[Rumor] High-DEF wii scheduled for 2011


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My list of features that I would like to see on the "Wii HD"

  • At the very least, the graphics/sound/overall power, must be on a par with the 360/PS3, if not a giant leap forward.
  • All games must run at 1080p by default
  • Standard, user upgradable HDD
  • Blu-ray?
  • Much more precise motion controls
  • That 3D head tracking thing - http://gizmodo.com/337068/wii-headtracking...-window-display
  • A "standard" control pad for "normal" games
  • Vastly improved on-line experience. 16 digit codes? Seriously?
  • Stop being such kiddie fiddlers, and look after you old die hard fans (that got you to where you are) with some mature content. Link has got to nail Zelda one of these days, right?
    And probably a few other thinks that I can't think of right now.

Reggie has put the "kibosh" on all this anyway, but then they would say that at this point. http://www.engadget.com/2008/10/07/reggie-...s-wii-hd-rumor/

Edited by DARKFiB3R
My list of features that I would like to see on the "Wii HD"

  • At the very least, the graphics/sound/overall power, must be on a par with the 360/PS3, if not a giant leap forward.
  • All games must run at 1080p by default
  • Blu-ray?

gotta agree

they are related wii HD

they should d make it on par with PS3/X360

and blu-ray at least after two year from now will become mature unless somewho a new format came by and rendered blu-ray obsolete i dont see them not including it

I may be completely off-topic here, but SERIOUSLY?

I don't understand why people are asking for a wii to be something it's not. I don't know if people ever disillusioned themselves about the wii or what, but I know I got everything I expected out of this $250 console. For its games (currently) the 480p widescreen presentation on a 1080p TV looks absolutely fine.

But that's the thing. I never got the wii to play Grand Theft Auto or Gears of War. My mom just bought herself a wii the other week, and plays wii fit on a daily basis. Everytime my parents come over they want to play tennis or bowling with me.

When I have friends over they want to start downing beers and play Mario Kart or Mario Party or Super Smash Bros.

The concept of the wii is simple... Just have fun. I know that's a simple concept to grasp on to, but it's there. And it's easy for anyone else to play. No control scheme to memorize, no over-the-top graphics to get in the way...it's just fun. Similar to the same fun all of you had when you played Super Mario Bros for the first time, or flew with a racoon tail, or found your way out of the Lost Woods, or figured out that kneeling with a white crystal made a tornado appear, or making a hockey team full of fat guys to beat up the skinny team, or beating someone up for the first time in blades of steel, or killing 20 people at one time with a spread gun, or killing enemies in the air with a screw attack.

There's a reason why the wii and ds are the #1 selling consoles in the world... and both of them don't rely on 60fps/1080p/M-Rated games to succeed.

edit: Sorry, I know I'm rambling here off topic, but I guess I'm one of the only people out there that observes the wii succeed in my own household where my other consoles could not. The only reason people would want to turn on my 360 when I have people over is to play Rockband and that's it.

Rubbish. They are selling loads of Wii's at the moment. Who are all these people who are not buying the Wii because there is no HD? Is this market really worth that much more?

Also it's going to be announced in 2009 but not available till 2011. That will knacker sales for 2 years.

Does this remind anyone of the DVD playing Gamecube I'm still waiting for. (Yes I'm aware of the Panasonic Q but that was only in Japan and wasn't a Nintendo product.) That was on the cards right up to the point the Wii came out.

The general population didn't seem to care a whole lot about DVD playback on a Nintendo console, and judging by the Wii's sales they still don't. The Xbox's playback looked like butt anyway. I'll stick with a real DVD player.

are you serious :blink:

Why not? Since the Gamecube was better than the Xbox and the Wii is improved over the Gamecube, wouldn't it be logical to assume the Wii is better than the Xbox was as well?

I may be completely off-topic here, but SERIOUSLY?

Snip

We're not talking about the Wii here.

EDIT: And anyway, when my friends come over and have 10 beers, we wanna play something that you can just pick up and play too. The 360 and PS3 offer that right now, so I don't get you point.

EDIT 2: Mario Party? PMSL

Edited by DARKFiB3R
Why not? Since the Gamecube was better than the Xbox and the Wii is improved over the Gamecube, wouldn't it be logical to assume the Wii is better than the Xbox was as well?

