PixelJunk Eden: Out TODAY/Trophies & Features Detailed


Recommended Posts

Hey everyone,

Deborah Mars here again. We?re so excited to be releasing PixelJunk Eden tomorrow (Thursday, July 31) on the PlayStation Network. Dylan Cuthbert and his team at Q-Games in collaboration with Baiyon, a Kyoto-based multimedia artist and DJ, have really outdone themselves here.

2718403434_e5ce837b00.jpg

Now I know I?m biased with all my PixelJunk love, but seriously?this is one outstanding, addictive, gorgeous, amazing game. So I just wanted to take a moment here and mention some of the really cool ?firsts? that the team has achieved with this title, and highlight some of the things that we really love a1. Trophiesophies

This is the very first game to launch with trophies. And just so you know what to be gunning for when you play, here is a compleBRONZEBRONZE

* All Seeds 01 - Open all seeds in garden 01

* All Seeds 02 - Open all seeds in garden 02

* All Seeds 03 - Open all seeds in garden 03

* All Seeds 04 - Open all seeds in garden 04

* All Seeds 05 - Open all seeds in garden 05

* All Seeds 06 - Open all seeds in garden 06

* All Seeds 07 - Open all seeds in garden 07

* All Seeds 08 - Open all seeds in garden 08

* All Seeds 09 - Open all seeds in garden 09

* All Seeds 10 - Open all seeds in garden 10

* All Gardens Clear - Get a Spectra in each garden

* Combo Ten - Pollen Prowler combo x 10

* Combo Fifteen - Pollen Prowler combo x 15

* The Hundred Thousander - Get 100,000 pollen in one garden

* 500 Dead Pollen Prowlers - 500 Pollen Prowlers killed

* Ten Minute Grimp - Get all 5 Spectra from a garden within 10 minutes

* Fifteen Crystals - Get fifteen crystals in a single jump

* Zero Wasted Pollen - Open all seeds in a garden without missing any pollen

* Three Play Ping Pong - In 3p mode, trapeze jump between two swingingSILVERSILVER

* All Spectra Found - Get all the Spectra in all2. YouTube video upload supportupport

How cool is this? It?s a great feature that allows you to capture up to 10 minutes of video footage of your Eden gameplay and then either save it to your XMB or upload to YouTube and share with your friends and the world. So hey, pulled a sweet co-op combo with your friends that you want to show off? Having trouble finding that last Spectra in garden 8? Now you?ve got the proof to back up your bragging rights?or at least accept the fact that you might need just a little bit of ?3. PSP Remote Play PSP Remote Play

OK so this isn?t a first. But it?s worth pointing out anyway so you can take PixelJunk Eden with you wherever yo4. Accolades.

4. Accolades

Great news: We?ve just learned that PJ Eden won a Cheat Code Central award for ?Best Puzzle / Arcade Game of E3 2008.? We?re really pleased with all positive response on the title, and thank you all for your support. If you haven?t played some of the other titles in the PixelJunk series, be sure to check out Q-Games? other titles, PixelJunk Racers 5. Music & ArtEncore.

5. Music & Art

We?re really loving the music and visuals that Baiyon created for PixelJunk Eden. You know the music is good when you can listen to it over and over and over again and it is still kicking. There?s more than 100 minutes of music in the game total, and be sure to stay tuned for an upcoming interview right here on this blog with Baiyon and PJE?s gam6. Druck der Farbeninaga Shouichi).

6. Druck der Farbe7. Cannons, teleports, gravity changing, oh my. teleports, grav8. Top 5 Things Said While Playing EdenTop 5 Things Said While Playing Eden

Dylan Cuthbert sent us a link yesterday to a story on TripleTags.com about the top 5 things said while playing Eden. Matt Morton, Associate Producer on Eden, and I have our own here while playing co-op, so we?ll leave you with this list as parting thoughts

- ?Seeding!? [And yes, I know I?ve been ridiculed for this one.]

- ?Get off me!?

- ?Where did you go??

- ?Combo. Combo! Combo!!?

- ?Get on the plant. Get on the plant!?

