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[ASP.Net] Repeaters with Dynamic ItemTemplates
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By LoneWolfSL · Posted
Minecraft Chase the Skies update and Vibrant Visuals graphics overhaul lands next week by Pulasthi Ariyasinghe The second major game update of the year for Minecraft is almost here. Mojang today announced that its next Game Drop, Chase the Skies, is landing on June 17. Alongside it, the highly anticipated graphics overhaul, dubbed Vibrant Visuals, will be available too, making the day a rather big occasion for Minecraft fans. The Chase the Skies update has a large number of gameplay features and content, but one of the biggest is the expansion of the Ghast. Now, players will be able to find Happy Ghasts as a tameable mob, letting up to five players ride them on journeys across the skies. To get one, players will have to find small, dehydrated Ghasts near fossil structures in the Nether, then bring it to the overworld and feed it plenty of water. It is also possible to craft dried Ghasts from Nether materials. Other features of this update include a handy player locator bar, better leads functionality, craftable saddles, a new music disc, and more. As for the Vibrant Visuals upgrade, Mojang is touting a visual refresh that lets players witness how lights and shadows affect the Minecraft world. "Fly high with your happy ghast to watch the sunrise reflect on the rippling ocean, make art with shifting shadows, descend into dark depths, or simply sit back and enjoy the vivid beauty of each biome," says the studio. "With updated in-game visuals you’ll see how light and shadow transform the Overworld – water reflects, forests become shaded, fog drifts, and waterfalls glimmer in the light." The currently supported devices for Vibrant Visuals include Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, PC, as well as Android (Android: Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 or higher) and iOS (A12 or M1 or higher.) Unfortunately, the Vibrant Visuals upgrade will only be available on the Bedrock Edition of Minecraft, at least for now. Mojang has said that it plans to bring the visual overhaul to the Java Edition of Minecraft at a later date, but no information or release window has been announced just yet. -
By naap51stang · Posted
Once people get use to the square-ish case, they'll probably switch the display to square as well. -
By Pishaw · Posted
Why would you think it's not enabled all the time? Because they said so? -
By TRS-80 · Posted
$100 billion of the $200 billion is in N.Y. State over the upcoming 20 years plus. Obviously 20+ year spending plans are subject to change. -
By fingletmein · Posted
I own one somewhere and even got the email from Amazon letting me know about the recall but not sure I'll be able to find it. Haven't seen it in months.
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Question
Pc_Madness
Hey guys, I have abit of a pickle. I want to have in an ItemTemplate a couple of Templates and only want to show one based on the data for that row. Basically I have a normal product list, and then people want to be able to put headings in randomly into that list, so I have a seperate bit of html for that. I thought I might be able to set the table row's to runat="server" and simply hide the ones that I don't need, but I have a code block inside of that row which apparently .Net does not approve of when its parent is set to runat="server" :s. I'm not sure if this would work anyway since the columns are going to be different for a Product row and a heading row, so ASP is still going to try and put info into the bit that I'm going to set to visible="false", which will obviously die with errors?
So I spose the question is, is there a way to use if statements with DataBinded ..data?
Just incase the above doesn't make much sense, here is roughly what I want to do, :p
Is there a way? :pinch:
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