Rumour: First PS3 firmware 2.5 details


Recommended Posts

We already get access to the XMB in game? What other things do you need access to in game?

You can see the XMB but can only interact with about half of it without quitting the game. It would be nice to be able to fire up the web browser and check game wiki's, access mediatomb and see if a file I'm downloading/ripping is available yet, or run the network troubleshooter without having to quit and relaunch the game. If RAM is an issue they could just cache the state of the game to the harddrive and then retrieve it when you're done so that you don't have to go through the title screen again and don't lose any progress from the last save point.

It would also be nice if they used your themed icons in the in-game XMB instead of reverting to the gray ones.

But then Microsoft could be a dick and patent it, so Sony would have to take it out of their firmware.

That's impossible. Print Screen (the PC equivalent of screen capture) has been in PCs since forever. It would be impossible to patent it.

I really hope this rumour is true, but how would they implement the screen grab in game? I mean, what would the command be to take a grab? The best option I can think of without disrupting the game is two quick pushes on the PS button.

You can see the XMB but can only interact with about half of it without quitting the game. It would be nice to be able to fire up the web browser and check game wiki's, access mediatomb and see if a file I'm downloading/ripping is available yet, or run the network troubleshooter without having to quit and relaunch the game. If RAM is an issue they could just cache the state of the game to the harddrive and then retrieve it when you're done so that you don't have to go through the title screen again and don't lose any progress from the last save point.

It would also be nice if they used your themed icons in the in-game XMB instead of reverting to the gray ones.

You = ftw (Y)

:yes:

So yes, full XMB please, no crappy prnt scr

This.

In-Game music as a universal system is patented by MS, therefore the only way Sony can do it is by telling developers support is there, code it into your games.

I don't think there is in-game picture patents, as no system even has that ability.

Let's hope Sony DON'T file a patent, as to me making patents over these things is absolutely stupid (N)

Hmm.... I can find prior art to invalidate that patent in about 30 seconds. ;)

I don't mind the print screen but I'd likely not use it. I do agree about the full XMB in game thing though. One thing I'd like to see is a document viewer (doc, rtf, pdf, etc). I know a lot of people are likely against it because they'll just say print it off but if it's large enough, I'm not gonna print it. It'd be nice to display it on my tv rather than on my computer monitor. But hey, that's just me.

Id like to be able to go to the XMB while im playing a PS1 game.

Agreed :/ a screenshot really doesn't matter that much :| Maybe It'll come in useful once or twice but an XMB in a PS1 game should be faster and better than a PS3 game being run, wouldn't use as much RAM so why can't the implement it? Unless there is more to the story, lol.

can't they just make the controllers turn off automatically ...

can't believer that something this important and this simple isn't there yet

That too..

Its so annoying when I pause a game for a few days that when i go back to play it the controller is dead. >_>

+3 With the controller shutting down on its own with inactivity.

+4 Im constantly having to turn them off with little girls about and using the Bluray remote instead as they forget to turn them off.

can't they just make the controllers turn off automatically ...

Isn't that already there? My controller has turned itself off a few times before when left alone for a short while. It isn't low on charge, BTW! :D

Yeah I really need my controllers to turn off.

I watch a lot of media through my PS3, and I NEVER remember to manually turn it off ending up with me charging my controller every few days.

I have no idea why something I suspect is fairly simple to manage, hasn't been implemented or even highly requested? I don't see much complaining about it...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Lilly Livered American Media Are Scared
    • Really? Despite the memory price rises, nothing can kill it? I thought something would.
    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!