And that is where you are completely wrong...

X-Box

CPU - Custom 733 MHz Intel Pentium III-based Mobile Celeron

GPU - 233 MHz nVidia NV2A

Storage - 8 or 10GB Internal HDD (Both formatted to 8 GB), 8 MB memory card

GameCube

CPU - PowerPC Gekko, 485 MHz

GPU - ATI Technologies, 162 MHz

Storage - GameCube Memory Card

Look at that. The X-Box originally had a 50% faster CPU and GPU that was faster as well. The original XB also had an internal HDD, which means it was much more flexible than the Gamecube was.

The Wii's current processor runs at 729mhz, still slower than the original XBox (surprisingly) and the GPU has a mere 64MB internal RAM while the 360 has at minimum 256MB or 512MB. That is a worlds difference.

Look at that. The X-Box originally had a 50% faster CPU and GPU that was faster as well.

Well, not necessarily. But I'm not sure it makes that much difference. Everyone knows the Wii is a beefed-up GameCube.

CelticWhisper, I see what you're saying, but the sort of people who want HD in a Wii are the sort of people that post on Neowin.

And that is where you are completely wrong...

X-Box

CPU - Custom 733 MHz Intel Pentium III-based Mobile Celeron

GPU - 233 MHz nVidia NV2A

Storage - 8 or 10GB Internal HDD (Both formatted to 8 GB), 8 MB memory card

GameCube

CPU - PowerPC Gekko, 485 MHz

GPU - ATI Technologies, 162 MHz

Storage - GameCube Memory Card

Look at that. The X-Box originally had a 50% faster CPU and GPU that was faster as well. The original XB also had an internal HDD, which means it was much more flexible than the Gamecube was.

The Wii's current processor runs at 729mhz, still slower than the original XBox (surprisingly) and the GPU has a mere 64MB internal RAM while the 360 has at minimum 256MB or 512MB. That is a worlds difference.

Well gee, look at that, someone looked at the numbers and not the architecture. PPC architecture is almost always faster then x86 (especially P3), which is why it always arguable. Also, I don't know where you get off saying it's 50% faster, when it's clearly not.

damn did anybody read the article, it's just a rumor right now guys. nothing is official. and saying that it's going to be 6 years late is uninformed since we don't even know what the specs of Nintendo's next system will be. It could be the exact specs as the next xbox/ps but you can't say until it comes out.

the topic should really be changed to rumor.

We're not talking about the Wii here.

EDIT: And anyway, when my friends come over and have 10 beers, we wanna play something that you can just pick up and play too. The 360 and PS3 offer that right now, so I don't get you point.

EDIT 2: Mario Party? PMSL

What's wrong with Mario Party? It's one of the most fun multiplayer games I've ever played. And I'm not sure what you're talking about when you say, "We're not talking about the Wii here." That's exactly what this topic is about. :)

Year 2008

Wii: Standard Definition

PS3: High Definition

Xbox 360: High Definition

Year 2011

Wii: High Definition

PS4(?): Ultra High Definition

Xbox 720(?): Ultra High Definition

:pacifier:

Do you know something about the HD market nobody else does? Many people are just now buying HD sets... They're not going to want to upgrade to an "Ultra" HD in another two years...

Year 2008

Wii: Standard Definition

PS3: High Definition

Xbox 360: High Definition

Year 2011

Wii: High Definition

PS4(?): Ultra High Definition

Xbox 720(?): Ultra High Definition

:pacifier:

:rofl:

it is 4380P i believe

have a look

7680x4320 ?

edit :

ultra-hdtv.gif

edit 2 :

one last thing

Ultra HDTV, or Super Hi-Vision, is an experimental video format conceptualized by the Japanese public broadcasting network, NHK.

Unlike standard HDTV, Ultra HDTV is four times as wide and four times as high, producing an astonishing 7,680 ? 4,320 pixel resolution. Ultra HDTV is 16 times the pixel resolution of standard HDTV. Some believe that this new technology raises Ultra HDTV health concerns.

