[Rumor] High-DEF wii scheduled for 2011


Recommended Posts

I'm pretty sure the HD TV market will jump somewhat from now until 2011... That being said, why would they wait so long to put out an updated Wii? I'm pretty sure the way the Wii is currently setup that the hardware development team could throw this together in about 6 months. Although looking at it from their point of view, let's milk the current model for as much cash as we can and then we'll do an updated console later. 720p will not be good enough, most likely by then 1080p will be at the lower end of the HD spectrum and higher resolution video/games will start appearing. Everyone should realize that when movie studios are converting their films to Blu-Ray they are scanning them in at 4000 lines which will be more than enough to accommodate new HD TV models and newer Blu-Ray specs.

On another note, XBOX 360 and Wii DVD drives will need to be updated, if everything is going to be better quality they will need to update their game disc capacity.

I see your point, and I somewhat agree with it. This is a problem you get between technology transitions (SD->HD in this case), Nintendo opted for SD this gen... HD support would be nice indeed, and I have no doubt it'll be in Nintendo's next console.

The only thing that bugs me Audio, is people wishing the Wii to be something it's certainly not.

In my point of view, Nintendo segmented the Wii very clearly from the beginning. It was an entry level, party-oriented console. You can clearly see that from the games available, the "waggle" control schemes and the low price.

It's not supposed to be competing in horse power with the other consoles, it certainly wasn't designed to be a media do-it-all, it's merely an entry level console system for the masses, so asking for the Wii to be like a PS3/360 is like asking Peugeot to make the 107 with a 300HP engine and leather seats.

One could say that MS made a smart move by providing different models of the 360, so that it would cater to both "low end" and "high end" markets. Sony opted as we know for the high-end market alone and Nintendo stuck with the low end. Can we really blame them for that? Personally I don't think so, because I believe there's a console for everyone between these 3 brands.

To sum it up, I think in a few years HD sets will be widely available, with HD support being mandatory at least. Right now the Wii is just a "low end" home console and I think it does its job very well.

All very true.

The question has to be asked though, how long do Nintendo plan on supporting the Wii for?

A 10 year life cycle like what Sony constanly tell us, and what MS will like to emulate from PS2 days?

It's all nice and well going in as an entry level console, but neglecting basic market shifts is a risky path. Nintendo could have had less powerful hardware to reduce costs, but still have supported HD.

MS have two of their three 360 models under Wii RRP, only 2~3 years into this console race.

It won't be too many years down the line either till the higher end 360 and eventually the PS3 drop in price to Wii territory. At this stage the Wii has no advantage saying it's a "level entry console" at a "level entry price", unless they're selling it for like ?50.

But alas, this is just the first time we've ever really seen any company underpower their console so much in comparison to their competitors, so we'll really have to sit this one on the sidelines and see where this ends up.

We've seen hardware that's powerful on day 1, chug it out for 8-10 years, will we see hardware that's underpowered chug it out that long?

On the flip side, we've not really seen a phenomenon like "OMG Wii/MotionSensing/Wii Fit!!!111" hit us before, will that carry from day 1 to year 10, or will it burn out eventually?

But does it really all matter? The Wii is already a success, does it really need to finish in position 1? Guess not really.

Most of what I've said is really just a wee poke at Nintendo, from me hoping for a better balance in the future. I don't mind level entry options/new control schemes, but as a hardcore gamer I ask Nintendo not to cut us out too much. Basic support for obvious market demands would always be nice:yes:: (In this case HD).

It won't be too many years down the line either till the higher end 360 and eventually the PS3 drop in price to Wii territory. At this stage the Wii has no advantage saying it's a "level entry console" at a "level entry price"' date=' unless they're selling it for like ?50.[/QUTE']

To be honest, I think the Wii current could probably sell for about ?80 and make a profit, but the thing is, sales aren't slowing down any time soon so why lower the price? Once sales start slowing down to the area that the PS3/360 currently is, then they'll probably do a dramatic price drop.

It won't be too many years down the line either till the higher end 360 and eventually the PS3 drop in price to Wii territory. At this stage the Wii has no advantage saying it's a "level entry console" at a "level entry price", unless they're selling it for like ?50.

To be honest, I think the Wii current could probably sell for about ?80 and make a profit, but the thing is, sales aren't slowing down any time soon so why lower the price? Once sales start slowing down to the area that the PS3/360 currently is, then they'll probably do a dramatic price drop.

As I said in another thread or even in this one, of course cutting prices right now would be stupid.

