[Rumor] High-DEF wii scheduled for 2011


Recommended Posts

I'm pretty sure the HD TV market will jump somewhat from now until 2011... That being said, why would they wait so long to put out an updated Wii? I'm pretty sure the way the Wii is currently setup that the hardware development team could throw this together in about 6 months. Although looking at it from their point of view, let's milk the current model for as much cash as we can and then we'll do an updated console later. 720p will not be good enough, most likely by then 1080p will be at the lower end of the HD spectrum and higher resolution video/games will start appearing. Everyone should realize that when movie studios are converting their films to Blu-Ray they are scanning them in at 4000 lines which will be more than enough to accommodate new HD TV models and newer Blu-Ray specs.

On another note, XBOX 360 and Wii DVD drives will need to be updated, if everything is going to be better quality they will need to update their game disc capacity.

I see your point, and I somewhat agree with it. This is a problem you get between technology transitions (SD->HD in this case), Nintendo opted for SD this gen... HD support would be nice indeed, and I have no doubt it'll be in Nintendo's next console.

The only thing that bugs me Audio, is people wishing the Wii to be something it's certainly not.

In my point of view, Nintendo segmented the Wii very clearly from the beginning. It was an entry level, party-oriented console. You can clearly see that from the games available, the "waggle" control schemes and the low price.

It's not supposed to be competing in horse power with the other consoles, it certainly wasn't designed to be a media do-it-all, it's merely an entry level console system for the masses, so asking for the Wii to be like a PS3/360 is like asking Peugeot to make the 107 with a 300HP engine and leather seats.

One could say that MS made a smart move by providing different models of the 360, so that it would cater to both "low end" and "high end" markets. Sony opted as we know for the high-end market alone and Nintendo stuck with the low end. Can we really blame them for that? Personally I don't think so, because I believe there's a console for everyone between these 3 brands.

To sum it up, I think in a few years HD sets will be widely available, with HD support being mandatory at least. Right now the Wii is just a "low end" home console and I think it does its job very well.

All very true.

The question has to be asked though, how long do Nintendo plan on supporting the Wii for?

A 10 year life cycle like what Sony constanly tell us, and what MS will like to emulate from PS2 days?

It's all nice and well going in as an entry level console, but neglecting basic market shifts is a risky path. Nintendo could have had less powerful hardware to reduce costs, but still have supported HD.

MS have two of their three 360 models under Wii RRP, only 2~3 years into this console race.

It won't be too many years down the line either till the higher end 360 and eventually the PS3 drop in price to Wii territory. At this stage the Wii has no advantage saying it's a "level entry console" at a "level entry price", unless they're selling it for like ?50.

But alas, this is just the first time we've ever really seen any company underpower their console so much in comparison to their competitors, so we'll really have to sit this one on the sidelines and see where this ends up.

We've seen hardware that's powerful on day 1, chug it out for 8-10 years, will we see hardware that's underpowered chug it out that long?

On the flip side, we've not really seen a phenomenon like "OMG Wii/MotionSensing/Wii Fit!!!111" hit us before, will that carry from day 1 to year 10, or will it burn out eventually?

But does it really all matter? The Wii is already a success, does it really need to finish in position 1? Guess not really.

Most of what I've said is really just a wee poke at Nintendo, from me hoping for a better balance in the future. I don't mind level entry options/new control schemes, but as a hardcore gamer I ask Nintendo not to cut us out too much. Basic support for obvious market demands would always be nice:yes:: (In this case HD).

It won't be too many years down the line either till the higher end 360 and eventually the PS3 drop in price to Wii territory. At this stage the Wii has no advantage saying it's a "level entry console" at a "level entry price"' date=' unless they're selling it for like ?50.[/QUTE']

To be honest, I think the Wii current could probably sell for about ?80 and make a profit, but the thing is, sales aren't slowing down any time soon so why lower the price? Once sales start slowing down to the area that the PS3/360 currently is, then they'll probably do a dramatic price drop.

It won't be too many years down the line either till the higher end 360 and eventually the PS3 drop in price to Wii territory. At this stage the Wii has no advantage saying it's a "level entry console" at a "level entry price", unless they're selling it for like ?50.