In addition to the significant upgrade in video quality, sound quality is also significantly increased with Ultra HDTV. 24 channels of audio can be used with 24 speakers, producing a difference comparable to the video resolution.

Currently, only 2 cameras are able to capture video in Ultra HDTV format, and can only capture about 20 minutes in a single day. Needless to say, our current infrastructure is not designed to meet the Ultra HDTV requirements.

Several sources suggest that Super Hi-Vision technology will be available within the next 15 years.

Ultra HDTV

source

Edited by Skynetfuture
What's wrong with Mario Party? It's one of the most fun multiplayer games I've ever played. And I'm not sure what you're talking about when you say, "We're not talking about the Wii here." That's exactly what this topic is about. :)

It's just not my cup of tea. My gf makes me play it with her some times, (20 go's each) and it bores me to death. But each to their own.

We are not talking about the Wii here, we are talking about Nintendo's next home console, currently dubbed "Wii HD" lol. Whether it has Wii in the title or not, has nothing to do with it.

Well gee, look at that, someone looked at the numbers and not the architecture. PPC architecture is almost always faster then x86 (especially P3), which is why it always arguable. Also, I don't know where you get off saying it's 50% faster, when it's clearly not.

Than explain the GPU. While the processor line might be represented deceivingly, the GPU power is still clear. They rely on one another. Then we have the screenshots showing exactly my point. The Jedi Outcast Game, released in 2003 on the original X-Box at least has aliasing, where the Wii version of Force Unleashed does not. The game itself also looks remarkably worse than the original X-Box game, as well as incredibly worse than the 360 and PS3 versions of Force Unleashed. And this doesn't change the fact that the Wii is still far less than the other consoles today. If I fail in numbers, I succeeded in actual visual representation. The game just doesn't look as good, so saying the Wii is anywhere close to being capable of displaying games such as Halo 3 and MGS4 in an HD format without needing to downgrade the graphics is really wishful thinking.

Again: you cannot compare different games. How is that any kind of even remotely accurate comparison? I don't care if they're from the same Star Wars universe, it's not a fair comparison at all. The games aren't even being made by the same developer and likely aren't using the same engine.

I believe you meant to say that game had anti-aliasing. Aliasing is jaggies, basically, and anti-aliasing removes these. The original Xbox did not have any sort of anti-aliasing mechanism standard. It was an option available to developers. It was not used by almost any because of the massive hit required.

Is the Wii capable of Halo 3 or Metal Gear Solid 4? Absolutely not. I don't think anyone's argued that. But your statements that the original Xbox are more powerful than it are erroneous.

And your visual "evidence"? Screenshots at GameSpot -- which uses a direct capture card to get its screens -- shows it has aliasing and it really doesn't look any better. It looks worse.

Xbox:

914575_20031120_screen015.jpg

Wii:

939633_20080912_screen007.jpg

But again: this isn't a valid comparison. Different developers, graphics engines, games, etc.

And that is where you are completely wrong...

X-Box

CPU - Custom 733 MHz Intel Pentium III-based Mobile Celeron

GPU - 233 MHz nVidia NV2A

Storage - 8 or 10GB Internal HDD (Both formatted to 8 GB), 8 MB memory card

GameCube

CPU - PowerPC Gekko, 485 MHz

GPU - ATI Technologies, 162 MHz

Storage - GameCube Memory Card

Look at that. The X-Box originally had a 50% faster CPU and GPU that was faster as well. The original XB also had an internal HDD, which means it was much more flexible than the Gamecube was.

The Wii's current processor runs at 729mhz, still slower than the original XBox (surprisingly) and the GPU has a mere 64MB internal RAM while the 360 has at minimum 256MB or 512MB. That is a worlds difference.

Bravo, you just regurgitated some numbers. You conveniently avoided the reality of the 2 systems, which was there GC games that looked far better than anything that ever came out on the Xbox. And they played better, too.

I may be completely off-topic here, but SERIOUSLY?

I don't understand why people are asking for a wii to be something it's not. I don't know if people ever disillusioned themselves about the wii or what, but I know I got everything I expected out of this $250 console. For its games (currently) the 480p widescreen presentation on a 1080p TV looks absolutely fine

....

