Mac & Gaming


Recommended Posts

Well for the Sims 3, I have no doubt it'll be compatible with both Mac and PC. Spore is, and since it's the same company, I see them making Mac versions of every of their games again in the future.

I don't have the record of how many games are supported and are not, so I can't say if the support is better or not.

Honestly, I would install Windows as a Gaming OS only and OS X as a development and work environment. I just hope Snow Leopard will bring more benefits to game developers, because it's the only real huge downside I can find in OS X. The rest of the OS is just awesome, you won't regret it!

Much like Linux, Macs aren't and never will be a gaming OS. If you want to game, the only (and best) option is Windows.

Nahhh, the best (and different) way to game is to buy a video game console. ^^ It won't lag, you'll have a controller, not 256 buttons like on a keyboard, you don't really have to install them, to activate them and so on and you'll be able to play on your huge flat TV screen with native in-game resolution.

According to me, since the PS3, the Wii and the 360 were released it's the best time ever to game. In 1 year, PCs will start to dominate slowly again and then after a couple of years next-gen consoles will be out and PCs will go down for another couple of years.

Consoles are awesome in the beginning of their cycles :p

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589817122
Share on other sites

No I think it's really a technical issue. MS has made DirectX for their platform, which apparently is much better than developping OpenGL stuff. I have no knowledge in game designing, but that's what a couple of people said.

If Apple decided to invest a little more, they could develop an awesome platform similar to DirectX and better than OpenGL... because we know that when they really decide to work on something big and when they put all their effort in it, it succeeds. When they're not serious about it, it's not even worth looking at it, like games for Mac.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818322
Share on other sites

Mac is a gaming platform, depending on what games you play :p Hopefully things will improve in future..

Sims 2 is available for Mac and the website might have said Sims 3 will be - look it up (I can't remember it exactly). You should also look up Bioshock on their website, look for system requirements.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818344
Share on other sites

No I think it's really a technical issue. MS has made DirectX for their platform, which apparently is much better than developping OpenGL stuff. I have no knowledge in game designing, but that's what a couple of people said.

...

Well, It's different, but I wouldn't say it's better (e.g. OpenGL had better shaders before DirectX did)

That and OpenGL is cross platform, DirectX is Windows only (Well, Windows and Xbox, if you're developing for the PS3, you're using OpenGL)

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818654
Share on other sites

There is no technical reason why OS X and Linux don't have many games, it's solely a market issue.

Yes, there is a technical reason, its called directX and its a propriety microsoft API and they will never allow it to be for anything other than Winblows and 360.

Although some games do get ported, and a lot of openGL games are available on OS X. Quake3 and Doom3 engines are openGL and many games based on those engines are on Mac like Call of Duty, Return to Castle Wolfenstein, Doom 3 (obviously), Quake 4, Prey etc...

You would be surprised how many OS X games there are.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818688
Share on other sites

Yes, there is a technical reason, its called directX and its a propriety microsoft API and they will never allow it to be for anything other than Winblows and 360.

Although some games do get ported, and a lot of openGL games are available on OS X. Quake3 and Doom3 engines are openGL and many games based on those engines are on Mac like Call of Duty, Return to Castle Wolfenstein, Doom 3 (obviously), Quake 4, Prey etc...

You would be surprised how many OS X games there are.

All true. It's a shame really the MacPro is a beast of a machine and runs games really well. Apple have tried a few things in the past to push the Mac into gaming territory, but they ultimately don't seem that bothered about it.

I think that with the growing market share we will see more and more games on OS X but the lack of Direct X will always be a problem, especially for smaller studios who do not have the money to convert to Open GL.

The only way this would change, is for Microsoft to licence Direct X, which is never going to happen.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589818740
Share on other sites

Converting your renderer from DirectX to OpenGL is going to cause issues for anyone, even large companies.

Ideally you'd write your game using OpenGL from the very start, that gives you the best compatibility.

I was more thinking about the financial side of doing a conversion, but you make a valid point.

I don't know the differences of Direct X and Open GL. Is there a valid reason (from a technical point of view) for using Direct X over Open GL.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589819294
Share on other sites

But if OpenGL is the framework that is available on every single platform, I mean, even though it's a little more complicated, why just not develop every single game with OpenGL and then commercialize it on everything that exists?

Obviously one of the reasons why Mac games aren't popular is because Macs aren't popular enough. The thing is, their market is growing like 30-40% every year. But does the number of games grow that much too?

Also, even with those integrated video cards in MacBooks and Mac Minis, I'd be ready to say that Mac video cards in general are equal or better than those in PCs, in general that is. What I mean is, there are so many PCs that come with integrated crap that it lowers the average a lot, otherwise PCs would have the best hands down. On the other side, there isn't a Mac (except the Mac Pro) with an extreme graphic card, so maybe in fact both camps are equal, meaning that it is not a problem of "bad hardware on the Mac".

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589820106
Share on other sites

DirectX provides a complete framework to interact with the video card, just like OpenGL. EXCEPT that DirectX goes the extra mile: it provides ways to interact with the Windowing system, the input mechanisms (keyboards, mice, controllers, etc), audio devices and spacial audio. not to mention that it does that in a single package and in a very intuitive way.

OpenGL is just the 3D rendering backbone... it doesn't provide interaction with files for textures or windows or even input.

in this sense DirectX is way more complete and more well documented (Microsoft can write good documentation).

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589832446
Share on other sites

I'm not sure about "good documentation". I'm learning VB.net (console mode) right now for school and honestly, the PHP documentation is light-years better and more simple than what MS did with VB.net

But yeah I agree that at least MS can write a "complete" documentation, as for OpenGL... I'm not sure.

