[Official] Halo 3: ODST


Recommended Posts

For those of you who pre-ordered from GAME - their official twitter feed mentioned this last night (regarding someone's question about the early processing):

The Man Who Knows says, 'We'll authorise the payment tonight and actually take the funds on Monday'

So I guess they'll be sending them out on Monday seeing as they take funds when they dispatch the goods :( Unless any of you guys know different...

Yes.

It's where the whole story started even before the first Halo game. Assuming it's the Planet Reach and not something else :p If you want to know more then time to buy/borrow the books!

No no no no no, I wasn't talking about the story, I could care less about the story, I meant the actual GAME. People are obsessing over the Beta, the beta isn't going to tell you much about the story (as it's likely an MP beta), so I was asking if we actually knew anything about it worth getting excited for.

For those of you who pre-ordered from GAME - their official twitter feed mentioned this last night (regarding someone's question about the early processing):

So I guess they'll be sending them out on Monday seeing as they take funds when they dispatch the goods :( Unless any of you guys know different...

Oh come on Game, hurry up, mine still says Pending! With the strikes looming and post problems, they really should post them today or tomorrow to make sure they get here by Tuesday!

Well. Completed it.

My. What a monumentally underwhelming experience. No cliffhanger, no plot twists, no massive end boss fight. Nope, just a couple of bad guys and it's over.

The game began to redeem it's self towards the end too when it dumped the free roam and stealth. Now by free I mean you are able to wander about down some pre selected streets but most of the time you are trapped to large open squares connected by pre determined open doors. The stealth aspect consisted of you getting the drop on one enemy before it barked like an irate Yorkshire Terrier alerting EVERYONE within the square turning it back in to Halo 3.

Most definitely not worth ?30.

edit: Kick geddoff my sig:pp;))

Well. Completed it.

My. What a monumentally underwhelming experience. No cliffhanger, no plot twists, no massive end boss fight. Nope, just a couple of bad guys and it's over.

The game began to redeem it's self towards the end too when it dumped the free roam and stealth. Now by free I mean you are able to wander about down some pre selected streets but most of the time you are trapped to large open squares connected by pre determined open doors. The stealth aspect consisted of you getting the drop on one enemy before it barked like an irate Yorkshire Terrier alerting EVERYONE within the square turning it back in to Halo 3.

Most definitely not worth ?30.

edit: Kick geddoff my sig:pp;))

Hugs:((

Cheers for letting me know it's not worth the money:))

spookie is right, the game is terrible. It's not ANYONE's money if you already have all the halo map packs.

Me and a buddy played through it and the only reason we finished it is because we forced ourselves too. Seriously, don't get this game. This one is just over hyped and the ps3 fanboys are going to have a field day slamming it.

If any review site gives this more then an 8, they review was bought.

I really could careless about the Single Player to be honest. What I'm in for is for Firefight, the Halo Reach beta, and being able to play the Halo 3 Multiplayer with my girlfriend when she is at home and what not. Remember everyone, everyone has their own opinions and you cannot let "bad reviews" sway you away. People did the same with Halo 3 and Gears of War 2.

The stealth aspect consisted of you getting the drop on one enemy before it barked like an irate Yorkshire Terrier alerting EVERYONE within the square turning it back in to Halo 3.

I have a hard time believing that since there are several pieces of gameplay footage showing you take down enemies without a Halo 3 firefight erupting. So either those were pre-fabricated or you just played it like Halo 3.

No no no no no, I wasn't talking about the story, I could care less about the story, I meant the actual GAME. People are obsessing over the Beta, the beta isn't going to tell you much about the story (as it's likely an MP beta), so I was asking if we actually knew anything about it worth getting excited for.

So what are you looking for here? You don't care about the story but want to know more about it....? :p

On another note...

IMG_0004.jpg

All the way from Forbidden Planet in NYC :D :heart:

About the Reach beta i saw a interview with the main community guy from Bungie yesterday (will try to find the link) he said that on the first disk there is a Extras menu, in there (while grayed out at first) will be behind the scenes videos, small little story videos, and other such that Bungie decides to fill it with, and once the Halo: Reach beta is available it will appear there and upon selection will begin the beta download.

I will wait till this weekend to see how the reviews play out, if it REALLY is as horrible as you say then i will cancel my preorder. If not then i'm going to buy it, if anything, for the Halo 3 multiplayer (my disk is all cracked and it has a 35% chance of being read by the xbox each time i close the tray.

Edit: Heres the interview and source

WP: Is there anything about the game that we haven't talked about that you wanted to add?

BJ: I should just mention that one of the little awesome bonuses that we've included for fans is access to the Halo Reach multiplayer beta. This is, as we said, the next big game from Bungie. It's a prequel to the Halo trilogy. That game's going to come out next fall, but very similar to what we did for Halo 3, we are going to have a multiplayer beta on Xbox Live sometime next year, and the only way you'll be able to be a part of that is directly through ODST game disc, so we want to make sure that all our fans hold onto that disc so they can be there with us next year.

WP: Is that going to work the same way that the Halo 3 beta did with Crackdown?

