• 0

[ASP.Net] Repeaters with Dynamic ItemTemplates


Question

Hey guys, I have abit of a pickle. I want to have in an ItemTemplate a couple of Templates and only want to show one based on the data for that row. Basically I have a normal product list, and then people want to be able to put headings in randomly into that list, so I have a seperate bit of html for that. I thought I might be able to set the table row's to runat="server" and simply hide the ones that I don't need, but I have a code block inside of that row which apparently .Net does not approve of when its parent is set to runat="server" :s. I'm not sure if this would work anyway since the columns are going to be different for a Product row and a heading row, so ASP is still going to try and put info into the bit that I'm going to set to visible="false", which will obviously die with errors?

So I spose the question is, is there a way to use if statements with DataBinded ..data?

Just incase the above doesn't make much sense, here is roughly what I want to do, :p

<ItemTemplate>
   <% if(Data["IsNormalRow"] == true) { %>
   <tr>
	   <td>My Product List</td>
	</tr>
   <% } else if(Data["IsHeadingRow"] == true) { %>
	<tr>
	   <td><h1>My Heading</h1></td>
	</tr>
	<% } else if (Data["IsSomeOtherType"] == true) { %>
	<tr>
	   <td>Another type here</td>
	</tr>
   <% } %>
</ItemTemplate>

Is there a way? :pinch:

11 answers to this question

Recommended Posts

  • 0

Well, instead of trying to force logic into the markup page, what you could do is subclass the standard repeater control, to provide your own item header implementation:

namespace MyCustomControls
{
	public class MyExtendedRepeater : Repeater
	{
		private ITemplate itemHeaderTemplate;

		[TemplateContainer(typeof(ItemHeaderContainer)), PersistenceMode(PersistenceMode.InnerProperty)]
		public ITemplate ItemHeaderTemplate
		{
			get { return itemHeaderTemplate; }
			set { itemHeaderTemplate = value; }
		}

		protected override void OnItemCreated(RepeaterItemEventArgs e)
		{
			base.OnItemCreated(e);

			if (!e.Item.DataItem == null && (e.Item.ItemType == ListItemType.Item || e.Item.ItemType == ListItemType.AlternatingItem))
			{
				if (<insert your header logic here>)
				{
					ItemHeaderContainer container = new ItemHeaderContainer();
					ItemHeaderTemplate.InstantiateIn(container);

					container.DataItem = e.Item.DataItem;
					container.DataBind();
				}
			}
		}
	}

	public class ItemHeaderContainer : Control, INamingContainer
	{
		private object dataItem;
		public virtual object DataItem
		{
			get { return dataItem; }
			set { dataItem = value; }
		}
	}
}

What the above does, is extends the standard .NET implementation of the Repeater, but supplements it with an additional property called ItemHeaderTemplate, which you can use to express your individual headers. What you would need to do is specifically state the logic to decide whether or not the header is needed. I didn't spend to long on this, but of course from here you can expand it to make any generic Grouping Repeater.

Use it in code as follows:

<%@ Register Assembly="App_Code" Namespace="MyCustomControls" TagPrefix="custom" %>

^ That is on the assumption that you've got this class in your App_Code.

<custom:MyExtendedRepeater ID="repeat_Data" runat="server">
	 <ItemHeaderTemplate>item header here</ItemHeaderTemplate>
	 <ItemTemplate>data here</ItemTemplate>
</custom:MyExtendedRepeater>

Is that any help?

