Stargate Universe (Season 1)


Poll added by Fred Derf on April 10th  

157 members have voted

  1. 1. Who should lead on Destiny?



Recommended Posts

What I feel is the different is that SG1 and Atlantis is easier to get into. It's more shallow and we don't see much of the characters personal life. But Universe is a bit slower and can get a little harder to get into. But the reward is a better connection to the characters. And the story is paced better imo. Not that I don't like SG1 and Atlantis. Universe just feels more real and down to earth.

On the music side though there is another story. The OST for Universe is simply put brilliant.I have had chills at a few scenes because of that. Especially in the episode Air, where Eli had to keep his hand in the event horizon. And lets not forget the episode Water. I have to have this in my collection!

Thanks for explaining this although for me I have to be in the mood for the more "real and down to earth" rather then the "shallow" story lines but I do agree with you. I just watched Season 1 : Ep. 14 probably my 2nd full show I've watched. I just wanted to smack Rush but hopefully he can put some closure to his guilt and stop being a dick to everybody.

So his body powered the ship or did he ascend?

I REALLY doubt the Ancients would use bodies to power a ship for one... and two, the ancients were trying to figure out HOW to ascend before they launched Destiny (as well as Atlantis)... so IMO, that's out two.

I think he just became one with the computer like typical science fiction movies (and RealLifeComics) do.

It's pretty clear that it seems like he was able to speed up the ships repairs or even find a quick way to boost the ships systems and jump to FTL before turning into a puff of smoke. I don't think the chair is an ascension device but it doesn't mean that he didn't ascend. It's possible that an ancient helped him like Oma did with Daniel Jackson.

I'm going with inter-ship teleportation here, he probably fixed a portion of the ship (Eg: a medical bay) and beamed himself in. Throw yourself in a stasis chamber to heal up and bob's your uncle.

That's what I think too. While this is an ancient ship, I don't think they are going to play up the whole ascension/ancients thing too much in this run. They ran that into the ground for 2 series, don't need to do it again. I think they'll just stick with a simpler solution and say he transported himself to another part of the ship.

I think he might of ascended. The reason being is that if you look back at a certain episode of Atlantis where Rodney said that they could help him ascend if they slowed his heart rate near the zero. What he could of done is use the cold to do the same thing then ascended from there.

i think he ascended, based purely from how the room looked when the door opened

Im putting my 5c on Asention too based on that theroy.

And im putting another 5c on that asention put him into some kind of hologram (aka Atlantis) where that guy can get full access to the ships computer somehow.

It was actually his brain activity in terms of Hertz, the heart rate was about his relaxation.

Hmm, I need to re-watch that episode, purely going off memory here, but maybe it could be the same thing? Or maybe he becomes apart of the system or something...

Stargate universe is the only stargate series i have watched... What exactly is Asention? :s

Throwing off your mortal coil and living as a being of pure thought and energy.

Depending on the rules that you ascribe to, this means that you either corrupt the minds of mortal followers (although I think we've closed the book on the Ori) or you follow a path of non-interference in mortals.

Throwing off your mortal coil and living as a being of pure thought and energy.

Depending on the rules that you ascribe to, this means that you either corrupt the minds of mortal followers (although I think we've closed the book on the Ori) or you follow a path of non-interference in mortals.

And more specifically it's Ascension :p

On topic of the latest episode though... I thought I heard someone hoping for clever writing on fixing their latest predicament after last ep... Well the writing team is obviusly still not up to this challenge, and even broke the writers rule that "accidents" (or in this case sabotage) shouldn't be used to fix the "hero's" problem.

Total cop out on the whole returnign issue. and the episode had more plot holes than it had substance between the holes. The art department still doesn't grasp the most basic concept of scale. to start with the galaxies where WAAAAY to close to each other. based on the size of the galaxy they left, in the outside shots, they where farther form the galaxy by many times, the size of the galaxy itself. ich begs the question.. how did the gate work on that distance, if it did, then any gate should have been able to reach any other gate in the galaxy, but before they had range issues....

Then there was the enemy ships who managed to get in the middle of the void between the galaxies in 3 months... must be a miniature universe this...

of course at the distance they hwere at the galaxies hsould both be just the size of a star, but I can understand them going the way they did in order to make the regular dumb viewer get the point of where they were and where they were going. but still, ridiculous size, and at the speed the ftl drive moved the ship in the last exterior shot and the distance the galaxy was still away, yeah they're going to e a few years before they arrive. Which flies right in the face of the distance they had travelled to start with..

Some artistic license is ok. but they could at least try... if they're just going to ignore physics and universal laws and scale, they could at the very least use some creative writing on the story, instead of "Boom, they're back"

And how many genious expert on alien hyper drive/FTL (give it a proper name already, hyper drive is also FTL. FTL is just a catch all phrase for all faster than light technology) does this supposedly top secret project really have...

In terms of plot holes, I think the sabotage killed their FTL drives before they left the galaxy thus keeping them in range of the planetary gates. My understanding was that they had not yet begun the inter-galaxy trip and it was only the fear that they would end up being stuck between galaxies rather than actually being stranded in the middle. 3 months spent at sub-light speeds wouldn't accomplish much distance at all.

I'm with Fred on this one; it wasn't an accident, it was sabotage. They wanted to keep the ship within gate range for their own reasons, though I will concede that happening to jump into one of their bodies just in time was a bit much.

Awesome episode. As for the ending, I highly doubt Franklin ascended. The chair aboard Destiny seems to be an older model of the Ancient "Repository of Knowledge" as well as a control chair. At most, it would've given Franklin a ton of information. And as we all know, ascension requires a certain level of brain activity. As far as the shows go, there have been two methods of ascending: spiritually and evolutionarily. The former was the method used by Daniel Jackson (with the help of Oma Desala) and the latter was used by Rodney McKay (thanks to the ascension machine which modifies your DNA to accelerate evolution).

Awesome episode. As for the ending, I highly doubt Franklin ascended. The chair aboard Destiny seems to be an older model of the Ancient "Repository of Knowledge" as well as a control chair. At most, it would've given Franklin a ton of information. And as we all know, ascension requires a certain level of brain activity. As far as the shows go, there have been two methods of ascending: spiritually and evolutionarily. The former was the method used by Daniel Jackson (with the help of Oma Desala) and the latter was used by Rodney McKay (thanks to the ascension machine which modifies your DNA to accelerate evolution).

^This.

In my opinion Franklin did far more than get the ship going, I imagine the ship is now aware of their presence and puts it on some sort of priority. Remember what Rush said, the ship doesn't consider them a priority because they did not exert any control. Well now they have and I doubt it's effect will be minor.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistakeβ€”ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the β€œnuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser β€” We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent β€” and the subscription β€” you already use. A brand new experience β€” A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools β€” We rebuilt the browser tool surface from the ground up β€” a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 β€” Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined β€” We've pulled back a few features that weren't getting much use β€” Skills, Soul, and Memory β€” so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      596
    2. 2
      +Edouard
      188
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!