Brothers in arms hells highway sucks!


Recommended Posts

Oh guys, i posted this in the general games bit cause its out for ps3/x360 and pc

I dont get it? it looks terrible, lacks any "next gen" game dynamics, the animation is terrible, the textures are rubbish, the grass looks fake.

the voice acting doesnt match with the lips, and not to mention its crap gameplay.

when did this game become so bad after looking so good quite recently?

Link to comment
https://www.neowin.net/forum/topic/681382-brothers-in-arms-hells-highway-sucks/
Share on other sites

So they just decided to ruin the game completely in those 2 years :laugh: ?

Yeah even if it did come out in 2006 it would still be a bad game!

you would think that when working on a game for 3-4 years would produce a great end product.

But no, obviously UBI decided to spend all their money on taking their employees to social paintballing events and forgot about making a good game.

Posted this in the PC section.

Check this out http://www.gamershell.com/news_32449.html ( Watch the stream in case you don't want to download ).

Back then the game looked great, everything had a very authentic feel and the game looked great. Today the game still 'looks' like that but everything is so scaled back! Special effects look like crap, towns consist of a broken house, a shed and 2 ft of fence. Every cutscene has horrible animations and as you said the lipsyncing is off. Doesn't feel like the built the game to look good and have great performance, feels more like they built the game to really good and just cut away things to get the performance on par.

Some of you will not like this but it's due to PS3 :huh:

?In previous ?Brothers in Arms,? we had farmed out the PlayStation versions to other developers who were PlayStation experts,? he stated. ?So we had to build up all that expertise in-house to understand that platform."

Creating a title for three platforms also appeared to take its toll, Cooke continued. "There?s just major hardware differences; you don?t know if your Xbox guy has a hard drive but your PlayStation guy does, and you?ve got 8 cores on this machine and 4 and a half on this machine and some PC users have?who knows how many??

MTV Multiplayer

Some of you will not like this but it's due to PS3 :huh:

Sounds like a blame game of bad management. If development is really being set back that much due to PS3, it's going to be far more cost effective to drop the PS3 version, or to finish it after the PC and 360 version is complete.

Some of you will not like this but it's due to PS3 :huh:

I don't see a single thing there pointing to the PS3 being a problem.

If they couldn't handle working on a Playstation system they shouldn't have tried. They should have outsourced like they've done before rather than bring the quality down for everybody. It's nothing to do with the PS3, it's everything to do with poor management and poor development choices.

well thats what you get when you don't follow the other games and buy this one you'll be disappointed. no it's not perfect but it's a massive improvement on the others. this games not supposed to be a next gen benchmarking game it supposed to continue telling the story of baker i'd say it doesn't suck but what were you expecting you should have looked at preview movies first and screen shots.

I enjoyed it and found it good and fine to follow the story with besides minor graphics glitch i ran into. I'm looking forward to the next game too.

btw it's made on unreal 3 engine so for anyone else expecting this to be some far cry 2 / crysis game it isn't and never will be a hardware pushing game it's always been an unreal engine game focused on the story and gameplay more then the graphics.

I loved it and will play through it again! Its not a straight shooter like COD or MOH and is not to be played in a run and gun style. Its probably got more in common with the likes of R6V. I'm disappointed there is no single player skirmish mode though. I doubt the PS3 was the problem, as we all know full well it handles UE3 superbly. Just a case of bad development, and delay after delay meaning it looked "dated" on release. I really enjoyed the squad controls and the game comes into its own when you play it on Authentic.

I'm currently renting this game. Never played the old BIA.

Honestly I hated this game when I first got it. The controls really ****ed me off (ex left trigger is for squad commands and clicking the right stick is to aim). But the game really grew on me, and I say I'm into it.

My biggest complaint is that you can't command your squads using the tactical map and only can command your squad using the first person view. If this was a truly tactical game, I would think you can command your squad using the map, right? that would make it a great combination of RTS and FPS.

But they did a pretty good job in the tactical aspect. There were many times I had to replay a mission because my squad placement was just wrong.

I do agree that the place-and-flank gameplay does get old. And there were many solo missions, which I would think they wouldn't pay attention to so much if they market this game as a tactical shooter.

Also, I don't mind the graphics so much. It doesn't take away from the game IMHO.

I downloaded the demo expecting a crap game from what was said here, but it really wasn't all that bad. Pretty well polished, interesting mechanics, and a good game if you're into the style of FPS it is. It's personally not for me -- I don't care for that type of FPS and I hate the WW2 setting, but it wasn't bad.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I have a Motorola, one of the lower end ones, it works fine. It is possible to get rid of the Gemini app and also to disable googles assistant , but A.i is still apps. I try to avoid all LLM A.I, is i can, I use no Ai duck duck go.
    • Free Software Foundation Europe pushes EU to force Google to allow AI uninstalls on Android by Paul Hill Credit: Pexels Users should be able to fully uninstall AI-based features from Android devices and be able to access interoperability functions, free from Google’s verification requirements, the European Commission has heard as part of an Android interoperability consultation under the Digital Markets Act. These measures were proposed by the Free Software Foundation Europe (FSFE) last week when it submitted its documentation. The FSFE noted that Google had started silently installing AI models without telling users. It noted that the EU’s DMA requires companies like Google to allow users to uninstall pre-loaded software from their devices, but in the case of the AI models Google is installing, they reinstall if you delete them, contravening the DMA. To get Google back under control, the FSFE has told the European Commission that there needs to be improvements within the Android Open Source Project (AOSP). First, it said that users should be able to fully remove pre-loaded AI components from their devices, with companies being prohibited from silently reinstalling or reactivating them. Second, access to Android interoperability features should not be contingent on registration, authorization, or contractual relationships with Google. This pertains to Google’s attempt to force developers to register with Google, even to publish apps to alternative app stores like F-Droid. Discussing its submission, Lucas Lasota, FSFE Legal Programme Manager, said: Google is planning to roll out its Android Developer Certification in September 2026. This will force every Android app developer to register with Google before their software can be installed on certified Android devices, but it should affect those who have removed Google Apps from their device. The program is controversial because it entails the signing of contracts and payment of account fees to Google, as well as the handing over of the identities of developers. It said: The FSFE said that if the Commission’s draft measures remain unchanged, then Google will be allowed to make developers verify their identity. The FSFE believes that asking developers to register is contrary to the text and spirit of the law. In summary, the FSFE has told the Commission that no developer should need a Google account, a Play Store presence, or any agreement with Google to access Android’s interoperability features.
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      519
    2. 2
      +Edouard
      189
    3. 3
      PsYcHoKiLLa
      87
    4. 4
      Michael Scrip
      81
    5. 5
      Steven P.
      72
  • Tell a friend

    Love Neowin? Tell a friend!