Brothers in arms hells highway sucks!


Recommended Posts

Oh guys, i posted this in the general games bit cause its out for ps3/x360 and pc

I dont get it? it looks terrible, lacks any "next gen" game dynamics, the animation is terrible, the textures are rubbish, the grass looks fake.

the voice acting doesnt match with the lips, and not to mention its crap gameplay.

when did this game become so bad after looking so good quite recently?

Link to comment
https://www.neowin.net/forum/topic/681382-brothers-in-arms-hells-highway-sucks/
Share on other sites

So they just decided to ruin the game completely in those 2 years :laugh: ?

Yeah even if it did come out in 2006 it would still be a bad game!

you would think that when working on a game for 3-4 years would produce a great end product.

But no, obviously UBI decided to spend all their money on taking their employees to social paintballing events and forgot about making a good game.

Posted this in the PC section.

Check this out http://www.gamershell.com/news_32449.html ( Watch the stream in case you don't want to download ).

Back then the game looked great, everything had a very authentic feel and the game looked great. Today the game still 'looks' like that but everything is so scaled back! Special effects look like crap, towns consist of a broken house, a shed and 2 ft of fence. Every cutscene has horrible animations and as you said the lipsyncing is off. Doesn't feel like the built the game to look good and have great performance, feels more like they built the game to really good and just cut away things to get the performance on par.

Some of you will not like this but it's due to PS3 :huh:

?In previous ?Brothers in Arms,? we had farmed out the PlayStation versions to other developers who were PlayStation experts,? he stated. ?So we had to build up all that expertise in-house to understand that platform."

Creating a title for three platforms also appeared to take its toll, Cooke continued. "There?s just major hardware differences; you don?t know if your Xbox guy has a hard drive but your PlayStation guy does, and you?ve got 8 cores on this machine and 4 and a half on this machine and some PC users have?who knows how many??

MTV Multiplayer

Some of you will not like this but it's due to PS3 :huh:

Sounds like a blame game of bad management. If development is really being set back that much due to PS3, it's going to be far more cost effective to drop the PS3 version, or to finish it after the PC and 360 version is complete.

Some of you will not like this but it's due to PS3 :huh:

I don't see a single thing there pointing to the PS3 being a problem.

If they couldn't handle working on a Playstation system they shouldn't have tried. They should have outsourced like they've done before rather than bring the quality down for everybody. It's nothing to do with the PS3, it's everything to do with poor management and poor development choices.

well thats what you get when you don't follow the other games and buy this one you'll be disappointed. no it's not perfect but it's a massive improvement on the others. this games not supposed to be a next gen benchmarking game it supposed to continue telling the story of baker i'd say it doesn't suck but what were you expecting you should have looked at preview movies first and screen shots.

I enjoyed it and found it good and fine to follow the story with besides minor graphics glitch i ran into. I'm looking forward to the next game too.

btw it's made on unreal 3 engine so for anyone else expecting this to be some far cry 2 / crysis game it isn't and never will be a hardware pushing game it's always been an unreal engine game focused on the story and gameplay more then the graphics.

I loved it and will play through it again! Its not a straight shooter like COD or MOH and is not to be played in a run and gun style. Its probably got more in common with the likes of R6V. I'm disappointed there is no single player skirmish mode though. I doubt the PS3 was the problem, as we all know full well it handles UE3 superbly. Just a case of bad development, and delay after delay meaning it looked "dated" on release. I really enjoyed the squad controls and the game comes into its own when you play it on Authentic.

I'm currently renting this game. Never played the old BIA.

Honestly I hated this game when I first got it. The controls really ****ed me off (ex left trigger is for squad commands and clicking the right stick is to aim). But the game really grew on me, and I say I'm into it.

My biggest complaint is that you can't command your squads using the tactical map and only can command your squad using the first person view. If this was a truly tactical game, I would think you can command your squad using the map, right? that would make it a great combination of RTS and FPS.

But they did a pretty good job in the tactical aspect. There were many times I had to replay a mission because my squad placement was just wrong.

I do agree that the place-and-flank gameplay does get old. And there were many solo missions, which I would think they wouldn't pay attention to so much if they market this game as a tactical shooter.

Also, I don't mind the graphics so much. It doesn't take away from the game IMHO.

