Mac & Gaming


Recommended Posts

Well for the Sims 3, I have no doubt it'll be compatible with both Mac and PC. Spore is, and since it's the same company, I see them making Mac versions of every of their games again in the future.

I don't have the record of how many games are supported and are not, so I can't say if the support is better or not.

Honestly, I would install Windows as a Gaming OS only and OS X as a development and work environment. I just hope Snow Leopard will bring more benefits to game developers, because it's the only real huge downside I can find in OS X. The rest of the OS is just awesome, you won't regret it!

Much like Linux, Macs aren't and never will be a gaming OS. If you want to game, the only (and best) option is Windows.

Nahhh, the best (and different) way to game is to buy a video game console. ^^ It won't lag, you'll have a controller, not 256 buttons like on a keyboard, you don't really have to install them, to activate them and so on and you'll be able to play on your huge flat TV screen with native in-game resolution.

According to me, since the PS3, the Wii and the 360 were released it's the best time ever to game. In 1 year, PCs will start to dominate slowly again and then after a couple of years next-gen consoles will be out and PCs will go down for another couple of years.

Consoles are awesome in the beginning of their cycles :p

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589817122
Share on other sites

No I think it's really a technical issue. MS has made DirectX for their platform, which apparently is much better than developping OpenGL stuff. I have no knowledge in game designing, but that's what a couple of people said.

If Apple decided to invest a little more, they could develop an awesome platform similar to DirectX and better than OpenGL... because we know that when they really decide to work on something big and when they put all their effort in it, it succeeds. When they're not serious about it, it's not even worth looking at it, like games for Mac.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818322
Share on other sites

Mac is a gaming platform, depending on what games you play :p Hopefully things will improve in future..

Sims 2 is available for Mac and the website might have said Sims 3 will be - look it up (I can't remember it exactly). You should also look up Bioshock on their website, look for system requirements.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818344
Share on other sites

No I think it's really a technical issue. MS has made DirectX for their platform, which apparently is much better than developping OpenGL stuff. I have no knowledge in game designing, but that's what a couple of people said.

...

Well, It's different, but I wouldn't say it's better (e.g. OpenGL had better shaders before DirectX did)

That and OpenGL is cross platform, DirectX is Windows only (Well, Windows and Xbox, if you're developing for the PS3, you're using OpenGL)

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818654
Share on other sites

There is no technical reason why OS X and Linux don't have many games, it's solely a market issue.

Yes, there is a technical reason, its called directX and its a propriety microsoft API and they will never allow it to be for anything other than Winblows and 360.

Although some games do get ported, and a lot of openGL games are available on OS X. Quake3 and Doom3 engines are openGL and many games based on those engines are on Mac like Call of Duty, Return to Castle Wolfenstein, Doom 3 (obviously), Quake 4, Prey etc...

You would be surprised how many OS X games there are.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818688
Share on other sites

Yes, there is a technical reason, its called directX and its a propriety microsoft API and they will never allow it to be for anything other than Winblows and 360.

Although some games do get ported, and a lot of openGL games are available on OS X. Quake3 and Doom3 engines are openGL and many games based on those engines are on Mac like Call of Duty, Return to Castle Wolfenstein, Doom 3 (obviously), Quake 4, Prey etc...

You would be surprised how many OS X games there are.

All true. It's a shame really the MacPro is a beast of a machine and runs games really well. Apple have tried a few things in the past to push the Mac into gaming territory, but they ultimately don't seem that bothered about it.

I think that with the growing market share we will see more and more games on OS X but the lack of Direct X will always be a problem, especially for smaller studios who do not have the money to convert to Open GL.

The only way this would change, is for Microsoft to licence Direct X, which is never going to happen.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818740
Share on other sites

Converting your renderer from DirectX to OpenGL is going to cause issues for anyone, even large companies.

Ideally you'd write your game using OpenGL from the very start, that gives you the best compatibility.

I was more thinking about the financial side of doing a conversion, but you make a valid point.

I don't know the differences of Direct X and Open GL. Is there a valid reason (from a technical point of view) for using Direct X over Open GL.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589819294
Share on other sites

But if OpenGL is the framework that is available on every single platform, I mean, even though it's a little more complicated, why just not develop every single game with OpenGL and then commercialize it on everything that exists?

Obviously one of the reasons why Mac games aren't popular is because Macs aren't popular enough. The thing is, their market is growing like 30-40% every year. But does the number of games grow that much too?

Also, even with those integrated video cards in MacBooks and Mac Minis, I'd be ready to say that Mac video cards in general are equal or better than those in PCs, in general that is. What I mean is, there are so many PCs that come with integrated crap that it lowers the average a lot, otherwise PCs would have the best hands down. On the other side, there isn't a Mac (except the Mac Pro) with an extreme graphic card, so maybe in fact both camps are equal, meaning that it is not a problem of "bad hardware on the Mac".

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589820106
Share on other sites

DirectX provides a complete framework to interact with the video card, just like OpenGL. EXCEPT that DirectX goes the extra mile: it provides ways to interact with the Windowing system, the input mechanisms (keyboards, mice, controllers, etc), audio devices and spacial audio. not to mention that it does that in a single package and in a very intuitive way.

OpenGL is just the 3D rendering backbone... it doesn't provide interaction with files for textures or windows or even input.

in this sense DirectX is way more complete and more well documented (Microsoft can write good documentation).

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589832446
Share on other sites

I'm not sure about "good documentation". I'm learning VB.net (console mode) right now for school and honestly, the PHP documentation is light-years better and more simple than what MS did with VB.net

But yeah I agree that at least MS can write a "complete" documentation, as for OpenGL... I'm not sure.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589833674
Share on other sites

  • 4 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.