Recommended Posts

  • 2 weeks later...
lol

Wave 11 Live for Windows Live Messenger is coming soon.

its based on my old wave 11 skin. http://riangelo.deviantart.com/art/Wave-11...er-7-0-18869410

You are an absolute joke!

Wave 11 is not your skin, it was made by theunknown and I, Fizical (i've changed my name on neowin). You have completely ripped us off.

this is not about the mac skin, I'm more disappointed with your post on DA. You make no reference to the fact that theunknown and i put this together and you claim it as your own skin. you even said here "it is based on my old wave 11 skin". you mocked it up yes but you definitely didn't make it. Im sure I remember crediting you for your contribution of resources, you could have been decent enough to do the same rather than portray others work as your own. I don't think that is much to ask. this is all in reference to your DA msn 7 skin.

I don't see any credits to me in the wave 11 installer.

And neither in the Black ice skin description which i helped on.

http://fizical.deviantart.com/art/MSN-Black-Ice-19398396

But if it's really a problem for you I'll put your name in the description. :)

I was expecting the same in the wave 11 installer but i was wrong.

The original wave 11 was made by theunknown and if i remember correctly he had made this skin originally without any design or mock-up from you. The only way your design varied from publically available as the wave 11 leaked shots out of microsoft was the gradients which he later incorporated. Despite that, here is me crediting you for the design in a release thread:

http://forum.mess.be/index.php?showtopic=13253

Whatever went into the installer was not my doing as theunknown made all those but we usually tried to mention credits in release threads on forums. I still believe it is much worse to claim a skin made by others as your own work. I don't care about skinning anymore but i do find it cheeky when people do what you have done. releasing the exact same skin that we made under your own name and claiming it is yours is just plain cheeky and lazy.

I'm done with this topic now, i don't care if you change your DA post or anything and we don't need or want any credits if you make a new wave 11 skin off your own work completely. As i said i don't have a problem with this mac skin, it is the DA skin that bugs me.

can you please stop sending messages in private and on here... stop the duplicates please. use one method or the other.

sigh you just don't get it. in your original link to the wave 11 skin (not this one you have just produced) which has over 50,000 downloads you made no mention of theunknown, not a scrap. We did give you permission to post on DA but it would not have been without linking to our then functional site and crediting theunknown. we had a strict rule about linking to our site and we only allowed mess.be to host our file on their server.

Your first (earlier version of msn) wave 11 post on DA was credited, but when the update was released later on you made no mention of it. So i believe we would have checked your original posting of DA and see you had credited theunknown and left it at that, then you went and put the update on there but we never knew you had left off any credits.

as for the wave 11 idea, it was based off a public available design from microsoft, many people had thrown together mocks and so had we. i remember talking about this with the unknown because we were looking for skin ideas and we already had thought to make the wave 11 style skin and were taking steps towards that, including designing one, then your idea with the gradients came in through your mockup and we adapted to that. i had wanted to make the other leaked wave11 style skin before you popped up which is what i had been working on. it eventually became the wave 11 shiro version from memory as we tried to make sure it was different from wave 11 itself. it was something we had been working on before you came alone. but no doubt you gave a great contribution to it.

now lets drop it please and if you need to continue this then pm is probably more appropriate.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!