[Official] Gears of War 2


Recommended Posts

Yesterday I had the chance to play Horde for the first (after UT 2004 when it was introduced first), and I was able to get to wave 18 with some random people which is pretty good I must say. Horde is very addicting, and it requires strategy to win - always stay together and do not rush alone. The worst map so far by my opinion is security.

The worst map so far by my opinion is security.

Yep. I hate it. Thankfully it rarely comes up as an option, and if it does no one ever votes for it.

The best map for me, or at least for Horde mode, is Hail. Three levels, open and enclosed areas, plenty of high and low cover - it's got it all. The razorhail kind of spoils it in competitive, but lag ruins all the maps so it doesn't matter.

Yep. I hate it. Thankfully it rarely comes up as an option, and if it does no one ever votes for it.

I like Security! =( You can use the lasers to an advantage. Jacinto or Mansion are my favorite Horde maps so far. The Annex game mode is also very fun

The map has no place to hide and take positions to repell the waves. My fav maps so far are - Jacinto, River and Blood something.

Indeed, River is the best for me since I beated all 50 waves on it, just grab a shield and block the entrence to one of the houses and make sure one of the locusts don't kick them down :p

You know, to be quite honest, one of the very few things I'm disappointed with Gears of War 2 is the new multiplayer maps. They all just feel so stale and boring. I mean, sure, there's a map with little security features and razor hail, but it just doesn't seem like there's all that much strategy involved on most the maps. Most are fairly open with a few cover areas (there are some exceptions), and they just don't feel like there's a whole lot of strategy going on like you saw with the original Gears of War maps :/

It stinks too, because they had plenty of great opportunities to do something cool with the new locations in the campaign. I mean, the Jacinto map just feels very boring compared to what we saw in the Jacinto levels of the campaign.

The map has no place to hide and take positions to repell the waves. My fav maps so far are - Jacinto, River and Blood something.

Well that's why you get behind the lasers and you can fight off the waves from every direction. There's absolutely nothing wrong with Security & horde.

BTW, did anyone else just get kicked off of Live just now for a few seconds?

-Spenser

Yep, while playing CoOp, the both of us got disconnected at what was actually pretty much exactly 7:00 PM Eastern Time. Then trying to play CoOp was not working until we both restarted our consoles. :blink:

I decided to stay in this Friday evening and play Horde till my thumbs go numb, however I suffered from a lot of disconnections from LIVE. Too bad. Also, I encountered a strange glitch - on wave 1 on blood whatever map there was one locust left and we couldn`t find him. So we had to quit the game...

Well that's why you get behind the lasers and you can fight off the waves from every direction. There's absolutely nothing wrong with Security & horde.

You know, sitting back behind what are effectively force fields doesn't sound anywhere near as fun as getting stuck in at close range...

You know, sitting back behind what are effectively force fields doesn't sound anywhere near as fun as getting stuck in at close range...

Well thats personal opinion. I wasn't sticking up for Security being fun or not, but simply saying there is nothing wrong with it as far as Horde goes. People said there isn't a good spot to hold and fight back waves when clearly behind the lasers is exactly where you're meant to do it.

HOly crap this game has many bugs

And you would think it didnt have any since its exactly the same as gow1 :s

Yeah, there was a bug in a multiplayer match I played.

There was a player that was stuck in the middle of the air, slightly above ground. I chainsawed him from behind and it looked like I chainsawed right up his buttcrack.

Huh? I have yet to encounter a single one...

Don't mind him, he's just trolling the 360's AAA topics.

Exactly the same as GOW1? Hardly. Sure it has the same gameplay mechanics but then so does every sequel. What did you want? Horse show jumping and ribbons? Please.

I had a very bad match Friday night, our team got wiped out completely in the 5 rounds, we got no kills.

Now near the end I noticed some wierd stuff going on, I would shoot my gun, and no bullets would be used and I could not reload, and no one I shot would have any affect.

Second, for sure I chained sawed this guy, or would have, but nothing happened, and I was dead, it was very strange I can tell you. Due to the stopping power when you shoot someone, there was none of that and they would just charge us with no worries for our bullets, maybe connection lagging or whatever they were doing.

Huh? I have yet to encounter a single one...

Lucky you :/

Yeah, there was a bug in a multiplayer match I played.

There was a player that was stuck in the middle of the air, slightly above ground. I chainsawed him from behind and it looked like I chainsawed right up his buttcrack.

My list(having played mostly coop)

Bot in training repeatedly spawning in high air, stuck up there.

Felt like the chopper from COD4

Character jumping through store window then spawning back on the other side of the window again, REPEATEDLY :s

Enemies warping around shooting at me, while shooting turrets too

Enemies floating

Mortar range thingy not working

Turret on Betsy not firing (but worked fine for my friend in coop)

HOSTING SOLO CAMPAIGN BUTTON NOT WORKING

and a shitload of other bugs

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!