To be honest, I think the Wii current could probably sell for about ?80 and make a profit, but the thing is, sales aren't slowing down any time soon so why lower the price? Once sales start slowing down to the area that the PS3/360 currently is, then they'll probably do a dramatic price drop.

As I said in another thread or even in this one, of course cutting prices right now would be stupid.

Business practice dictates if you're outselling competition at a higher RRP, why the hell would you cut:p:p

All I'm doing is having an ironic poke at claims surrounding the Wii cutting powerful hardware out/DVD playback out to save costs, yet they get undercut on their RRPs by more powerful hardware WITH support for many of those thing:p:p

I just find that funny, I'm not really seriously stating Nintendo HAVE to drop, because thanks to the casuals and mums out there, they certainly don't need t;);)

@DARKFiB3R - It actually all went ###### up with the N64, commercially speaking. The N64 was an amazing console, and hosts some of the greatest games of all time (Zelda: OoT, Goldeneye). The Gamecube, while a commercial failure, gave Nintendo a lot of money (which they needed) and still had it's fair share of gems (RE4, Twilight Princess, SSBM)

Yeah, I was speaking from a gamers point of view. Personally, I think Super Smash Brothers is pants. And Twilight Princess is in the Wii not the Game Cube. *makes note to read things properly*

A commercial failure, and gave them a lot of money?

Edited by DARKFiB3R
Oh yeah, I definitely see the irony there :p Hopefully the mass market will see this and think, although probably not (they probably don't even think about it).

I guess what it proves is ?179-?200 is a very affordable price for the mass market in terms of consoles.

Therefore even with the 360 almost ?100 cheaper than that, people will buy what is hyped/what buzz is surrounding/what they want, more than something potentially offering "better" value, due to both options being in an affordable categoryBy better value I mean it in the case of what you get with your money hardware/feature wise. Paying ?99 for a 360 will be a lot more in-line with what it costs MS to manufacture it, than paying ?180 for a Wii..

In saying that, 360 price drops are only recent, therefore sales in the run up to Christmas/at Christmas should be interesting to read this year!

Maybe it's just a case that Nintendo have created a sort of hybrid device. Not really just a games console (although it only really plays games), but a console/"gadget" (don't want to say toy to annoy pe:ple :p), that has penetrated the market in a way not to present itself as a gaming console that would turn off previous ignorant people.

People like your parents who'd probably look at a 360/PS3 and say "Games consoles are for kids". Where as with the Wii being recognized as this "misc device", they're purchasing it without that bias.

My mum for example heard of Wii Fit, then thought the Wii sounded like a potentially "fun/good" investment. She'd never hear about KZ2/GoW2/LBP and think, "Ohhh gotta get a PS3/360&q:pt; :p

Edited by Audioboxer
All very true.

The question has to be asked though, how long do Nintendo plan on supporting the Wii for?

A 10 year life cycle like what Sony constanly tell us, and what MS will like to emulate from PS2 days?

It's all nice and well going in as an entry level console, but neglecting basic market shifts is a risky path. Nintendo could have had less powerful hardware to reduce costs, but still have supported HD.

MS have two of their three 360 models under Wii RRP, only 2~3 years into this console race.

It won't be too many years down the line either till the higher end 360 and eventually the PS3 drop in price to Wii territory. At this stage the Wii has no advantage saying it's a "level entry console" at a "level entry price", unless they're selling it for like ?50.

But alas, this is just the first time we've ever really seen any company underpower their console so much in comparison to their competitors, so we'll really have to sit this one on the sidelines and see where this ends up.

We've seen hardware that's powerful on day 1, chug it out for 8-10 years, will we see hardware that's underpowered chug it out that long?

On the flip side, we've not really seen a phenomenon like "OMG Wii/MotionSensing/Wii Fit!!!111" hit us before, will that carry from day 1 to year 10, or will it burn out eventually?

I don't think it will last as long as the other two, it wasn't designed with such a long span in mind. PS2 was cutting-edge when it came out, hence the current 8 year life span.

Like you said, this is still uncharted territory, there's really no way to tell how long the Wii will sell at this price, or even at below the 100? mark.

Regardless of what happens, as long as they keep pumping Mario and Zelda, I'm go:) :)

I can't wait for the day when I play a Zelda game that looks as good as say... Gears 2. And I don't want to have to swing my bloody arms around, thank you very much.

