[Official] Gears of War 2


Recommended Posts

I noticed serious frame rate issues at the beginning of the game which for the most part seemed to have gone away.

I've also noticed texture pop-in issues.

Is it a problem with the engine, or a problem with the 360? In other words do PC versions of games based on the U3 engine exhibit the same behavior?

Since the 360 has decent memory specs, does anyone think hard drive installs will help with pop-in?

I noticed serious frame rate issues at the beginning of the game which for the most part seemed to have gone away.

I've also noticed texture pop-in issues.

Is it a problem with the engine, or a problem with the 360? In other words do PC versions of games based on the U3 engine exhibit the same behavior?

Since the 360 has decent memory specs, does anyone think hard drive installs will help with pop-in?

The UE3 suffers from texture pop-in and from what I am told it happens on PC as well. It's just the way the engine was made.

Just finished the game but is the part about Marcus's dad the part that people are saying its a plot hole? I'm confused because I don't really see it is a plot hole, rather a continuation of the story so there can be a Gears 3. Maybe I'm wrong, jsut like to add that in there.

Just finished the game but is the part about Marcus's dad the part that people are saying its a plot hole? I'm confused because I don't really see it is a plot hole, rather a continuation of the story so there can be a Gears 3. Maybe I'm wrong, jsut like to add that in there.

I feel the same way about his Dad, especially if they didn't watch past the end credits. There will most surely be a Gears 3?

Much appreciated. Was wondering what it was as I am at 14/15. Thanks.

I dont think that use of the hammer counts. I didnt get the achiement till I killed something in horde with the hammer. Then again I was playing co-op so it might have counted my friend as getting it only. All in all great game will keep me entertained for months. Only complaints slow matchmaking, the new sound of the Longshot, the new shotgun, and that they didnt tie up that many story threads. I know the story will continue but I could have used just a little more closure on the story.

I dont think that use of the hammer counts. I didnt get the achiement till I killed something in horde with the hammer. Then again I was playing co-op so it might have counted my friend as getting it only. All in all great game will keep me entertained for months. Only complaints slow matchmaking, the new sound of the Longshot, the new shotgun, and that they didnt tie up that many story threads. I know the story will continue but I could have used just a little more closure on the story.

It did for me at least. When I got to it in the campaign and killed somebody with it, that was the last thing I needed. Did the Longshot sound really change? I wasn't aware of that, it sounds pretty similar to me.

It did for me at least. When I got to it in the campaign and killed somebody with it, that was the last thing I needed. Did the Longshot sound really change? I wasn't aware of that, it sounds pretty similar to me.

Was there another use of the hammer except the boss? anyways yeah the sound did change. It was a loud crack like you'd expect from a high powered rifle now its a wimpy pew that sounds like they tried to half ass silence it.

Gears of War sells 2 Million Units (and we unlocked over 19 million Achievements)

In addition to the 2 million copies of Gears of War 2 that flew off the shelves over the weekend, LIVE was pretty active as well. More than 1.5 million people signed into "Gears of War 2" during the weekend, racking up a total 15 million gameplay hours and helping set a new record for concurrent LIVE players. These players also collectively unlocked more than 19 million GoW2 Achievements.

http://majornelson.com/archive/2008/11/12/...hievements.aspx

Gears of War sells 2 Million Units (and we unlocked over 19 million Achievements)

In addition to the 2 million copies of Gears of War 2 that flew off the shelves over the weekend, LIVE was pretty active as well. More than 1.5 million people signed into "Gears of War 2" during the weekend, racking up a total 15 million gameplay hours and helping set a new record for concurrent LIVE players. These players also collectively unlocked more than 19 million GoW2 Achievements.

If my NXE could connect to Live those numbers would be a wee bit higher.