Link to comment
https://www.neowin.net/forum/topic/671398-mac-gaming/#findComment-589833674
Share on other sites

  • 4 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I recently tried edge. It seems a lot better. A lot of the junk in it is gone. It seems less bloated and snappy.
    • Lethal fake phone chargers are still being sold on Amazon and eBay, UK watchdog warns by Paul Hill Credit: Pexels The UK consumer rights organization, Which?, is claiming that “potentially lethal knock-off chargers” are still being sold on online marketplaces seven years after it exposed the danger of these chargers. In its latest investigation, it bought 15 USB phone chargers from several online marketplaces and found they were missing key information, meaning they cannot be legally sold in the UK. Which? bought the 15 chargers from seven online marketplaces. These were Amazon (including Amazon Haul), AliExpress, B&Q Marketplace, Debenhams Marketplace, and eBay. It said that the chargers were so badly made that anyone using them was at risk of electric shock. Over half the chargers also posed fire and explosion risks. Of the chargers purchased, one was a fake Apple USB-C 35W power adaptor charger. To confuse buyers, the box was branded with an Apple logo, but testing found it to be a fake. Further testing picked up arcing sounds after 10 seconds of use, where a current jumps between two parts of the electrical circuit, which can cause fires, explosions, or electric shock. The manufacturers of this particular charger also put modeling clay inside it to make it feel more weighty, robust, and genuine. Not all of the chargers were technically faulty; however, some were missing key packaging, markings, and documentation, meaning they can’t be sold in the UK legally. Which? said that it is now campaigning alongside a coalition of safety groups and businesses for new laws that make online marketplaces responsible for ensuring the safety of products that they choose to list on their websites. It also said the government needs to start using powers under the Product Regulation and Metrology Act, which was adopted last July, to impose safety requirements on online marketplaces via secondary legislation, but so far, there have been delays. No matter what country you are in, be sure to properly research what you are buying and only buy authentic chargers to prevent fires. You can read more about Which?’s research here.
    • Visual Studio finally gets long-awaited feature that developers will love by Usama Jawad Visual Studio Code is Microsoft's popular, lightweight, open-source code editor, it is actually Visual Studio that is the company's flagship integrated development environment (IDE). Although the IDE already offers a boatload of useful features for developers, Microsoft has finally introduced a long-requested capability that will be loved by many. While developers have already been able to create Git pull requests (PRs) directly within Visual Studio for the past couple of years, it had not been possible to review a PR without switching to the browser, until now. Microsoft revealed in December 2025 that it is working on UX that enables developers to do just that, and fast-forward to June 2026, and Visual Studio finally has native capabilities to open and inspect a PR, discuss feedback, and wrap up the review, all without switching to the browser. This integration works for both GitHub and Azure DevOps (including on-prem). Developers have access to multiple surfaces to open a PR, including Git Repository, Git Changes, and the Git menu in Visual Studio. Once you open a PR, all the important details will be immediately visible to you, from where you can navigate to various levels of granularity and branch states, depending on the reviews that you are engaged in. As you would expect, you also get a diff view that enables you to see code changes inline or side-by-side in a separate panel. You can also review commit-by-commit. Additionally, this UX fosters collaboration as you can leave comments, reply to threads, and resolve conversations easily. Naturally, you can also leverage Copilot to apply a code suggestion to fix a potential issue. When you are done, you have the ability to approve, complete, and merge the PR. This is a pretty major feature as it has been requested heavily for the past few years. You can try it out in Visual Studio 2026 version 18.7, made available here recently. Microsoft plans to enhance this experience further in future releases with comment filtering, a timeline of PR activity, and more.
    • This AdGuard Family lifetime deal is still only $15.97 by Steven Parker Today's highlighted Neowin Deal comes via our Apps + Software section, where you can get a lifetime subscription and save 90% on a lifetime AdGuard Family Plan. AdGuard is a unique program that has all the necessary features for what they claim to be "the best web experience." The software combines the an advanced ad blocker, a privacy protection module, and a parental control tool—all working in one app. This software deals with annoying ads, hides your data from a multitude of trackers, protects you from malware attacks, and even lets you restrict your kids from accessing inappropriate content. Install AdGuard and see the internet as it was supposed to be: clean and safe. Get rid of annoying banners, pop-ups & video ads once and for all Hide your data from the multitude of trackers & activity analyzers that swarm the web Avoid fraudulent and phishing website and malware attacks Protect your kids online by restricting them from accessing inappropriate & adult content Good to know Family Plan Length of access: lifetime This plan is only available to new users Redemption deadline: redeem your code within 30 days of purchase Max number of devices: 9 Access options: desktop & mobile Software version: AdGuard Family Updates included A lifetime subscription of AdGuard Family Plan normally costs $169.99, but this deal can be yours for just $15.97, that's a saving of $157.02. For full terms, specifications, and license info please click the link below. Get this AdGuard Family lifetime deal for just $15.97 (was $169.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. As an online publication, Neowin too relies on ads for operating costs and, if you use an ad blocker, we'd appreciate being whitelisted. In addition, we have an ad-free subscription for $28 a year, which is another way to show support! Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • the MCT currently downloads 26200.8653, so not completely up to date.
  • Recent Achievements

    • Week One Done
      Timaximus earned a badge
      Week One Done
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Rookie
      FBSPL went up a rank
      Rookie
    • First Post
      davidbazooked earned a badge
      First Post
    • Week One Done
      davidbazooked earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      499
    2. 2
      PsYcHoKiLLa
      174
    3. 3
      +Edouard
      160
    4. 4
      Steven P.
      84
    5. 5
      ATLien_0
      75
  • Tell a friend

    Love Neowin? Tell a friend!