BJ: Yeah, more or less. There's actually a menu item on ODST called "Extras" that right now will be grayed out, but when the game comes out on day one, we're actually going to be using that channel to deliver content to fans, things like the vidocs that we typically produce, behind-the-scenes materials, bonus materials, we might do some commentary and flythroughs, but our plan is to use that as a gateway to deliver content right to our fans through the ODST disc. Eventually, when the beta is turned on, you'll go to the Extras menu, you'll select it, and from there, it'll download and install to your console.

Source

Edited by Ruran

this'll likely be my last game before shipping out to a new job, so am looking forward to it. may even go to one of those midnight launch affairs the Gamestop people keep talking about. while not a huge Halo lover, this feels like it's going to be good. Halo 3 was a pleasant surprise for me, being my first foray into the series.

this'll likely be my last game before shipping out to a new job, so am looking forward to it. may even go to one of those midnight launch affairs the Gamestop people keep talking about. while not a huge Halo lover, this feels like it's going to be good. Halo 3 was a pleasant surprise for me, being my first foray into the series.

If Halo 3 was your first game in the series, I strongly recommend Halo 1. It still ranks high above the two sequels.

So what are you looking for here? You don't care about the story but want to know more about it....? :p

I want to know more about the GAME, what it involves. Do we even know if it's an FPS or not? What DO we know about it, other than the story behind it?

i know it's best to play the entire series and get the whole story and stuff, but i can't bring myself to play those older games right now...MS needs to bring them out on the XBL with achievements. I did play the first Halo online on a friend's Xbox when it came out...back then i was a PC snob and laughed at him "hahahahha you and your Celeron console!". Ok back to my Foster's Premium Ale.

i know it's best to play the entire series and get the whole story and stuff, but i can't bring myself to play those older games right now...MS needs to bring them out on the XBL with achievements. I did play the first Halo online on a friend's Xbox when it came out...back then i was a PC snob and laughed at him "hahahahha you and your Celeron console!". Ok back to my Foster's Premium Ale.

Halo 1 didn't have XBL, so you couldn't have played it online.

I want to know more about the GAME, what it involves. Do we even know if it's an FPS or not? What DO we know about it, other than the story behind it?

It is FPS.

It is a prequel to Halo1.

It apparently has Spartans from a squad - not known to exist before the announcement teaser. This is speculation based on the Spartan number (I think 2xx) in the voiceover.

The book Fall of Reach starts with training of 150 Spartans - only half make it through the augmenting procedure. Their leader is Master Chief Petty Officer - Spartan 117 (real name John).

That's the background. That's all everyone(out of bungie anyway) knows about it for sure.

Halo 1 didn't have XBL, so you couldn't have played it online.

XLink kai or XBConnect ;)

Edited by dhan
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • JBL BAR 800 5.1.2 Dolby Atmos soundbar is an amazing deal today by Sayan Sen This Amazon Prime Day 2026 sales so far we have had a couple of nice deals related to sound and audio. First we have the Sennheiser HD 600 at its lowest ever price of just $225. Next we also have the Beats Studio Pro at its lowest price ever at just $150. However perhaps you prefer your gear to sound great on a larger scale, like throughout the room. In that case an all-in-one soundbar system can help and currently JBL's BAR 800 is a great deal for sure as it's up for grabs at just $600 (purchase link under the specs table down below). One thing that should be appreciated a lot about these JBL soundbars is their spec sheet and the frequency response data it provides. The firm is honest about it as JBL confirms the subwoofer is able to go down to 35 Hz at -6dB or F6. This means it should be covering 40Hz and up very well, where most of the bass lies. You miss out on a lot of sub-bass but that is to be expected given the price point and the subwoofer driver size. Speaking of which, it is a 10-inch driver and promises a max output power of 300 watts at 1% THD (total harmonic distortion). JBL also claims the system will provide you with a "True Dolby Atmos" experience. The surround speakers are wireless and battery-powered which means setting them up should be really convenient. The technical specs of the JBL BAR 800 are given in the table below: Specification Value Channel Configuration 5.1.2-channel soundbar system Dolby Atmos Yes, with 2 up-firing drivers Total System Power Output 720 W Soundbar Power Output 340 W Surround Speaker Power Output 2 × 40 W Subwoofer Power Output 300 W Soundbar Drivers 3 × 46×90 mm racetrack drivers, 3 × 20 mm tweeters, 2 × 70 mm up-firing full-range drivers Surround Speaker Drivers 1 × 46×90 mm racetrack driver (each speaker) Subwoofer Driver 10-inch (260 mm) wireless subwoofer Frequency Response 35 Hz – 20 kHz (-6 dB) Audio Inputs Optical, Bluetooth, Chromecast built-in, AirPlay, Alexa Multi-Room Music (MRM), USB* HDMI Inputs 1 HDMI video input HDMI Output 1 HDMI eARC output HDCP Version 2.3 HDR Pass-Through HDR10, Dolby Vision Bluetooth Version 5.0 Wi-Fi Version 6, 6E Streaming Services Chromecast built-in, Apple AirPlay, Alexa MRM Get it at the link below: JBL Bar 800-5.1.2-Channel Dolby Atmos soundbar with Detachable Surround Speakers (Black): $599.85 (Sold and Shipped by Amazon US with Prime) Prime subscription can be cancelled within three business days. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!