New 360 Dashboard Leaks, Microsoft demand immediate takedown.


Recommended Posts

Ahhh but we all know the new dash is more than just a facelift, it has several new features as well. In particular the Avatars are going to need space to be stored, so how will that work for Arcade/core users?

If they've managed to update the 360 AND leave enough space over in the flash memory to store the Avatars, I'll be extremely impressed.

Also, since it's such a major update, I'd expect a few bricked 360s to appear just in time for Christmas. Not badmouthing MS, but it's BOUND to happen with any update of this size (Sony's FW 2.4 being a prime example).

Why do Microsoft care…? The update is free anyway.

All sorts of reasons - it's incomplete and so if there's any bugs, it'll be bad publicity, it also gives the hackers a good, long start investigating the new OS for holes and glitches, plus if someone installs it and it bricks their 360, they'll kick up a fuss and Microsoft will still be the bad guys because it's cool to hate on Microsoft these days.

Ahhh but we all know the new dash is more than just a facelift, it has several new features as well. In particular the Avatars are going to need space to be stored, so how will that work for Arcade/core users?

If they've managed to update the 360 AND leave enough space over in the flash memory to store the Avatars, I'll be extremely impressed.

I believe they won't, at least not more than your regular xml conf. file. It shouldn't take more than a few kb I guess.

When you've only got 16Mb of space for absolutely everything, XML is a poor choice to store them, especially considering how large XML files can be (since they're all text). Ideally they'd be in a binary format, then they'd only be a few bytes each.

However, it's not the Avatars themselves that are the problem, but the numerous items that make them up. Various faces, pieces of clothing, etc. are all going to take up a fair amount of space.

However, considering that they're going to be updated a lot (i.e. new items getting added through updates and games), it's unlikely that they'll be stored in flash I suppose.

Guess that means Arcade/Core owners wont get them - which is sadly ironic, as they're the exact audience they're designed for.

When you've only got 16Mb of space for absolutely everything, XML is a poor choice to store them, especially considering how large XML files can be (since they're all text). Ideally they'd be in a binary format, then they'd only be a few bytes each.

However, it's not the Avatars themselves that are the problem, but the numerous items that make them up. Various faces, pieces of clothing, etc. are all going to take up a fair amount of space.

However, considering that they're going to be updated a lot (i.e. new items getting added through updates and games), it's unlikely that they'll be stored in flash I suppose.

Guess that means Arcade/Core owners wont get them - which is sadly ironic, as they're the exact audience they're designed for.

Sorry, I didn't make myself clear. I was referring to the configuration file that determines your avatar look, and everything related to your profile. The avatar assets won't be in XML of course :), text encoding FTL. Even so, the individual pieces shouldn't take that much space, it's all about what you can do combining them together. The Wii is a perfect example, not that many pieces in each category, yet there's so much you can do with them.

Yup, but remember these are not Miis, they're a completely different kettle of fish, albeit with a similar look.

Plus, the wii has 512Mb of internal storage, so the Mii data probably is a fair size.

It depends a lot on how the clothing items are actually stored I suppose, there's nothing to stop them using fancy algorithms to draw a lot of the stuff (as well as a few other good techniques) to keep space at a minimum, but I still doubt they'll be stored in flash memory purely because of the way the DLC for them works.

Yup, but remember these are not Miis, they're a completely different kettle of fish, albeit with a similar look.

Plus, the wii has 512Mb of internal storage, so the Mii data probably is a fair size.

It depends a lot on how the clothing items are actually stored I suppose, there's nothing to stop them using fancy algorithms to draw a lot of the stuff (as well as a few other good techniques) to keep space at a minimum, but I still doubt they'll be stored in flash memory purely because of the way the DLC for them works.

At this stage it's really anyone's guess I suppose. Anyway, even if space becomes an issue, owners can still get a cheap memory card, just like they would to save a game.

Yeah I mean they're aimed at core/arcade users, but even they need a memory card at least if they're going to play their games.

Perhaps basic clothing included in the update and free downloads to give you more variety, downloads that are stored on your memory card / HDD. It'd be nice to see some sort of design your own pattern on the clothes thing, like in Animal Crossing on DS.

The problem is that unless you have ALL of the clothing available, it's completely useless because anyone on your friends list that has unlocked it is going to show up on your dash. I suppose it could be downloaded when you connect, but that seems awfully wasteful and slow, not to mention it would take up memory in games that use them.

We'll just have to wait and see what happens when it comes out, but I'm willing to bet that you'll need a hard drive to use them.

It's going to work just like gamerpics work now. Some basic ones included by default and the rest need to be stored somewhere (HDD or Memory Card).

Hmm, that's true, but gamerpics are a lot smaller.

Why MS didn't include 64-128MB of flash memory onboard, I will never know

Because it still wouldn't be enough and would have just made the console more expensive.

Hmm, that's true, but gamerpics are a lot smaller.

Not necessarily. From the looks of it, the default clothing and such are just color gradients. Which essentially is just a few numerical color values plus the object shape description. It's probably even smaller than a standard gamerpic.

Hey, whats the song playing in the video for update #7?

EDIT: Open Your Eyes by United State of Electronica

Couldn't find it anywhere so I purchased it from Amazon. $.89 for a good song, I don't mind. :)

Edited by Ruiz
Whats with all the pseudo text?
Missing variabls and crap since they don't have the supporting update that should precede this one.

it's not missing variables. it's internationalization testing. they write with the most UNICODE characters they can so that when they run it they double-check that UNICODE support is working. this is quite common internally, apparently

it's not missing variables. it's internationalization testing. they write with the most UNICODE characters they can so that when they run it they double-check that UNICODE support is working. this is quite common internally, apparently

Ok... that makes sense now that i think about it,

i was working in a software testing / localizing company for a few months last summer and saw this all over Microsofts Dynamics CRM software.

Asked a few working there and they didn't know why... lol.

I must admit, I did try and get this to work, but alas, no results. It's a shame too because I was going to use my BlackMagic Intensity card and record it in HD so that we can all get a better look at this great new dash.

Oh well.

I must admit, I did try and get this to work, but alas, no results. It's a shame too because I was going to use my BlackMagic Intensity card and record it in HD so that we can all get a better look at this great new dash.

Oh well.

They make it clear you need an infectus modchip in the video.

Just having custom firmware won't work (not saying you have this, but it's the one thing every 360 owner can install without expense - unlike the modchip above).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      592
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!