2717585525_1cfb34f028.jpg

Always spreading the PixelJunk love,

Deb

Source: http://blog.us.playstation.com/2008/07/30/...phies/#more-874

Who is buying then?

I'm going to check the trial out later tonight. I need to see what the fuss is about.

Is it available on the European store?

Demo is out in the USA store just now.

Comes out in the EU store with todays update along with the game.

yup.. I'm def gonna go dl this with in the next hour

some of those trophies seem pretty crazy for a bronze trophy... shouldn't they be silver O.o

* All Gardens Clear - Get a Spectra in each garden

* Fifteen Crystals - Get fifteen crystals in a single jump

* Zero Wasted Pollen - Open all seeds in a garden without missing any pollen

anyways... nice to see a long trophy list :yes:

oh.. does this game support custom soundtracks?

Just spent the last 2.5 hours player Eden :D ... of which 45 of them was fiddling with my not-so-smooth installation process..

Here is what happened in case anyone else runs into it...

Since I already had the demo.. all I had to get from the PSN was an 'unlock code'. After handing over my $10.45 to Sony... the 100kb code downlaoded and installed. I went to the game menu... and the demo was still there... nothing changed... loaded up the demo to see if I had to activate it or something... but nope.. it was still the demo....

I went to 'Game Utility Data' and there I found a 24kb file of Eden... just sitting there. It was time-stamped with the time I installed the full-version... so clearly something was not right... since it was just sitting there... so I deleted it and downloaded it again... I did this about 3 times... same result every time...

Then I tried deleting the saved data from the demo and installing the unlock code... same result...

After 40min and ingresingly angry at this point... N1ghtz suggested I removed the demo and see what happened... so I did that. I removed the demo and the 24kb file in 'Game Utility Data'. Went tot he PSN... re-downloaded the demo (couldn't do full version since the demo was already tied to my account, so all I saw was the 'unlock code') - all 107mb of it - and re-installed. I then re-downloaded (for the 100th time a this point...) the 'unlock' file... watched it install and BINGO! Full version of Eden. :D :D

Do I get to keep my trophies from the demo?

:blink: you got trophies from the demo??

PS: I would have really liked for this game to have a custome soundtrack option.. :(... don't get me wrong.. the music is great.. but I thought it was gonna be the 1st game to use the in-game XMB music option.. guess not

yup.. I'm def gonna go dl this with in the next hour

some of those trophies seem pretty crazy for a bronze trophy... shouldn't they be silver O.o

They should be platinum to me!! I will never get them I dont think.

I only played for about 45 minutes, and already I am having a problem getting the 3rd Spectra on Garden 1. :huh:

Great game so far, has anyone played Garden 7 yet?

That level screwed my mind up.

There is an enemy, well, a thing, that flies around and changes the gravity at certain points in the f ur different directions, totally screws up my mind when trying to jump, I spent like half an hour jumping round trying to get the second spectra, whenever I got close it would change the direction of gravity and screw me over, lol.

The reason for all but one of them being Bronze is so they could put so many in.

A guy on the PS blog explains it best.

No platinum. Gold, they (PSN titles) can have, but no platinum.

The thing is, under the hood there?s a point system for the different levels of trophies. A PSN game can only have so much upon release, and then so much for an add-on. PJ Eden clearly needed more trophies. More trophies = lower levels for each one.

That?s why PJE w/o any expansion has 20 different trophies, while SSDHD only had 12.

Let me do a further breakdown:

SSDHD: 7 Bronze, 4 Silver, One Gold

PJE - 19 Bronze, One Silver

SSDHD 1st expansion - 2 Bronze, 2 Silver

SSDHD 2nd expansion - One Gold

Now, let?s apply a point value for each one, for argument?s sake.

We?ll say Bronze = 1, Silver = 2, and Gold = 6. Let?s look at it keeping that in mind.

SSDHD - 21

PJE - 21

SSDHD 1st expansion - 6

SSDHD 2nd expansion - 6

not that I wouldn't want more golds or silvers, especially considering some of the bronze ones look almost impossible, but its understandable why they are mostly Bronze.

