[Official] Gears of War 2


Recommended Posts

Yesterday I had the chance to play Horde for the first (after UT 2004 when it was introduced first), and I was able to get to wave 18 with some random people which is pretty good I must say. Horde is very addicting, and it requires strategy to win - always stay together and do not rush alone. The worst map so far by my opinion is security.

The worst map so far by my opinion is security.

Yep. I hate it. Thankfully it rarely comes up as an option, and if it does no one ever votes for it.

The best map for me, or at least for Horde mode, is Hail. Three levels, open and enclosed areas, plenty of high and low cover - it's got it all. The razorhail kind of spoils it in competitive, but lag ruins all the maps so it doesn't matter.

Yep. I hate it. Thankfully it rarely comes up as an option, and if it does no one ever votes for it.

I like Security! =( You can use the lasers to an advantage. Jacinto or Mansion are my favorite Horde maps so far. The Annex game mode is also very fun

The map has no place to hide and take positions to repell the waves. My fav maps so far are - Jacinto, River and Blood something.

Indeed, River is the best for me since I beated all 50 waves on it, just grab a shield and block the entrence to one of the houses and make sure one of the locusts don't kick them down :p

You know, to be quite honest, one of the very few things I'm disappointed with Gears of War 2 is the new multiplayer maps. They all just feel so stale and boring. I mean, sure, there's a map with little security features and razor hail, but it just doesn't seem like there's all that much strategy involved on most the maps. Most are fairly open with a few cover areas (there are some exceptions), and they just don't feel like there's a whole lot of strategy going on like you saw with the original Gears of War maps :/

It stinks too, because they had plenty of great opportunities to do something cool with the new locations in the campaign. I mean, the Jacinto map just feels very boring compared to what we saw in the Jacinto levels of the campaign.

The map has no place to hide and take positions to repell the waves. My fav maps so far are - Jacinto, River and Blood something.

Well that's why you get behind the lasers and you can fight off the waves from every direction. There's absolutely nothing wrong with Security & horde.

BTW, did anyone else just get kicked off of Live just now for a few seconds?

-Spenser

Yep, while playing CoOp, the both of us got disconnected at what was actually pretty much exactly 7:00 PM Eastern Time. Then trying to play CoOp was not working until we both restarted our consoles. :blink:

I decided to stay in this Friday evening and play Horde till my thumbs go numb, however I suffered from a lot of disconnections from LIVE. Too bad. Also, I encountered a strange glitch - on wave 1 on blood whatever map there was one locust left and we couldn`t find him. So we had to quit the game...

Well that's why you get behind the lasers and you can fight off the waves from every direction. There's absolutely nothing wrong with Security & horde.

You know, sitting back behind what are effectively force fields doesn't sound anywhere near as fun as getting stuck in at close range...

You know, sitting back behind what are effectively force fields doesn't sound anywhere near as fun as getting stuck in at close range...

Well thats personal opinion. I wasn't sticking up for Security being fun or not, but simply saying there is nothing wrong with it as far as Horde goes. People said there isn't a good spot to hold and fight back waves when clearly behind the lasers is exactly where you're meant to do it.

HOly crap this game has many bugs

And you would think it didnt have any since its exactly the same as gow1 :s

Yeah, there was a bug in a multiplayer match I played.

There was a player that was stuck in the middle of the air, slightly above ground. I chainsawed him from behind and it looked like I chainsawed right up his buttcrack.

Huh? I have yet to encounter a single one...

Don't mind him, he's just trolling the 360's AAA topics.

Exactly the same as GOW1? Hardly. Sure it has the same gameplay mechanics but then so does every sequel. What did you want? Horse show jumping and ribbons? Please.

I had a very bad match Friday night, our team got wiped out completely in the 5 rounds, we got no kills.

Now near the end I noticed some wierd stuff going on, I would shoot my gun, and no bullets would be used and I could not reload, and no one I shot would have any affect.

Second, for sure I chained sawed this guy, or would have, but nothing happened, and I was dead, it was very strange I can tell you. Due to the stopping power when you shoot someone, there was none of that and they would just charge us with no worries for our bullets, maybe connection lagging or whatever they were doing.

Huh? I have yet to encounter a single one...

Lucky you :/

Yeah, there was a bug in a multiplayer match I played.

There was a player that was stuck in the middle of the air, slightly above ground. I chainsawed him from behind and it looked like I chainsawed right up his buttcrack.

My list(having played mostly coop)

Bot in training repeatedly spawning in high air, stuck up there.

Felt like the chopper from COD4

Character jumping through store window then spawning back on the other side of the window again, REPEATEDLY :s

Enemies warping around shooting at me, while shooting turrets too

Enemies floating

Mortar range thingy not working

Turret on Betsy not firing (but worked fine for my friend in coop)

HOSTING SOLO CAMPAIGN BUTTON NOT WORKING

and a shitload of other bugs

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Exactly. They won't go 100 because current gen consoles are simply too old for any groundbreaking graphics or gaming experience otherwise. They will go with standard (console) price 70 or go with 80 if they really want to go premium. Of course they will have more expensive options too with some useless cosmetics as always.
    • Doesn’t surprise me at all. God is light & He gave us life so it sounds almost logical that we would therefore emit a certain amount of light.
    • This is what I want. Hey Gemini, how do I remove you from all my google products permanently?
    • I would never install install this build before rtm process. only 3 months to go. never install on your daily devices. just wait 3 months.
    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!