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C++ A meaning of static
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Andre S.,
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By erpster3 · Posted
MVS subscribers got the proper 26200.8655 Win11 25H2 ISO downloads as of 6/16/2026 avoiding this whole MCT fiasco by MS. I'll obtain the official 8655 MVS ISO download instead. -
By erpster3 · Posted
too bad the "backend" June 2026 ESD files are still at build 26200.8653 and not at the correct build 26200.8655 release. I'll avoid using the MCT for several weeks until late July 2026 -
By pradeepviswav · Posted
Qualcomm's new Snapdragon Reality Elite chip brings on-device AI to Android XR devices by Pradeep Viswanathan Qualcomm has been delivering dedicated SoCs for mixed reality and spatial computing devices for several years. The journey started with the Snapdragon XR1, followed by the Snapdragon XR2 in 2019, the Snapdragon XR2 Gen 2 in September 2023, and finally the Snapdragon XR2+ Gen 2 in 2024. Today, Qualcomm announced a major upgrade with the new Snapdragon Reality Elite Platform, which targets premium mixed reality and spatial computing devices. OEMs can use this SoC to power both all-in-one video-see-through headsets and lightweight, tethered optical-see-through glasses. Qualcomm highlighted that the Snapdragon Reality Elite will power the next wave of Android XR devices coming later this year. These wearables will offer better visuals, improved power efficiency, and deeper on-device AI integration compared to the previous generation. The Snapdragon Reality Elite can deliver up to 48 TOPS of AI performance, allowing large language models and large vision models to run directly on the device for the first time. In addition to enabling new spatial AI experiences, these new AI capabilities will improve head and hand tracking, as well as see-through features. On the performance side, the Snapdragon Reality Elite offers up to 60% higher GPU performance, up to 30% higher CPU performance, and up to 160% higher NPU performance compared to the previous generation. The platform supports visuals of up to 4.4K per eye at 90 frames per second for sharper images and smoother motion. Qualcomm is also claiming significant efficiency improvements. The Snapdragon Reality Elite can offer up to 20% longer battery life under the same workload. More importantly, the chipset can run up to 12 degrees Celsius cooler under load, making headsets more comfortable for users to wear for longer periods. The platform also includes improvements to video see-through, featuring lower latency and better image quality. Qualcomm states that its EVA hardware block helps accelerate demanding computer vision workloads, improving how digital content blends with the real world. -
By Nas · Posted
Umm... GitHub continues to use AWS. That's the story, that's the headline. There's no "new" news here. GitHub continues to require additional capacity beyond the originally-planned Azure allocations. There's nothing special about this; nothing noteworthy. They're still using AWS' infra until the cutover is complete. -
By goretsky · Posted
Hello, Also known for https://www.theguardian.com/technology/2009/jan/29/adware-internet. Regards, Aryeh Goretsky
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Andre S. Veteran
I was reading the Head First Design Patterns Silver C++ translation and came across this:
#ifndef _HFDP_CPP_VISITOR_INGREDIENT_HPP_ #define _HFDP_CPP_VISITOR_INGREDIENT_HPP_ namespace HeadFirstDesignPatterns { namespace Visitor { namespace Menus { // recommended daily values static const float dailyCalories = 2000.0f; static const float dailyCarbs = 300.f; static const float dailyCholesterol = 0.300f; static const float dailyFat = 65.0f; static const float dailyProtien = 50.0f; static const float dailySodium = 2.400f; class Visitor; class Ingredient : MenuComponent { protected: float _amount; protected: Ingredient( float amount = 1.0f ) : _amount( amount ) { assert( amount > 0.0f ); } public: virtual ~Ingredient() = 0 { } public: virtual void add( MenuComponent* menuComponent ) { } public: virtual void accept( Visitor* visitor ) = 0; public: virtual bool isVegetarian() const = 0; public: virtual float getCalories() const = 0; public: virtual float getCarbs() const = 0; public: virtual float getCholesterol() const = 0; public: virtual float getFat() const = 0; public: virtual float getProtien() const = 0; public: virtual float getSodium() const = 0; public: virtual float getHealthRating() const { float result = 0.0f; result += getCalories() / dailyCalories; result += getCarbs() / dailyCarbs; result += getCholesterol() / dailyCholesterol; result += getProtien() / dailyProtien; result += getSodium() / dailySodium; return _amount * ( result * 100.0f ); } public: virtual std::string toString() const = 0; }; } // namespace Menus } // namespace Vistor } // namespace HeadFirstDesignPatterns #endifWhat bugs me are the static const float declarations. First, even though they are in the class header file, they are not part of the class declaration. My first serious introduction to programming was VB.NET and C# and I am still confused with things being declared outside of classes. How is their scope defined? And what does the keyword static mean in this place?
Thanks.
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