I downloaded the demo expecting a crap game from what was said here, but it really wasn't all that bad. Pretty well polished, interesting mechanics, and a good game if you're into the style of FPS it is. It's personally not for me -- I don't care for that type of FPS and I hate the WW2 setting, but it wasn't bad.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • It wouldn't be hard for me to turn off my TV, if I had one. For one thing, I never scroll Instagram. The only reason I have an account is because Meta created one when it merged the account systems for its various services.
    • OpenAI's new GPT-5.5-Cyber tops Claude Mythos 5 in vulnerability benchmark by Pradeep Viswanathan OpenAI today announced a major expansion of Daybreak, a cybersecurity initiative designed to help defenders find, validate, and fix software vulnerabilities earlier in the development process. The availability of powerful AI models has definitely changed the cybersecurity landscape by making vulnerability discovery much faster. However, the bigger bottleneck for the industry is now patching those vulnerabilities. Impacted software teams need to validate the discovered issues, understand their impact, develop fixes, test them, and deploy patches. Back in March, OpenAI launched a preview of Codex Security, which uses agentic reasoning with automated validation to discover high-impact issues and actionable fixes specific to the codebase. Since then, it has scanned more than 30 million commits across over 30,000 codebases; more than 70,000 findings were marked as fixed by human reviewers, while over 500,000 findings were automatically determined to be fixed. Now, OpenAI is releasing an updated Codex Security plugin that can run deep scans, review recent code changes, generate security reports, trace attack paths, validate findings, and create codebase-specific patches for human review. It can also triage findings from existing scanners, advisories, bug bounty reports, and ticketing systems. OpenAI says the plugin can export results to vulnerability management systems and integrate with workflows using SARIF files, CodeQL queries, the Codex CLI, and the Codex app. Back in May, OpenAI announced the preview of GPT-5.5-Cyber, a new model built on top of the recently released GPT-5.5, designed for specialized cybersecurity work. Today, OpenAI launched the full version of GPT-5.5-Cyber through a limited release for verified defenders. On CyberGym, GPT-5.5-Cyber scored 85.6%, compared with 81.8% for GPT-5.5 and 83.8% for Claude Mythos 5. It also scored 39.5% on ExploitGym, compared with 25.95% for GPT-5.5, and 69.8% on SEC-bench Pro, compared with 63.1%. OpenAI also announced the new Daybreak Cyber Partner Program, which will allow security vendors and service providers to use GPT-5.5 with Trusted Access for Cyber in their products and services. Accenture, Akamai, Cisco, Cloudflare, CrowdStrike, IBM, Palo Alto Networks, Proofpoint, SentinelOne, Wiz, Zscaler, and others were listed as initial partners for this program. OpenAI is also launching Patch the Planet with Trail of Bits, HackerOne, Calif, researchers, and maintainers. More than 30 open-source projects have committed to participate, including cURL, Go, Python, Sigstore, and pyca/cryptography.
    • AMD confirms 26.6.2 FSR driver breaks on many Windows PCs by Sayan Sen Earlier today AMD released a major graphics driver update as it brings support for FSR 4.1 to Radeon RX 7000 series GPUs. The new update, version 26.6.2, also brings support for Assassin's Creed Black Flag Resynced and more. And while the driver technically supports Windows 10 version 21H2 and newer, the tech giant has confirmed that there is a major issue with the new driver on non-Windows 11 PCs as it fails to launch properly on such systems. The error message says, "The version of AMD Software that you have launched is not compatible with your currently installed AMD graphics driver." Therefore on the surface it looks like a compatibility problem. AMD has also confirmed that the device manager will display the yellow bang or yellow exclamation sign alongside your GPU under the Display adapters dropdown. Here is what the Radeon team's official advisory recommends to affected users: "Users Running Windows 10 and AMD Software: Adrenalin Edition 26.6.2 May Encounter Yellow Bang in Device Manager Affecting AMD Radeon RX Series Graphics ... Our Engineers are currently investigating this issue and will provide a fix once it is available. Affected users may revert to AMD Software: Adrenalin Edition 26.6.1 as a temporary workaround." As such you should revert back to the previous 26.6.1 driver which was released earlier this month. In case you were looking to play Assassin's Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations you will probably have to wait a while if you want the driver to support those games officially. You can find the support article here on Microsoft's website.
    • https://uupdump.net/selectlang...7829-4524-978d-7b5fe79263e3
    • A McDonald's restaurant uses about 1.5 to 2 million gallons of water per year for operations like food preparation, cleaning, and restrooms. That is a lot less than the 2,083 gallons of water per megawatt hour mentioned above.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      208
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      88
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!