupt or hacked (if it's even possible to remove DirectX 10 from Vista without killing Aero).

You never played any Doom3 based games? (Prey, ET: Quake Wars, Quake 4)

Sure OpenGL isn't popular on Windows, but I'm sure you played a OpenGL game in that 8 year lol...

As far as I know, id tech 4 engine was directx and opengl but on windows you better be running directx and on top of that ATI owners would suffer ( at the time , only lately ATI improved opengl much )

Sorry to be a spoil sport but is anyone else starting to think DX11 is just a rebranding of DX10 to try and make it successful?

Absolutely not, this is extremely worthy of a new major version number.

While the features might not sound like much to you, they're a huge deal for developers.

GPGPU is "the next big thing", it means more realistic phyics, much more advanced A.I. and if used right, could make many amazing games. The GPU in your machine is incredibly powerful, more powerful than even Intel's latest quad core monsters when used for certain tasks - tasks that are very relevant to games.

Tessellation is another big deal and while I don't have the exact details of what it can officially do, if I'm right, it essentially means that DX11 games made today will look even more awesome than DX9 or DX10 games made tomorrow.

Tessellation is about breaking things up into triangles. In games, EVERYTHING is made out of triangles, even things that look round or square are made of triangles. More triangles means more detail on the models (i.e. the more triangles you have in your sphere, the more "round" it will look). I wouldn't be surprised if this "tessellation" they speak of means that you can now feed it in a low-poly 3D model and it'll automagically extrapolate it into a higher-res one, simply by tessellating it further.

In other words, 2 or 3 years down the line when you get a faster graphics card, you'll be able to go back and play those older games at much higher detail than was possible at the time- this is WAY better than anything AA or AF could do.

Of course, I could be wrong about that and it could be something different, but I'd wager good money on that being what it does.

I'd say that alone is worth a major number increase.

If DirectX 10 is not installed then your install of Vista is corrupt or hacked (if it's even possible to remove DirectX 10 from Vista without killing Aero).

Thats odd... because my fresh copy of vista off of a retail cd (just installed yesterday actually... had to reformat) also reports DX9. However I only have a card that supports 9 and not 10.

Thats odd... because my fresh copy of vista off of a retail cd (just installed yesterday actually... had to reformat) also reports DX9. However I only have a card that supports 9 and not 10.

Yeah, I think that's why my laptop (w/Vista) reports DX9.

start > run > "dxdiag"

It'll tell you what version of DirectX you're using, if it's DX10, you've got a DX10 card.

Actually, no. It just says DirectX's version. When I had a PC I had DirectX 9, yet my card only did DirectX 7.

That's because DirectX 1-9 are essentially one big library that has had bits added onto it over the years, DirectX 10 is entirely separate so in THIS instance, it'll only show up DX10 if DX10 hardware is installed.

dxdiag always reports the version of DirectX you have installed.

You will always have DirectX 10 on Vista, it doesn't matter what your card runs (Vista actually includes 3 different versions of DirectX, DX9, DX9ex and DX10).

dxdiag always reports the version of DirectX you have installed.

You will always have DirectX 10 on Vista, it doesn't matter what your card runs (Vista actually includes 3 different versions of DirectX, DX9, DX9ex and DX10).

That's not what these two posts are saying.

I wonder if the DirectX 10 binaries are being kept up to date. Most games you install these days usually install a DirectX 9 (month and year) Update, which is still being updated every few months by Microsoft.

i played a 2008 game in opengl ... and it looks great man ... mind you it yould be better but meh ... is still good ... besides the game is small and stupid, (racing at its worst) but great time waster ....

I do have Vista Home Premium 32 bit SP1 installed and

my system reports DirectX 9 only, thats why I asked.

post-66351-1216817161_thumb.png

It says that because for some reason your still using the out of date directx cpl that was designed for dx9c. Only dxdiag will give you the correct version in vista, that old cpl will not since it was not designed for dx10.

Comparing OpenGL to DirectX is like comparing a Car to a Car Engine. OpenGL stands for "Open Graphics Library", the X in DirectX isn't just to sound good, it's because DirectX has a LOT of parts to it - DirectAudio, DirectInput, Direct3D, etc.

Absolutely not, this is extremely worthy of a new major version number.

While the features might not sound like much to you, they're a huge deal for developers.

GPGPU is "the next big thing", it means more realistic phyics, much more advanced A.I. and if used right, could make many amazing games. The GPU in your machine is incredibly powerful, more powerful than even Intel's latest quad core monsters when used for certain tasks - tasks that are very relevant to games.

For developer, physx runs fine right now and for free (even without specific hardware).

Tessellation is another big deal and while I don't have the exact details of what it can officially do, if I'm right, it essentially means that DX11 games made today will look even more awesome than DX9 or DX10 games made tomorrow.

Tessellation is about breaking things up into triangles. In games, EVERYTHING is made out of triangles, even things that look round or square are made of triangles. More triangles means more detail on the models (i.e. the more triangles you have in your sphere, the more "round" it will look). I wouldn't be surprised if this "tessellation" they speak of means that you can now feed it in a low-poly 3D model and it'll automagically extrapolate it into a higher-res one, simply by tessellating it further.

In other words, 2 or 3 years down the line when you get a faster graphics card, you'll be able to go back and play those older games at much higher detail than was possible at the time- this is WAY better than anything AA or AF could do.

Of course, I could be wrong about that and it could be something different, but I'd wager good money on that being what it does.

I'd say that alone is worth a major number increase.

tessellation has been present since Quake 3 Team Arena, is good but yet limited in some aspect, for example can increase the curvy of some model but its unable to increase/decrease another kind of detail (such LOD).

Dx11 for developer is a pain in the a*s, to re-start learning directx again is quite painful.

How do I know if my graphics card is a DX-10 card or a DX-9 card?

I have Vista 64-bit

The following cards are DirectX 10 :

NVIDIA: GeForce 8 series, GeForce 9 series, GTX 200 series

ATI: HD 2xxx series, HD 3xxx series, HD 4xxx series

For developer, physx runs fine right now and for free (even without specific hardware).

That's entirely different - PhysX runs in SOFTWARE unless you have a special addin card or a recent NVIDIA card - the purpose of DX11 is to allow developers to run code on the GPU to help speed up the calculations, regardless to the manufacturer or whatever.

tessellation has been present since Quake 3 Team Arena, is good but yet limited in some aspect, for example can increase the curvy of some model but its unable to increase/decrease another kind of detail (such LOD).

Dx11 for developer is a pain in the a*s, to re-start learning directx again is quite painful.

You don't have to relearn DirectX again, if you know DX9, you can easily migrate to DX10...

DX10 failed because Vista "failed".

I would say neither is true.

Vista failed because so many people were trashing it. So much so, that to this day people are scared about getting a new computer with vista.

Its sad really.

Vista failed because so many people were trashing it. So much so, that to this day people are scared about getting a new computer with vista.

Its sad really.

I have to completely agree, far too many people pointed out far too many "negative" aspects of Vista. Some were worth identifying, some were minor, and some were/are not really Vista's fault. I hate ignorant people (I'm not calling anyone ignorant), but just in general.

Yea Vista failed because of people. And people now won't even give it a chance, I have been running Vista for 6 or more months now without any issues. I am actually really enjoying it and love the game that I can play in DX10, wooT!

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