  • 0

Hey Antaris. Cheers for the answer. I have the following,

protected override void OnItemCreated(RepeaterItemEventArgs e)
		{
			base.OnItemCreated(e);

			if (e.Item.DataItem != null && (e.Item.ItemType == ListItemType.Item || e.Item.ItemType == ListItemType.AlternatingItem))
			{
				DataRowView dt = (DataRowView)e.Item.DataItem;
				if (dt.DataView.Table.Columns["IsHeading"] != null)
				{
					if ((dt["IsHeading"].ToString()) == "true")
					{
						ItemHeaderContainer container = new ItemHeaderContainer();
						ItemHeaderTemplate.InstantiateIn(container);

						container.DataItem = e.Item.DataItem;
						container.DataBind();
					}
				}
			}
		}

Am I supposed to do something after container.DataBind()? I was stepping through the code, and after that line, it starts trying to put the data into an ItemTemplate.. not an ItemTemplateHeader. :s

  • 0

Bah, sif not let me edit. Sorry, it does go into the ItemHeaderTemplate, but then keeps on moving down into ItemTemplate, and perhaps the ItemTemplate overwrites the ItemHeaderTemplate so it never appears.

Edit Edit: Ok, first problem sovled.

base.Controls.Add(container);

Adds my ItemHeaderTemplate.. now the problem is that it still tries to add an empty item... it seems to do it after the OnItemCreated.. so I can't simply delete the empty item. :(

Edited by Pc_Madness
  • 0

The implementation I tested:

namespace Test
{
	public class MyRepeater : Repeater
	{
		[TemplateContainer(typeof(ItemHeaderContainer)), PersistenceMode(PersistenceMode.InnerProperty)]
		public ITemplate ItemHeaderTemplate { get; set; }

		protected override void OnItemCreated(RepeaterItemEventArgs e)
		{
			base.OnItemCreated(e);

			if (e.Item.ItemType == ListItemType.Item || e.Item.ItemType == ListItemType.AlternatingItem)
			{
				TestItem testItem = e.Item.DataItem as TestItem;
				if (testItem.Header)
				{
					ItemHeaderContainer container = new ItemHeaderContainer();
					ItemHeaderTemplate.InstantiateIn(container);

					container.DataItem = testItem;
					container.DataBind();
					this.Controls.Add(container);
				}
			}
		}
	}

	public class TestItem
	{
		public string Name { get; set; }
		public bool Header { get; set; }
	}

	public class ItemHeaderContainer : Control, INamingContainer
	{
		public object DataItem { get; set; }
	}
}

Doesn't create empty entries, it just works :s

<%@ Page Language="C#" AutoEventWireup="true"  CodeFile="Default.aspx.cs" Inherits="_Default" %>
<%@ Register TagPrefix="local" Assembly="App_Code" Namespace="Test" %>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">t;html xmlns="http://www.w3.org/1999/xhtml">;head runat="server">
	<title>Untitled Page</title>
</head>
<body>
	<form id="form1" runat="server">
	<div>
		<local:MyRepeater ID="repeat_Test" runat="server">
			<ItemTemplate>Here is a test item</ItemTemplate>
			<ItemHeaderTemplate><h3>Here is a header</h3></ItemHeaderTemplate>
		</local:MyRepeater>
	</div>
	</form>
</body>
</html>

  • 0
  Antaris said:
The implementation I tested:

How are your rows done in your DataTable? I have rows filled with Product information, and then randomy there are blank rows which has IsHeading and Title filled in and nothing else. Are you sure you aren't combing the two rows into together? (Perhaps I didn't explain it properly :()

I don't understand how your way could work though, at the end of OnItemCreated e (an ItemTemplate) gets added to the Repeater automatically, as I understand it? But we chuck in our own Item before hand, so both are using the same DataRow, and since the DataItem is basically empty, the ItemTemplate code errors.

There doesn't seem to be a way to remove 'e'... is there a way to control what Item gets passed to OnItemCreated instead? Time to venture into the scary world of MSDN :(

  • 0
  Pc_Madness said:
How are your rows done in your DataTable? I have rows filled with Product information, and then randomy there are blank rows which has IsHeading and Title filled in and nothing else. Are you sure you aren't combing the two rows into together? (Perhaps I didn't explain it properly :()

Well, that could be your problem. The binding process will bind every row as an Item (or AlternatingItem). So if you randomly have rows that have no data, just header information, then it will create your ItemHeader, and then create your Item (its not smart enough to realise you don't want to do that.). You may have to have a standard row with an additional column for heading, instead of seperating them out.