Business practice dictates if you're outselling competition at a higher RRP, why the hell would you cut:p:p

All I'm doing is having an ironic poke at claims surrounding the Wii cutting powerful hardware out/DVD playback out to save costs, yet they get undercut on their RRPs by more powerful hardware WITH support for many of those thing:p:p

I just find that funny, I'm not really seriously stating Nintendo HAVE to drop, because thanks to the casuals and mums out there, they certainly don't need t;);)

@DARKFiB3R - It actually all went ###### up with the N64, commercially speaking. The N64 was an amazing console, and hosts some of the greatest games of all time (Zelda: OoT, Goldeneye). The Gamecube, while a commercial failure, gave Nintendo a lot of money (which they needed) and still had it's fair share of gems (RE4, Twilight Princess, SSBM)

Yeah, I was speaking from a gamers point of view. Personally, I think Super Smash Brothers is pants. And Twilight Princess is in the Wii not the Game Cube. *makes note to read things properly*

A commercial failure, and gave them a lot of money?

Edited by DARKFiB3R
Oh yeah, I definitely see the irony there :p Hopefully the mass market will see this and think, although probably not (they probably don't even think about it).

I guess what it proves is ?179-?200 is a very affordable price for the mass market in terms of consoles.

Therefore even with the 360 almost ?100 cheaper than that, people will buy what is hyped/what buzz is surrounding/what they want, more than something potentially offering "better" value, due to both options being in an affordable categoryBy better value I mean it in the case of what you get with your money hardware/feature wise. Paying ?99 for a 360 will be a lot more in-line with what it costs MS to manufacture it, than paying ?180 for a Wii..

In saying that, 360 price drops are only recent, therefore sales in the run up to Christmas/at Christmas should be interesting to read this year!

Maybe it's just a case that Nintendo have created a sort of hybrid device. Not really just a games console (although it only really plays games), but a console/"gadget" (don't want to say toy to annoy pe:ple :p), that has penetrated the market in a way not to present itself as a gaming console that would turn off previous ignorant people.

People like your parents who'd probably look at a 360/PS3 and say "Games consoles are for kids". Where as with the Wii being recognized as this "misc device", they're purchasing it without that bias.

My mum for example heard of Wii Fit, then thought the Wii sounded like a potentially "fun/good" investment. She'd never hear about KZ2/GoW2/LBP and think, "Ohhh gotta get a PS3/360&q:pt; :p

Edited by Audioboxer
All very true.

The question has to be asked though, how long do Nintendo plan on supporting the Wii for?

A 10 year life cycle like what Sony constanly tell us, and what MS will like to emulate from PS2 days?

It's all nice and well going in as an entry level console, but neglecting basic market shifts is a risky path. Nintendo could have had less powerful hardware to reduce costs, but still have supported HD.

MS have two of their three 360 models under Wii RRP, only 2~3 years into this console race.

It won't be too many years down the line either till the higher end 360 and eventually the PS3 drop in price to Wii territory. At this stage the Wii has no advantage saying it's a "level entry console" at a "level entry price", unless they're selling it for like ?50.

But alas, this is just the first time we've ever really seen any company underpower their console so much in comparison to their competitors, so we'll really have to sit this one on the sidelines and see where this ends up.

We've seen hardware that's powerful on day 1, chug it out for 8-10 years, will we see hardware that's underpowered chug it out that long?

On the flip side, we've not really seen a phenomenon like "OMG Wii/MotionSensing/Wii Fit!!!111" hit us before, will that carry from day 1 to year 10, or will it burn out eventually?

I don't think it will last as long as the other two, it wasn't designed with such a long span in mind. PS2 was cutting-edge when it came out, hence the current 8 year life span.

Like you said, this is still uncharted territory, there's really no way to tell how long the Wii will sell at this price, or even at below the 100? mark.

Regardless of what happens, as long as they keep pumping Mario and Zelda, I'm go:) :)

I can't wait for the day when I play a Zelda game that looks as good as say... Gears 2. And I don't want to have to swing my bloody arms around, thank you very much.

You make me cry at night, Nintendo :'(

Not frowned upon, I'm just giving some advice.

Buying a high end 720p 32" set is money better spent than going after 1080p support at that size.

36" would start making more sense for 1080p, although the general "rule of thumb" people kick about is 1080p for 40"+.

The store that I work in doesn't even offer any 1080p TVs at anything less than 40" (actually 42" I believe is our smallest 1080p set). Yes, higer resolutions on a smaller computer monitor make sense when you are sitting 2 feet away, but when you are sitting 8 feet or more from a 32" set, you are NOT going to readily see the difference between 720p and 1080p.

Bravo, you just regurgitated some numbers. You conveniently avoided the reality of the 2 systems, which was there GC games that looked far better than anything that ever came out on the Xbox. And they played better, too.

Yup... My 'cube is sitting in its place of honor on top of the stereo cabinet... The Xbox is at the bottom of the rack with 1/2 an inch of dust on it. :)

The store that I work in doesn't even offer any 1080p TVs at anything less than 40" (actually 42" I believe is our smallest 1080p set). Yes, higer resolutions on a smaller computer monitor make sense when you are sitting 2 feet away, but when you are sitting 8 feet or more from a 32" set, you are NOT going to readily see the difference between 720p and 1080p.

