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I kinda like getting it. It lets me know that my computers fully done shutting down TF2 and then I can go back to doing whatever I want to do..

Though I have a feeling if I didn't get the error, the computer would return to normal faster... so it's kind of a miss placed hyperbole placebo effect.

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I kinda like getting it. It lets me know that my computers fully done shutting down TF2 and then I can go back to doing whatever I want to do..

Though I have a feeling if I didn't get the error, the computer would return to normal faster... so it's kind of a miss placed hyperbole placebo effect.

Uhhh, no... when this happens the memory TF2 was using doesn't get properly released.

After months of nagging we finally got a Valve programmer to acknowledge it, supposed to be fixed in a future release but not ETA given.

Any time an app fails to unload properly the potential exist to create issues, some of you should raise your standards and expect more from app devs, Valve has let this go for far too long.

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I kinda like getting it. It lets me know that my computers fully done shutting down TF2 and then I can go back to doing whatever I want to do..

Though I have a feeling if I didn't get the error, the computer would return to normal faster... so it's kind of a miss placed hyperbole placebo effect.

It usually does return faster, because if an error occurred, it makes a error report on the disk (memory dump or something like that)

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Uhhh, no... when this happens the memory TF2 was using doesn't get properly released.

Any time an app fails to unload properly the potential exist to create issues, some of you should raise your standards and expect more from app devs, Valve has let this go for far too long.

Oh I agree that it should of been fixed A LONG time ago, but I didn't know it could cause "issues".

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