[Official] Gears of War 2


Recommended Posts

You throw grenades into the mouth with it kinda pops out (the section with teeth) after shooting the blue tentacles, I think you gotta chuck 3 grenades in there

Hope that helps

Cool it does. I figured it was grenades as they were all lying around, and I got two in, just was thinking it should have went down by then, but apparently 3 is the magic number!!

Thanks. (Y)

Cool it does. I figured it was grenades as they were all lying around, and I got two in, just was thinking it should have went down by then, but apparently 3 is the magic number!!

Thanks. (Y)

for every difficulty it needs an extra grenade, casual is 1 grenade, normal is 2 grenades etc.

for every difficulty it needs an extra grenade, casual is 1 grenade, normal is 2 grenades etc.

Makes complete sense, as we were on Hardcore. :yes:

Thanks. (Y)

Hey guys, thanks for the tip on using the mortar. I didn't know I was supposed to hold the trigger down, I was just launching them like the other weapons (quick trigger pull). Since I'm at work, I can't go home and try it out yet. I only need like 3 or 4 more kills with it to finish the shock and awe achievement.

Hey like i said before but nobody acknowledged.

Has anyone noticed alot of really bad gameplay problems with crap framerates, screen jumping, slow texture loading and when in any open area all the surroundings are blurred to hell?

I thought this game would have been REALLY polished and would showcase what the 360 could do?

TBH, gameplay-wise its great fun and they have really improved alot of the weapon mechanics.

So is anyone else experiencing these problems?

Hey like i said before but nobody acknowledged.

Has anyone noticed alot of really bad gameplay problems with crap framerates, screen jumping, slow texture loading and when in any open area all the surroundings are blurred to hell?

I thought this game would have been REALLY polished and would showcase what the 360 could do?

TBH, gameplay-wise its great fun and they have really improved alot of the weapon mechanics.

So is anyone else experiencing these problems?

Yes, every single one of them.

nope, not experiencing those problems

however i dont think they have improved weapon mechanics on a few weapons such as the lancer and shotgun

Seriously? does anyone think this could be to do with hardware? my 360 isnt one of the "Falcon" chipsets and it an older model, maybe its overheating problems?

Also yeah i suppose, i think they just balanced things out, its alot harder to shoot the bows now, and the shotguns arent as good at long range, i remembe rin the first gears getting killed from miles away witha bloody shotgun!

I've been playing coop with DL since I got the game and donly experienced framerate issues during the snow sequence. and that only lasted for under 5 seconds. He said he experienced texture popins once or twice, but I haven't.

The biggest bug I saw was when we're fighting the sea creature, if you get too close to a tentacle before it hits the boat, you float in mid-air and can't move, just waiting for the inevitable death.

Has anyone noticed alot of really bad gameplay problems with crap framerates, screen jumping, slow texture loading and when in any open area all the surroundings are blurred to hell?
I intially noticed several times in my first two hours of play of frame rate drops. I got into NXE early and installed it to HD and I haven't had it happen again other than one small time in a snow level. Not sure if installing it to HD clears any of that up, just thought I would mention it.

I was pretty disappointed about the boss boat sequence. All I will say without spoiling anything is that at one point I actually FELL OFF THE BOAT (caps over :p). I was walking back towards Dom shooting at him (for not shooting at anything) and then all of sudden I was near the railing of the boat and fell down. I saw below the water level and just kept falling until I got a black screen followed by "objective failed". Two attempts later at the boss I was shooting at Dom again and I somehow ended up floating (and stuck in mid air). After about 20 seconds of trying to roll in different directions, I got out of the bug.

I'm doing hardcore myself as well but I could have swore it was only 3 grenades. I just did it last night but who knows, I was really spacing off. :p

I'm doing Hardcore and I have four grenades :/

Seriously? does anyone think this could be to do with hardware? my 360 isnt one of the "Falcon" chipsets and it an older model, maybe its overheating problems?

Also yeah i suppose, i think they just balanced things out, its alot harder to shoot the bows now, and the shotguns arent as good at long range, i remembe rin the first gears getting killed from miles away witha bloody shotgun!