1.5 million people played (on average) 10 hours of Gears 2 over the weekend?! :o

Some people need to get out more :laugh:

10 hours isn't that much, especially on a weekend. I think I played 10 hours on Friday alone (I picked up the game at midnight), and then a couple hours on Saturday, but nothing on Sunday, and I went out both Friday and Saturday nights :p

-Spenser

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Researchers claim Microsoft's quantum breakthrough is flawed by basic Python errors by Karthik Mudaliar Microsoft's aggressive roadmap to deliver a commercial quantum supercomputer by 2029 has now hit a bit of a snag, and it's not because of a complex sub-zero dilution refrigerator, but rather because of a few lines of basic Python code. A new critique published in the scientific journal Nature argues that simple software errors effectively manufactured the breakthrough that Microsoft's foundational research claimed back in 2025 into Majorana-based topological qubits. Topological quantum computing, the path that Microsoft chose for its research, relies on creating and controlling "Majorana zero modes." These are exotic quasiparticles that theoretically offer vastly superior error resistance compared to the highly sensitive superconducting qubits currently being championed by rivals like Google and IBM. However, physically proving you have created these particles requires sifting through massive amounts of complex electrical conductance data to isolate a specific "topological gap." Because of the sheer volume of data, physicists rely heavily on custom software pipelines to process the results. This is where the Python scripts come in. Now, according to the critique, Microsoft’s data processing software contained fundamental programming errors that ultimately skewed the published results. By mishandling data arrays or deploying incorrect logic within the Python script, the software supposedly discarded "noisy" or contradictory data. Which is why it only highlighted the specific electrical measurements that supported the topological-gap claim. The researchers behind the critique argued that this makes the findings invalid, suggesting the heralded "quantum leap" was actually a false positive generated by bad code and not a product of groundbreaking physics. However, Microsoft is pushing back hard against these allegations. The Redmond giant has formally rejected the criticism, saying that it's just a minor anomaly rather than a fatal flaw. According to the company, while there may have been a minor oversight in the data parsing scripts, it does not alter the fundamental reality of their physical experiment. Just weeks ago, Microsoft unveiled the Majorana 2 quantum processor, a milestone so significant that the company boldly accelerated its timeline for a commercial quantum supercomputer from 2035 down to 2029. But the new software allegations reopen an old wound. Microsoft's quantum division faced a remarkably similar crisis when a landmark 2018 paper on Majorana particles was famously retracted in 2021 after independent physicists discovered the data had been inappropriately cropped. That historical baggage makes the current Python-related allegations particularly sensitive. If the foundational math and data processing for the 2025 breakthrough are genuinely flawed, the highly anticipated 2029 commercial timeline could easily be delayed or, worse, cancelled.
    • Because of what they have done to VMware I will never buy anything Broadcom again.
    • AMD releases hotfix for driver install issues on Windows 10 PCs by Taras Buria Earlier this week, AMD released an important graphics driver update. Version 26.6.2 brought AMD FSR 4.1 support to the previous-gen Radeon lineup, the RX 7000 series, giving users better upscaling tech that was previously locked to the newest GPUs. However, the driver turned out to be a little buggy, with users reporting installation issues on systems still running Windows 10. AMD quickly acknowledged the bug and today released a hotfix to resolve the problem. The AMD 26.6.3 Hotfix update is now available for download from the official website. Given that it is a hotfix release, it has only one change in its release notes: AMD announced the update on its official X account and added that a WHQL driver update with the necessary fixes would be released next week. Meanwhile, users can apply the hotfix or roll back to the previous driver using the official AMD Cleanup Utility. You can download AMD Software: Adrenalin Edition 26.6.3 Hotfix Preview Driver from the official website here. It is compatible with all currently supported graphics cards and 64-bit Windows 10 and 11. Full release notes are available on the same page.
    • With Microsoft now listening to its core audience and acting upon received feedback, fans can finally expect a much better version of Windows 11 than what was available five years ago. Here is to five more years, Windows 11! I guess we all need a good laugh now and again...
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      465
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      123
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!