You make me cry at night, Nintendo :'(

Not frowned upon, I'm just giving some advice.

Buying a high end 720p 32" set is money better spent than going after 1080p support at that size.

36" would start making more sense for 1080p, although the general "rule of thumb" people kick about is 1080p for 40"+.

The store that I work in doesn't even offer any 1080p TVs at anything less than 40" (actually 42" I believe is our smallest 1080p set). Yes, higer resolutions on a smaller computer monitor make sense when you are sitting 2 feet away, but when you are sitting 8 feet or more from a 32" set, you are NOT going to readily see the difference between 720p and 1080p.

Bravo, you just regurgitated some numbers. You conveniently avoided the reality of the 2 systems, which was there GC games that looked far better than anything that ever came out on the Xbox. And they played better, too.

Yup... My 'cube is sitting in its place of honor on top of the stereo cabinet... The Xbox is at the bottom of the rack with 1/2 an inch of dust on it. :)

The store that I work in doesn't even offer any 1080p TVs at anything less than 40" (actually 42" I believe is our smallest 1080p set). Yes, higer resolutions on a smaller computer monitor make sense when you are sitting 2 feet away, but when you are sitting 8 feet or more from a 32" set, you are NOT going to readily see the difference between 720p and 1080p.

Not groundbreaking, but it still makes a bit of difference, considering you're not too far.

And now you can find 32" 1080P Samsung LCD's for under 700?, much more affordable than 720p sets just a year ago.

Who said that? :laugh:

This guy...

The impression I get is that "Not HD" was just an excuse to disparage Nintendo for being "Not Microsoft" and "Not Sony." That Gears of War 3, Halo 4, Uncharted 2 and Metal Gear Solid 5 could all come out on the next Wii in full 1080p/60 with the most advanced online play imaginable and people would just say "LOL, waggle! Waggle waggle waggle LOL LOL!"
I can't wait for the day when I play a Zelda game that looks as good as say... Gears 2. And I don't want to have to swing my bloody arms around, thank you very much.

You make me cry at night, Nintendo :'(

Couldn't have said it any better. Flailing my arms around when I really didn't need to completely diminished the gameplay experience.

Twilight Princess is the only Zelda game I played that I did not finish.

Couldn't have said it any better. Flailing my arms around when I really didn't need to completely diminished the gameplay experience.

Twilight Princess is the only Zelda game I played that I did not finish.

Well, all of the unnecessary flailing probably wore you out. I managed to finish the game without throwing my back out. What did you do wrong?

Couldn't have said it any better. Flailing my arms around when I really didn't need to completely diminished the gameplay experience.

Twilight Princess is the only Zelda game I played that I did not finish.

Perhaps you exerted yourself a little too vigorously. I found the game thoroughly enjoyable, however I didn't get a chance to play much of it.

Lol, I did nothing wrong or unnecessary. I just didn't see how jilting your arm in order to swing your sword is even necessary in the first place. Not to mention it registered half a second after you jilted. Giving us the option to play with the GC controller would've sufficed...

Nintendo are going to keep everything the same but just change the CPU to a slighly faster one , say 1Ghz and just overclock the GPU to get games running at 720p (I wouldn't be surpised if games didn't run natively at 720p in Wii HD and just upscale from say 576p, Nintendo lovers wouldn't notice/care)

So everything will remain the same apart from slightly updated CPU and GPU but same controls and who knows with might get DVD playback.

Yea Nintendo i applaud your creativity i really do /sarcasm

Wii HD = Wii (What it should of been in the first place)

Nintendo are going to keep everything the same but just change the CPU to a slighly faster one , say 1Ghz and just overclock the GPU to get games running at 720p (I wouldn't be surpised if games didn't run natively at 720p in Wii HD and just upscale from say 576p, Nintendo lovers wouldn't notice/care)

So everything will remain the same apart from slightly updated CPU and GPU but same controls and who knows with might get DVD playback.

Yea Nintendo i applaud your creativity i really do /sarcasm

Wii HD = Wii (What it should of been in the first place)

Do you honestly believe the Wii HD (assumably with 3.0Ghz dual cores or whatever) would have survived in the market? Nintendo did that dance last generation and got rinsed because of it. Instead of playing the power game (which was all about who had the bigger epenis back in the console launch and leading up to it) they chose the route they're on currently. And it worked. They're financially better off then Microsoft and Sony's better game division, currently selling more hardware then anyone else.