I have a near-launch manufactured 360 and the only problem I notice is sometimes during cutscenes the video/audio will lock up, as if it were buffering the video. Rather annoying, but it doesn't happen too often so I'm not too bothered. I didn't notice anything with crap framerates during the 6 hour or so run I had playing split-screen co-op (which I imagine would put it through the most stress) or any other time. Didn't notice any slow texture loading - doesn't mean it's not there, but I feel like I'd be a pro at noticing that if it were considering how much I've played GTA4 to date :p

-Spenser

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Less powerful than a PS5 at twice the price! I wonder if they use that for marketing? Totally DoA.
    • Astra 0.6.1 Beta by Razvan Serea Astra is an audiophile music player designed for local music libraries, supporting MP3, FLAC, WAV, AAC, OGG, M4A, OPUS, WMA, AIFF, and more via FFmpeg. It offers gapless playback with pre-buffering, multichannel audio remapping, and Dolby Atmos decoding, ensuring albums play seamlessly while maintaining high-fidelity sound. Astra features real-time DSP visualizers powered by a native C++ engine, including an oscilloscope, spectrum analyzer, and vectorscope. A fully parametric 10-band EQ with live frequency response, built-in presets, and AutoEQ headphone calibration import lets you precisely shape your sound. Playback controls include shuffle, repeat, and drag-and-drop queue management, while the library automatically extracts metadata, album artwork, and supports global search, favorites, and recently played tracking. Additional features include output device selection, delay calibration, customizable themes, fullscreen and mini-player modes, Discord Rich Presence, optional Last.fm scrobbling, and an opt-in local API for integrations. Astra delivers a complete, high-quality desktop audio experience with no telemetry, accounts, or streaming. Astra 0.6.1 Beta changelog: Lyrics Initial XLRC support via @boof2015/xlrc 0.2.0 (#131) XLRC sidecar scanning, manual import, and renderer support Word timing, furigana, translations, voice labels, and translation-priority controls for XLRC Fullscreen lyrics overhaul with additional layout polish Manual lyrics editor with LRC, XLRC, and plain-text modes Drag-and-drop lyrics import plus sync offset controls Clickable synced lyrics for seeking, with popout and transport lyrics updates (#138) Fixed lyrics info sidebar scrolling (#138) Added a workaround for LRCLIB instability Metadata & Library Metadata editor rebuilt as a side panel Virtual DB metadata overrides and optional direct file tag writing Bulk metadata editing for title, artist, album, album artist, genre, year, track/disc numbers, and artwork Undo/redo support for virtual metadata edits Clear overrides action and default save-mode preference Artist page grid view added, with later design and sizing refinements Improved Jump to Playing with smart source, queue, album, artist, and library track targets Fixed smart source jump behavior Playlists Fixed VLC-style M3U import failures (#127) Added playlist export to M3U/M3U8 (#118) Improved imported playlist path resolution and missing-entry preservation Shuffle added to playlist pages (#121) Remove tracks directly from playlist views (#128) Fixed create-playlist-from-track modal closing when clicking inside it (#137) Multi-select quality-of-life fixes Right-click context menus no longer clear multiselections UI & Navigation Fixed UI scaling regressions in sidebar and home surfaces (#122, #123) Fixed transport bar regression (#126) Fixed horizontal scrolling on Home and Library rails Fixed artist grid sizing while searching Updated playlist action buttons and related layout polish Additional fullscreen lyrics visual adjustments Visualization Scopes and visualizers now respect UI scaling settings (#155) Added shared canvas sizing logic for correct DPR/backing-store behavior Canvas sizing tests added for visualizer scaling regressions Discord RPC Discord Rich Presence activity structure refactored Compact status can prioritize title or artist Profile info line can show file info or album Title and artist links can target YouTube Music, Last.fm, or be disabled Optional small Astra badge for cover-art presence Configurable “clear when paused” timing Added Discord activity tests Scrobbling Fixed custom Last.fm2 API profiles being accidentally blocked Expanded scrobbler profile protocol handling coverage Stability & Tests Added/expanded tests for XLRC parsing, lyrics presentation, metadata editor state, playlist import/export path handling, artist grid layout, horizontal scrolling, canvas sizing, and Discord RPC activity building Download: Astra 0.6.1 Beta | 138.0 MB (Open Source) View: Astra Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How does it compare to the "SeeStar S30 Pro" and the "Vespera PRO 2"?
    • Indeed. And note that those units are MUCH cheaper than this new Steam Machine...ahem.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      85
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!