The class I have, 'TestItem' defines a property called Header. This would be the equivalent to a header column in your datatable, for all rows.

  • 0
  Antaris said:
Well, that could be your problem. The binding process will bind every row as an Item (or AlternatingItem). So if you randomly have rows that have no data, just header information, then it will create your ItemHeader, and then create your Item (its not smart enough to realise you don't want to do that.). You may have to have a standard row with an additional column for heading, instead of seperating them out.

Yeah, I was hoping to avoid that since the headings don't relate to a single row obviously. The other option I spose is to move the few bits of code I have in ItemTemplate into the Code behind and chuck in some error handling to ignore it if its a heading row, and then set that rows visibility to false. :)

Thanks for your help. :)

  • 0

*bump* Only just spotted this now. I have a Repeater which is supposed to be displaying 141 rows of Products, and then it also has 3 heading rows. So on page load I have 144 items, but on Post back I only have 141, so it trims 3 off the end of the array (which is quite bad obviously :p). If I don't do a redirect after the postback, my heading rows are appearing as normal rows again. Do I have to do something so that they survive a postback? :(

  • 0
  Pc_Madness said:
Nope. :s

Meh, no matter, I just went back to using a normal repeater and passing the data to the code behind and toggle a row on and off. Its kinda pointless to use a custom repeater if I can't control what kind of item the Repeater will be making.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Minecraft Chase the Skies update and Vibrant Visuals graphics overhaul lands next week by Pulasthi Ariyasinghe The second major game update of the year for Minecraft is almost here. Mojang today announced that its next Game Drop, Chase the Skies, is landing on June 17. Alongside it, the highly anticipated graphics overhaul, dubbed Vibrant Visuals, will be available too, making the day a rather big occasion for Minecraft fans. The Chase the Skies update has a large number of gameplay features and content, but one of the biggest is the expansion of the Ghast. Now, players will be able to find Happy Ghasts as a tameable mob, letting up to five players ride them on journeys across the skies. To get one, players will have to find small, dehydrated Ghasts near fossil structures in the Nether, then bring it to the overworld and feed it plenty of water. It is also possible to craft dried Ghasts from Nether materials. Other features of this update include a handy player locator bar, better leads functionality, craftable saddles, a new music disc, and more. As for the Vibrant Visuals upgrade, Mojang is touting a visual refresh that lets players witness how lights and shadows affect the Minecraft world. "Fly high with your happy ghast to watch the sunrise reflect on the rippling ocean, make art with shifting shadows, descend into dark depths, or simply sit back and enjoy the vivid beauty of each biome," says the studio. "With updated in-game visuals you’ll see how light and shadow transform the Overworld – water reflects, forests become shaded, fog drifts, and waterfalls glimmer in the light." The currently supported devices for Vibrant Visuals include Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, PC, as well as Android (Android: Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 or higher) and iOS (A12 or M1 or higher.)   Unfortunately, the Vibrant Visuals upgrade will only be available on the Bedrock Edition of Minecraft, at least for now. Mojang has said that it plans to bring the visual overhaul to the Java Edition of Minecraft at a later date, but no information or release window has been announced just yet.
    • Once people get use to the square-ish case, they'll probably switch the display to square as well.
    • Why would you think it's not enabled all the time? Because they said so?
    • $100 billion of the $200 billion is in N.Y. State over the upcoming 20 years plus. Obviously 20+ year spending plans are subject to change.
    • I own one somewhere and even got the email from Amazon letting me know about the recall but not sure I'll be able to find it. Haven't seen it in months.
  • Popular Contributors

    1. 1
      +primortal
      553
    2. 2
      ATLien_0
      250
    3. 3
      +Edouard
      163
    4. 4
      +FloatingFatMan
      158
    5. 5
      Michael Scrip
      109
  • Tell a friend

    Love Neowin? Tell a friend!