[Official] Gears of War 2


Recommended Posts

Yesterday I had the chance to play Horde for the first (after UT 2004 when it was introduced first), and I was able to get to wave 18 with some random people which is pretty good I must say. Horde is very addicting, and it requires strategy to win - always stay together and do not rush alone. The worst map so far by my opinion is security.

The worst map so far by my opinion is security.

Yep. I hate it. Thankfully it rarely comes up as an option, and if it does no one ever votes for it.

The best map for me, or at least for Horde mode, is Hail. Three levels, open and enclosed areas, plenty of high and low cover - it's got it all. The razorhail kind of spoils it in competitive, but lag ruins all the maps so it doesn't matter.

Yep. I hate it. Thankfully it rarely comes up as an option, and if it does no one ever votes for it.

I like Security! =( You can use the lasers to an advantage. Jacinto or Mansion are my favorite Horde maps so far. The Annex game mode is also very fun

The map has no place to hide and take positions to repell the waves. My fav maps so far are - Jacinto, River and Blood something.

Indeed, River is the best for me since I beated all 50 waves on it, just grab a shield and block the entrence to one of the houses and make sure one of the locusts don't kick them down :p

You know, to be quite honest, one of the very few things I'm disappointed with Gears of War 2 is the new multiplayer maps. They all just feel so stale and boring. I mean, sure, there's a map with little security features and razor hail, but it just doesn't seem like there's all that much strategy involved on most the maps. Most are fairly open with a few cover areas (there are some exceptions), and they just don't feel like there's a whole lot of strategy going on like you saw with the original Gears of War maps :/

It stinks too, because they had plenty of great opportunities to do something cool with the new locations in the campaign. I mean, the Jacinto map just feels very boring compared to what we saw in the Jacinto levels of the campaign.

The map has no place to hide and take positions to repell the waves. My fav maps so far are - Jacinto, River and Blood something.

Well that's why you get behind the lasers and you can fight off the waves from every direction. There's absolutely nothing wrong with Security & horde.

BTW, did anyone else just get kicked off of Live just now for a few seconds?

-Spenser

Yep, while playing CoOp, the both of us got disconnected at what was actually pretty much exactly 7:00 PM Eastern Time. Then trying to play CoOp was not working until we both restarted our consoles. :blink:

I decided to stay in this Friday evening and play Horde till my thumbs go numb, however I suffered from a lot of disconnections from LIVE. Too bad. Also, I encountered a strange glitch - on wave 1 on blood whatever map there was one locust left and we couldn`t find him. So we had to quit the game...

Well that's why you get behind the lasers and you can fight off the waves from every direction. There's absolutely nothing wrong with Security & horde.

You know, sitting back behind what are effectively force fields doesn't sound anywhere near as fun as getting stuck in at close range...

You know, sitting back behind what are effectively force fields doesn't sound anywhere near as fun as getting stuck in at close range...

Well thats personal opinion. I wasn't sticking up for Security being fun or not, but simply saying there is nothing wrong with it as far as Horde goes. People said there isn't a good spot to hold and fight back waves when clearly behind the lasers is exactly where you're meant to do it.

HOly crap this game has many bugs

And you would think it didnt have any since its exactly the same as gow1 :s

Yeah, there was a bug in a multiplayer match I played.

There was a player that was stuck in the middle of the air, slightly above ground. I chainsawed him from behind and it looked like I chainsawed right up his buttcrack.

Huh? I have yet to encounter a single one...

Don't mind him, he's just trolling the 360's AAA topics.

Exactly the same as GOW1? Hardly. Sure it has the same gameplay mechanics but then so does every sequel. What did you want? Horse show jumping and ribbons? Please.

I had a very bad match Friday night, our team got wiped out completely in the 5 rounds, we got no kills.

Now near the end I noticed some wierd stuff going on, I would shoot my gun, and no bullets would be used and I could not reload, and no one I shot would have any affect.

Second, for sure I chained sawed this guy, or would have, but nothing happened, and I was dead, it was very strange I can tell you. Due to the stopping power when you shoot someone, there was none of that and they would just charge us with no worries for our bullets, maybe connection lagging or whatever they were doing.

Huh? I have yet to encounter a single one...

Lucky you :/

Yeah, there was a bug in a multiplayer match I played.