What they're going to do next generation is anyone's guess. There's multiple theories (go with the same tactic of slightly upgrading hardware) or using the R&D to go big on hardware and be just as good as the PS4/XB3, or do something compeletely alternative again. Who knows.

Lol, I did nothing wrong or unnecessary. I just didn't see how jilting your arm in order to swing your sword is even necessary in the first place. Not to mention it registered half a second after you jilted. Giving us the option to play with the GC controller would've sufficed...

There was that option.

51cUBvo01tL.jpg

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • SKG Hand Massager with Heat OS500 hands on by Steven Parker I was offered the chance to test out the SKG Hand Massager with Heat OS500, and full disclosure, they let me keep it regardless of my findings. Anyway, I jumped at the chance due to my long hours sitting at my desk, mousing around. Apologies for the knife cut across the top of the box; that was my doing, being a bit too heavy-handed with opening up the outer packaging. First up, what's in the box: SKG Hand Massager with Heat OS500 1x Type-C charging cable User Manual 1-Year Warranty (card) In short, everything you need to get started. According to the official Amazon listing, here are the key features: Full-Hand Air Compression: OS500 wraps your fingers, palm, and wrist with multi-chamber air compression for a complete hand relaxation experience. The extended massage chamber helps cover more of the hand and wrist area than standard palm-only hand massagers Palm Kneading with 6 Modes & 6 Intensities: Built-in palm kneading rollers add a hands-on massage feel, while 6 preset modes and 6 pressure levels let you choose the comfort level that fits your day—from gentle relaxation to a firmer full-hand massage 3 Heat Levels with Cooling Fan: Choose from 104°F, 113°F or 122°F warmth to suit different seasons and comfort preferences. The built-in cooling fan helps reduce stuffiness during heated sessions, keeping your hand feeling fresh and comfortable Easy Visual Display & Smart Timer: The digital image display clearly shows massage area, mode, intensity, heat level, and remaining time at a glance. Select 10, 15, or 20-minute sessions for quick office breaks, evening relaxation, or everyday hand care Rechargeable, Cordless & Comfortable: A 3000mAh battery supports over 90 minutes of full-function use on a full charge, with convenient USB-C charging. The soft inner lining, smooth ABS/PU finish, and premium black-gold design make OS500 ideal for home, office, or gifting With all that out of the way, here are my own findings. I gave it a try on both left and right hands, and as you can maybe see from the above YouTube Short, (sorry for the shaky video), my whole hand fits in, but my wrist barely enters the Hand Massager. I was able to push through a bit more with my fingertips extending out the other end to get a bit of massaging on the start of my wrist. Usage For some reason, there is a strap that is very difficult to fasten to my wrist with one hand. I am not sure what function it has, and it isn't mentioned in the user manual. The only thing I could find was in the product images that claimed "wrist precision". Unlike the Bob and Brad Hand Massager, this device does not massage the wrist anyway, even though a "wrist mode" is mentioned, which must be for smaller hands than I have, as it is mainly intended for the hand and fingers. In addition, for its steeper price, there are no disposable gloves provided in the box, which is a bit of an issue considering the internal cover (which appears to be elasticated nylon) cannot be removed for washing; so you are left with only one choice: always thoroughly wash your hands before using it. I can imagine this thing getting a bit grimy after a period of use, and that is a bit of a shame. With that said, the buttons on the device, from left to right, do the following: Heat button: 3-level heat control at 104°F, 113°F, or 122°F Mode button: Auto mode Circular mode Soothing mode Relax mode Palm and fingers mode Palm and wrist mode Intensity button: from (First-time users) 15Ka, 25Ka, 35Ka, 45Ka, 55Ka, 60Ka (Intensive relief) Knead button: on or off (6 pressure levels) Power button: Long-press to turn on or off Cooling button: turn on or off the cooling fan Also, in the product imagery, it states there are 36 "custom modes," but nowhere is it listed what these modes are. I can only imagine that they mean a combination of all of the above settings in different intensity levels. The device itself seems to rely on a single "kneading" mechanism located at the palm area of the hand, which spins when in use, and the other massage features are mainly utilized through the air sacs, increasing and decreasing at various levels on the hand and fingers. I am not sure it offered too much relief for someone who is typing and operating a mouse