Not groundbreaking, but it still makes a bit of difference, considering you're not too far.

And now you can find 32" 1080P Samsung LCD's for under 700?, much more affordable than 720p sets just a year ago.

Who said that? :laugh:

This guy...

The impression I get is that "Not HD" was just an excuse to disparage Nintendo for being "Not Microsoft" and "Not Sony." That Gears of War 3, Halo 4, Uncharted 2 and Metal Gear Solid 5 could all come out on the next Wii in full 1080p/60 with the most advanced online play imaginable and people would just say "LOL, waggle! Waggle waggle waggle LOL LOL!"
I can't wait for the day when I play a Zelda game that looks as good as say... Gears 2. And I don't want to have to swing my bloody arms around, thank you very much.

You make me cry at night, Nintendo :'(

Couldn't have said it any better. Flailing my arms around when I really didn't need to completely diminished the gameplay experience.

Twilight Princess is the only Zelda game I played that I did not finish.

Couldn't have said it any better. Flailing my arms around when I really didn't need to completely diminished the gameplay experience.

Twilight Princess is the only Zelda game I played that I did not finish.

Well, all of the unnecessary flailing probably wore you out. I managed to finish the game without throwing my back out. What did you do wrong?

Couldn't have said it any better. Flailing my arms around when I really didn't need to completely diminished the gameplay experience.

Twilight Princess is the only Zelda game I played that I did not finish.

Perhaps you exerted yourself a little too vigorously. I found the game thoroughly enjoyable, however I didn't get a chance to play much of it.

Lol, I did nothing wrong or unnecessary. I just didn't see how jilting your arm in order to swing your sword is even necessary in the first place. Not to mention it registered half a second after you jilted. Giving us the option to play with the GC controller would've sufficed...

Nintendo are going to keep everything the same but just change the CPU to a slighly faster one , say 1Ghz and just overclock the GPU to get games running at 720p (I wouldn't be surpised if games didn't run natively at 720p in Wii HD and just upscale from say 576p, Nintendo lovers wouldn't notice/care)

So everything will remain the same apart from slightly updated CPU and GPU but same controls and who knows with might get DVD playback.

Yea Nintendo i applaud your creativity i really do /sarcasm

Wii HD = Wii (What it should of been in the first place)

Nintendo are going to keep everything the same but just change the CPU to a slighly faster one , say 1Ghz and just overclock the GPU to get games running at 720p (I wouldn't be surpised if games didn't run natively at 720p in Wii HD and just upscale from say 576p, Nintendo lovers wouldn't notice/care)

So everything will remain the same apart from slightly updated CPU and GPU but same controls and who knows with might get DVD playback.

Yea Nintendo i applaud your creativity i really do /sarcasm

Wii HD = Wii (What it should of been in the first place)

Do you honestly believe the Wii HD (assumably with 3.0Ghz dual cores or whatever) would have survived in the market? Nintendo did that dance last generation and got rinsed because of it. Instead of playing the power game (which was all about who had the bigger epenis back in the console launch and leading up to it) they chose the route they're on currently. And it worked. They're financially better off then Microsoft and Sony's better game division, currently selling more hardware then anyone else.

What they're going to do next generation is anyone's guess. There's multiple theories (go with the same tactic of slightly upgrading hardware) or using the R&D to go big on hardware and be just as good as the PS4/XB3, or do something compeletely alternative again. Who knows.

Lol, I did nothing wrong or unnecessary. I just didn't see how jilting your arm in order to swing your sword is even necessary in the first place. Not to mention it registered half a second after you jilted. Giving us the option to play with the GC controller would've sufficed...

There was that option.

51cUBvo01tL.jpg

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Damn, I loved this show back in the day.  
    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.43 by Razvan Serea Tixati is a free and easy to use BitTorrent client featuring detailed views of all seed, peer, and file transfer properties. Also included are powerful bandwidth charting and throttling capabilities, and a full DHT implementation. Tixati is one of the most advanced and flexible BitTorrent clients available. And unlike many other clients, Tixati contains NO SPYWARE, NO ADS, and NO GIMMICKS. Tixati portable version is meant to run on a USB flash drive or other portable media. It stores all its configuration files in the same folder as the executable binary files, and all file paths are stored in a format relative to the program executable folder. It is important you do not delete the "tixati_portable_mode.txt" file within the executables folder. This file is what triggers Tixati to run in portable mode. (The executable binaries are actually the same as the standard edition binaries.) When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Firefox 152.0.1 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.1 fixes: Fixed frequent crashes affecting users with Intel Raptor Lake processors. (Bug 2039575) Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. (Bug 2047850) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      73
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!