There was a player that was stuck in the middle of the air, slightly above ground. I chainsawed him from behind and it looked like I chainsawed right up his buttcrack.

My list(having played mostly coop)

Bot in training repeatedly spawning in high air, stuck up there.

Felt like the chopper from COD4

Character jumping through store window then spawning back on the other side of the window again, REPEATEDLY :s

Enemies warping around shooting at me, while shooting turrets too

Enemies floating

Mortar range thingy not working

Turret on Betsy not firing (but worked fine for my friend in coop)

HOSTING SOLO CAMPAIGN BUTTON NOT WORKING

and a shitload of other bugs

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Researchers claim Microsoft's quantum breakthrough is flawed by basic Python errors by Karthik Mudaliar Microsoft's aggressive roadmap to deliver a commercial quantum supercomputer by 2029 has now hit a bit of a snag, and it's not because of a complex sub-zero dilution refrigerator, but rather because of a few lines of basic Python code. A new critique published in the scientific journal Nature argues that simple software errors effectively manufactured the breakthrough that Microsoft's foundational research claimed back in 2025 into Majorana-based topological qubits. Topological quantum computing, the path that Microsoft chose for its research, relies on creating and controlling "Majorana zero modes." These are exotic quasiparticles that theoretically offer vastly superior error resistance compared to the highly sensitive superconducting qubits currently being championed by rivals like Google and IBM. However, physically proving you have created these particles requires sifting through massive amounts of complex electrical conductance data to isolate a specific "topological gap." Because of the sheer volume of data, physicists rely heavily on custom software pipelines to process the results. This is where the Python scripts come in. Now, according to the critique, Microsoft’s data processing software contained fundamental programming errors that ultimately skewed the published results. By mishandling data arrays or deploying incorrect logic within the Python script, the software supposedly discarded "noisy" or contradictory data. Which is why it only highlighted the specific electrical measurements that supported the topological-gap claim. The researchers behind the critique argued that this makes the findings invalid, suggesting the heralded "quantum leap" was actually a false positive generated by bad code and not a product of groundbreaking physics. However, Microsoft is pushing back hard against these allegations. The Redmond giant has formally rejected the criticism, saying that it's just a minor anomaly rather than a fatal flaw. According to the company, while there may have been a minor oversight in the data parsing scripts, it does not alter the fundamental reality of their physical experiment. Just weeks ago, Microsoft unveiled the Majorana 2 quantum processor, a milestone so significant that the company boldly accelerated its timeline for a commercial quantum supercomputer from 2035 down to 2029. But the new software allegations reopen an old wound. Microsoft's quantum division faced a remarkably similar crisis when a landmark 2018 paper on Majorana particles was famously retracted in 2021 after independent physicists discovered the data had been inappropriately cropped. That historical baggage makes the current Python-related allegations particularly sensitive. If the foundational math and data processing for the 2025 breakthrough are genuinely flawed, the highly anticipated 2029 commercial timeline could easily be delayed or, worse, cancelled.
    • Because of what they have done to VMware I will never buy anything Broadcom again.
    • AMD releases hotfix for driver install issues on Windows 10 PCs by Taras Buria Earlier this week, AMD released an important graphics driver update. Version 26.6.2 brought AMD FSR 4.1 support to the previous-gen Radeon lineup, the RX 7000 series, giving users better upscaling tech that was previously locked to the newest GPUs. However, the driver turned out to be a little buggy, with users reporting installation issues on systems still running Windows 10. AMD quickly acknowledged the bug and today released a hotfix to resolve the problem. The AMD 26.6.3 Hotfix update is now available for download from the official website. Given that it is a hotfix release, it has only one change in its release notes: AMD announced the update on its official X account and added that a WHQL driver update with the necessary fixes would be released next week. Meanwhile, users can apply the hotfix or roll back to the previous driver using the official AMD Cleanup Utility. You can download AMD Software: Adrenalin Edition 26.6.3 Hotfix Preview Driver from the official website here. It is compatible with all currently supported graphics cards and 64-bit Windows 10 and 11. Full release notes are available on the same page.
    • With Microsoft now listening to its core audience and acting upon received feedback, fans can finally expect a much better version of Windows 11 than what was available five years ago. Here is to five more years, Windows 11! I guess we all need a good laugh now and again...
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      465
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      123
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!