The concept of the wii is simple... Just have fun. I know that's a simple concept to grasp on to, but it's there. And it's easy for anyone else to play. No control scheme to memorize, no over-the-top graphics to get in the way...it's just fun. ....

Well firstly I don't think anyones asking the Wii to be what it isn't, but they do want to see progress made next time. Anyway IMHO I want a far more powerful system, not because it allows for better graphics as much as it allows for more options for developers to code certain types of games. I mean have we really seen any games that compare to say Oblivion or far cry 2 on the Wii which uses large open outdoor areas and isn't a cartoonish game? To me the biggest problem when they limited the powerof the Wii wasn't that games ceased to look good but certain types of games became pretty infeasible to develop. A more powerful system means alot more than a prettier image, it means better physics, more characters ect on screen and all of that too which are more gameplay related than they are graphics related.

I dont think it has to be as powerful as an XBox 720 or whatever, but it would be nice if it wasn't stuck at a last generation of hardware. Something between say a 360 and the followup would be perfectly acceptable. It also might get some more mainstream titles on the console because god knows the Wii couldnt do with some ports of AAA titles on other consoles right now.

As for the GameCube vs XBox. I think Joels right in that the two were pretty close. Ok maybe the XBox did slightly better but for the most part the titles that were done well on the GC tended to compare well to those on the XBox. Titles like Mario Sunshine or Resident Evil. Yes there are exceptions and it's hardly worth using a poorly coded port of a star wars game as any measure between the consoles. We all know the hardware between the Wii and GC is pretty similar so obviously some games will look worse than the GC counterparts if they are developed poorly.

I would like to see some of those games that you are claiming look better on the gamecube. It could all be narrowed down to personal preference considering games such as Forza Motorsport, Burnout 3: Takedown and Halo 2 all looked phenominal on the system. Even Halo CE still looks fantastic IMO, of course not exactly better than anything on the Gamecube.

Aside from that, the whole point of the argument was really about the claim that the Wii could handle MGS5 and Halo 4 just because it can suddenly output HD, which was bogus.

This is actually a double post :p

https://www.neowin.net/forum/index.php?showtopic=677816

Aside from that, the whole point of the argument was really about the claim that the Wii could handle MGS5 and Halo 4 just because it can suddenly output HD, which was bogus.

Who said that? :laugh:

Anyway, I'd welcome a Wii HD tomorrow.

I hate looking at 480p on a 1080p set.

Don't care if it has PS3/360 graphics, just properly supporting HD with a decent level of graphics would be (Y)

I may be completely off-topic here, but SERIOUSLY?

I don't understand why people are asking for a wii to be something it's not. I don't know if people ever disillusioned themselves about the wii or what, but I know I got everything I expected out of this $250 console. For its games (currently) the 480p widescreen presentation on a 1080p TV looks absolutely fine.

But that's the thing. I never got the wii to play Grand Theft Auto or Gears of War. My mom just bought herself a wii the other week, and plays wii fit on a daily basis. Everytime my parents come over they want to play tennis or bowling with me.

When I have friends over they want to start downing beers and play Mario Kart or Mario Party or Super Smash Bros.

The concept of the wii is simple... Just have fun. I know that's a simple concept to grasp on to, but it's there. And it's easy for anyone else to play. No control scheme to memorize, no over-the-top graphics to get in the way...it's just fun. Similar to the same fun all of you had when you played Super Mario Bros for the first time, or flew with a racoon tail, or found your way out of the Lost Woods, or figured out that kneeling with a white crystal made a tornado appear, or making a hockey team full of fat guys to beat up the skinny team, or beating someone up for the first time in blades of steel, or killing 20 people at one time with a spread gun, or killing enemies in the air with a screw attack.

There's a reason why the wii and ds are the #1 selling consoles in the world... and both of them don't rely on 60fps/1080p/M-Rated games to succeed.

edit: Sorry, I know I'm rambling here off topic, but I guess I'm one of the only people out there that observes the wii succeed in my own household where my other consoles could not. The only reason people would want to turn on my 360 when I have people over is to play Rockband and that's it.

I applaud you for having a clue.

Apparently some people feel bad because their ultra powerful console of choice is losing against what they call "last gen" hardware.

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This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
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