for hours at a time; further testing may be required. It does feel nice, though. Finally, you may be wondering how this fits into the scope of a tech website? Well, let me tell you something: sometimes I sit for up to 15 hours working on Neowin, and although I take breaks in between, it takes a toll on my body. I think in the immediate absence of a partner to apply relief, a good massager like this Hand Massager can shed the strains of the day in just a couple of 15-minute bursts. On the official website, this has an MSRP of $99.99, but luckily for our readers, it is selling at $10 off for just $89.99 right now on Amazon. SKG Hand Massager with Heat OS500 for $89.99 (with $10 off coupon), $99.99 MSRP For me, this gets a thumbs hands(?) down. However, it could be improved by making it so that the protective covering could be removed and thrown into the washing machine, or get yourself some disposable gloves to use with it. As an Amazon Associate, we earn from qualifying purchases.
    • Thanks for the info, but I'm still not sure if I need this....
    • We check out the SKG PS700 Neck Massager by Steven Parker I was offered the chance to test out the SKG PS700 Neck Massager, and full disclosure, they let me keep it regardless of my findings. Anyway, I jumped at the chance due to my long hours sitting at my desk; I figured it could offer some neck pain relief. What's in the box: SKG PS700-2 Neck Massager Rechargeable Battery (inside massager) Type-C USB cable User Manual Quick Start guide 1-Year Warranty In short, everything you need to get started. According to the official listing, here are the key features: Biomimetic Kneading & High Torque Motor: Designed with innovative biomimetic kneading heads that perfectly simulate the touch of human hands. Powered by a high-torque motor, this massager delivers powerful and precise deep tissue relief to effectively target stiff neck muscles and release built-up tension Soothing Heat & Integrated Sound Relaxation: Experience the ultimate Relaxationation with our dual-action approach. The soothing heat function gently warms your neck, while the built-in sound Relaxation provides calming audio tracks, helping you achieve a state of mindfulness and mental tranquility during your physical massage Cordless Convenience & Travel-Ready & Father's Day Gifts: Crafted for maximum portability and ease of use. Its lightweight, cordless design allows you to enjoy a premium massage anywhere without the hassle of tangled wires-whether you're taking a quick break at your desk or winding down at home Versatile Relief for Home & Office: An essential wellness companion for office workers, gamers, frequent travelers, or anyone looking to integrate mindfulness into their daily routine. It seamlessly fits into your lifestyle, providing instant neck relief whenever and wherever you need it Safe & Premium Materials: Manufactured with high-quality, skin-friendly materials to ensure a safe and comfortable experience without irritation. SKG backs this device with dedicated customer service, making it a thoughtful tech-health gift for family and friends App & Bluetooth Music Control: Connect via Bluetooth to control your massage settings through the dedicated app and enjoy your favorite music during your massage session for a fully customizable and immersive relaxation experience Red Light Warmth Technology: Features advanced red light warmth technology that penetrates deep into neck muscles to enhance blood circulation and provide soothing comfort while relieving muscle tension and stiffness Design With all that out of the way, here are my own findings. SKG does not say what materials are used to make the neck massager. However, on the product website, it mentions "soft-touch silicone" with what looks like PU leather cushioning, with the rest being mostly made up of plastics. On the inside of the massager, there are two "biomimetic kneading heads" that are motorized for the different styles of massage, which are not actually listed at all in the paper user manual, but the standard included modes are: De-stress mode, Mediation mode, Relax mode, Shiatsu mode. The massager looks quite premium and is actually very comfortable to wear. This massager is small and light enough to go anywhere, as it doesn't get in the way of anything, so I was able to use it in the chair while writing this review. Unlike the back massager, SKG does not warn in the user guide not to use it for more than 30 minutes a day (or two 15-minute sessions). However, there is a long laundry list of important safeguards to consider before and during the use of the device, and it is warned that the neck massager is not waterproof. It also includes a 1,400mAh battery with a rated power of 14W and input of 5V, which is the standard for up to USB 3.0 power (although the Amperage is not mentioned at all). SKG does not say how long it takes to charge, but a quick calculation at 2A (if