I myself have the trophies for Garden 1,2 &3 and also the killing 500 pollen and chaining 10 kills.

Some I doubt I will ever get like the not wasting :py pollen. :p

@ Corris: You already are in Garden 7????

I just finished Garden 3 this morning. Got 4 trophies. All seeds in first 3 garden and Combo Ten but there are some bronze trophies that are really hard to get.

I really like this game, but apparently I really suck at it reading your guys progress.

I guess I need to put in more than 45 minutes though too. I purposely did not play much of the demo waiting for the final version, and I think that has hurt me.

Well on Friday nights my wife always passes out by midnight and then I become a night owl, so I plan on putting a good two hours into this game tonight, and hopefully will clear garden 01.

One HUGE question I have..

While playing the game, it says that the silk will indicate the closest Spectra, and I am not sure what they mean by that??? I notice it gets brighter and pulses a little, but I still am not sure what it means.

Okay, second HUGE question I have.. :p

Is it safe to say the general rule of thumb is just to move upwards as much as possible?

@ Corris: You already are in Garden 7????

I just finished Garden 3 this morning. Got 4 trophies. All seeds in first 3 garden and Combo Ten but there are some bronze trophies that are really hard to get.

being in Garden 7 doesn't mean he's done with 1-6

maybe he just skipped them?

Heh, no I'm not in Garden 7 yet, I play each garden once when I can get to it just to see what's new and fancy.

7 was just in reach so I had a go, I myself am only on the second Spectre of Garden 4, lol.

And in a min I have to disappear off to see the gf, which means no Eden till tomorrow. :(

Woe is me! *dramatic pose*

I hope you all enjoy the game while I'm gone, don't get too far ahead :rofl:

And in a min I have to disappear off to see the gf, which means no Eden till tomorrow. :(

really?? spending time with a girl makes you :( ? If you don't live with her..then I don't see any reason to be :( about :p

I hope you all enjoy the game while I'm gone, don't get too far ahead :rofl:

lol - don't worry... I just played for like 45min last night and I've only gotten 3 spectras of the 1st garden. But then again.. I'm focusing on getting a high score more than just beating the game. I'm currently at position 6400 something on the global leader board :p

While playing the game, it says that the silk will indicate the closest Spectra, and I am not sure what they mean by that??? I notice it gets brighter and pulses a little, but I still am not sure what it means.

The indicator is a darker line that is left after you pass the direction of the next spectra with your silk, so if you're spinning full 360 circles there should be a dark line clearly visible in the direction of the next spectra

Is it safe to say the general rule of thumb is just to move upwards as much as possible?

From what I played, no. You usually have to travel sideways to get a few before moving up to the next height, and you usually can't move directly sideways unless you're opening every flower so you usually have to travel down and to the side and then start climbing again.

The indicator is a darker line that is left after you pass the direction of the next spectra with your silk, so if you're spinning full 360 circles there should be a dark line clearly visible in the direction of the next spectra

From what I played, no. You usually have to travel sideways to get a few before moving up to the next height, and you usually can't move directly sideways unless you're opening every flower so you usually have to travel down and to the side and then start climbing again.

Thanks for the information, extremely helpful.

Either my TV's colors are messed up, or I have just never noticed the dark line, I hope it is the latter.

Definitely thanks.

Man, that line showing up indicating the direction of the next Spectra is HUGE. It really helps not wandering around aimlessly, no doubt.

I literally just wanted to see what it was about, and I got all 3 Spectra in Garden 01 in less time than it took me to find the first one now that I know about this indication line!!

Man, that line showing up indicating the direction of the next Spectra is HUGE. It really helps not wandering around aimlessly, no doubt.

I literally just wanted to see what it was about, and I got all 3 Spectra in Garden 01 in less time than it took me to find the first one now that I know about this indication line!!

I didn't notice that line until now

Either my TV's colors are messed up, or I have just never noticed the dark line, I hope it is the latter.

Definitely thanks.

hhm.. I haven't noticed it yet either.

I'm out of work in about 45min.. can't wait to get home and check this out :yes:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      FloatingFatMan
      67
  • Tell a friend

    Love Neowin? Tell a friend!