that is what it is) would mean it would take roughly 1.5 hrs to charge from empty. In any case, the light around the button changes from orange to green on a full charge. In addition, it is not possible to use the device while it is charging. On the right of the neck massager is the On/Off and modes button, which also acts as a joystick. You can operate all the modes directly from the power button, as well as the app, which I'll get into a bit later: Push up: Short press to adjust Heat levels On/Off button: long press Mode Switching: Short press (while in operation) ➕ Push left: increase Music volume ➖ push right: decrease Music volume Push down: Short-press to turn Music on or off The massager defaults to De-stress mode, and it is not stated anywhere if the neck massager has overheat protection. This time around, regarding heat, the only detail I could find is that it has "triple action soothing heat." The temperature stages are not listed anywhere in the paper manual, Amazon listing, or official website. The heat levels can be adjusted through the app or directly on the device using the joystick button. Usage There's also the SKG Health app, which makes using the massager far easier than feeling around for the button on the side of your neck. If the app is stopped, you are required to log in with a verification code over email, which I am not too pleased with, as this means it will only work that way for however long SKG decides to support it through said app. However, I was not able to get the app to connect to the OS500, which I have reported back to my contact. Bluetooth appeared to be working on the neck massager as it became available to pair with my phone, but the SKG app failed to discover it. Before I forget, there's also a switch next to the USB charging port to deactivate and activate the Voice Prompt, which, when enabled, audibly tells the user when switching intensities, modes, or connecting to the app and informs when the massages start and are completed. That said, on to my likes and dislikes, which are listed below. What I didn't like Unable to connect the Neck Massager to the app Use through the mobile app relies on continued support from SKG What I liked Can be used without the app Cordless use Light and comfortable to wear Heat is also quite comfortable Where to buy: According to the official website, this has an MSRP of $249.99, but is currently $50 (on Amazon). To sweeten the deal a bit more, there's also an in-page coupon that knocks a further $20 off the price. SKG PS700-2 Neck Massager for $179.99 on Amazon (was $199.99) Apply the in-page $20 off coupon for the final price of $179.99 Just like the back massager, this gets a confused thumbs up (due to the cost). However, I cannot rate it through app usage as it failed to connect. As an Amazon Associate, we earn from qualifying purchases.
    • This Samsung T7 external SSD deal lasts less than a day by Sayan Sen Recently we had covered some nice deals of internal NVMe SSDs which include the 4TB TeamGroup G50 for only $400, the WD_BLACK SN7100 2TB for just $243, as well as the Samsung 990 PRO 1TB for $370. If however you require an external SSD for portability and quick data transfers and have a budget of less than $200 the Samsung T7 1TB model is currently on a limited time deal at just $190, it's lowest price in nearly three months. The deal ends today so you better hurry if you need one (purchase link below). The T7 weighs in at just 72 grams meaning it should be fairly easy to carry around helping in the portability department. Via its USB 3.2 Gen 2 interface the T7 promises sequential read speeds of up to 1050 MB/s and writes of 1000 MB/s. It is also fairly robust with a drop protection of up to 2 meters, though bear in mind that this is not waterproof. For that you will have to choose the rugged T7 Shield. The technical specifications of the Samsung T7 1TB are given in the table below: Specification Value Model Code (1TB) MU-PC1T0T / MU-PC1T0H Interface USB 3.2 Gen 2 (10 Gbps) Dimensions (W × H × D) 85 × 57 × 8 mm Weight 72 g Sequential Read Speed Up to 1,050 MB/s Sequential Write Speed Up to 1,000 MB/s Drop Resistance Up to 2 m (6.6 ft) Encryption AES 256-bit hardware encryption Operating Temperature 0°C to 60°C Non-Operating Temperature -40°C to 85°C Humidity 5% to 95% (non-condensing) Shock Resistance 1,500 G, duration 0.5 ms, 3-axis (non-operating) Vibration Resistance 20–2,000 Hz, 20 G (non-operating) Get it at the link below: Samsung T7 Portable SSD, 1TB External Solid State Drive, MU-PC1T0T/AM, Gray: $189.98 (Sold and Shipped by Amazon US) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • I just wish they would put more love into Virtual Desktops. There is just so much more they could do.
  • Recent Achievements

    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      184
    3. 3
      PsYcHoKiLLa
      85
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!