Remove Adobe CS4 Drive Context Menu Entry


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Any of you who have installed Adobe CS4 will know you will get a context menu entry for Adobe CS4 Drive, even if you chose not to install the actual program so effectively the entry is useless. After some googling and experimenting found two ways to remove it.

1. Install & Uninstall

Install Adobe CS4 Drive using the installer then uninstall it. This seems to get rid of it.

2. Manual Remove

Open Regedit and delete these two entries.

HKEY_CLASSES_ROOT\AllFilesystemObjects\shellex\ContextMenuHandlers\{C95FFEAE-A32E-4122-A5C4-49B5BFB69795}

HKEY_CLASSES_ROOT\Directory\Background\shellex\ContextMenuHandlers\{C95FFEAE-A32E-4122-A5C4-49B5BFB69795}

Hope this helps some people.

Any of you who have installed Adobe CS4 will know you will get a context menu entry for Adobe CS4 Drive, even if you chose not to install the actual program so effectively the entry is useless. After some googling and experimenting found two ways to remove it.

1. Install & Uninstall

Install Adobe CS4 Drive using the installer then uninstall it. This seems to get rid of it.

2. Manual Remove

Open Regedit and delete these two entries.

HKEY_CLASSES_ROOT\AllFilesystemObjects\shellex\ContextMenuHandlers\{C95FFEAE-A32E-4122-A5C4-49B5BFB69795}

HKEY_CLASSES_ROOT\Directory\Background\shellex\ContextMenuHandlers\{C95FFEAE-A32E-4122-A5C4-49B5BFB69795}

Hope this helps some people.

Great! Thank; saved me a lot of research.

  • 1 month later...

This is an even easier method to get rid of the Drive menu and not have the DLL loaded:

START -> Run...

regsvr32 /u "%CommonProgramFiles%\Adobe\Adobe Drive CS4\ADFSMenu.dll"

on 64bit Windows:

START -> Run...

regsvr32 /u "%CommonProgramFiles(x86)%\Adobe\Adobe Drive CS4\ADFSMenu.dll"

Cheers,

phaelox

This is an even easier method to get rid of the Drive menu and not have the DLL loaded:

START -> Run...

regsvr32 /u "%CommonProgramFiles%\Adobe\Adobe Drive CS4\ADFSMenu.dll"

on 64bit Windows:

START -> Run...

regsvr32 /u "%CommonProgramFiles(x86)%\Adobe\Adobe Drive CS4\ADFSMenu.dll"

Cheers,

phaelox

thanks,

it also removed the entry in context menu when i click in c: or d:

I have installed Adobe CS4, but I don't have any context menu entry's for Adobe CS4 Drive.

Maybe you guys missed an option that relates to this while customising your install?

Use this one instead

regsvr32 /u "C:\Program Files\Common Files\Adobe\Adobe Drive CS4\ADFSMenu.dll"

This is an even easier method to get rid of the Drive menu and not have the DLL loaded:

START -> Run...

regsvr32 /u "%CommonProgramFiles%\Adobe\Adobe Drive CS4\ADFSMenu.dll"

on 64bit Windows:

START -> Run...

regsvr32 /u "%CommonProgramFiles(x86)%\Adobe\Adobe Drive CS4\ADFSMenu.dll"

Cheers,

phaelox

This works perfect while the regedit method does not work (on 64).

thanks

I really hate how it wasn't optional to unselect it during install. :no:

That's easy to fix. On the disc, navigate to the payloads folder. In there you will find two folders; AdobePhotoshop11-core and AdobePhotoshop11-core_x64.

In each of those folders you will find a file named AdobePhotoshop11-core.proxy.xml and AdobePhotoshop11-core_x64.proxy.xml.

Open AdobePhotoshop11-core.proxy.xml (make a backup first) and find the section that begins with <Dependencies>, highlight from <Dependencies> to </Dependencies> and replace with the below changes.

  &lt;Dependencies&gt;
	&lt;ProductInfo type="required"&gt;
				&lt;Family&gt;Photoshop&lt;/Family&gt;
				&lt;ProductName&gt;Adobe Photoshop CS4 Support&lt;/ProductName&gt;
			&lt;/ProductInfo&gt;
	&lt;ProductInfo type="recommended"&gt;
				&lt;Family&gt;Creative Suites&lt;/Family&gt;
				&lt;ProductName&gt;Adobe Drive CS4&lt;/ProductName&gt;
			&lt;/ProductInfo&gt;
	&lt;ProductInfo type="critical"&gt;
				&lt;Family&gt;CSXS&lt;/Family&gt;
				&lt;ProductName&gt;Creative Services Infrastructure&lt;/ProductName&gt;
			&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
			&lt;Family&gt;NonAdobePayload&lt;/Family&gt;
			&lt;ProductName&gt;AdobeAIR1.0&lt;/ProductName&gt;

		&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
			&lt;Family&gt;NonAdobePayload&lt;/Family&gt;
			&lt;ProductName&gt;AdobeAMP&lt;/ProductName&gt;

		&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeAUM&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe Bridge CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorCommonSetCMYK&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorCommonSetRGB&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorEU CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorJA CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorNA CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorPhotoshop CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CSXS&lt;/Family&gt;
		&lt;ProductName&gt;Connect&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;Core Tech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe Default Language CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;MaD&lt;/Family&gt;
		&lt;ProductName&gt;DeviceCentral&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe ExtendScript Toolkit CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;Creative Suites&lt;/Family&gt;
		&lt;ProductName&gt;Adobe Extension Manager CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;Bridge&lt;/Family&gt;
		&lt;ProductName&gt;AdobeOutputModule&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;PDF Settings CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CSXS&lt;/Family&gt;
		&lt;ProductName&gt;SearchForHelp&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CSXS&lt;/Family&gt;
		&lt;ProductName&gt;Service Manager&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="critical"&gt;
		&lt;Family&gt;Creative Suites&lt;/Family&gt;
		&lt;ProductName&gt;Suite Shared Configuration CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorVideoProfilesCS CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;Creative Suites&lt;/Family&gt;
		&lt;ProductName&gt;Adobe XMP Panels CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CSXS&lt;/Family&gt;
		&lt;ProductName&gt;kuler&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="critical"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;ALM CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
	&lt;Family&gt;Shared Technology&lt;/Family&gt;
	&lt;ProductName&gt;Adobe Camera Raw&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeCMaps CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;Type Group&lt;/Family&gt;
		&lt;ProductName&gt;Common Fonts Installation&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe Linguistics CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobePDFL CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeTypeSupport CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe WinSoft Linguistics Plugin&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
  &lt;/Dependencies&gt;

Open AdobePhotoshop11-core_x64.proxy.xml (make a backup first) and find the section that begins with <Dependencies>, highlight from <Dependencies> to </Dependencies> and replace with the below changes.

  &lt;Dependencies&gt;
	&lt;ProductInfo type="required"&gt;
				&lt;Family&gt;Photoshop&lt;/Family&gt;
				&lt;ProductName&gt;Adobe Photoshop CS4 Support&lt;/ProductName&gt;
			&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
				&lt;Family&gt;Creative Suites&lt;/Family&gt;
				&lt;ProductName&gt;Adobe Drive CS4&lt;/ProductName&gt;
			&lt;/ProductInfo&gt;
	&lt;ProductInfo type="critical"&gt;
				&lt;Family&gt;CSXS&lt;/Family&gt;
				&lt;ProductName&gt;Creative Services Infrastructure&lt;/ProductName&gt;
			&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
			&lt;Family&gt;NonAdobePayload&lt;/Family&gt;
			&lt;ProductName&gt;AdobeAIR1.0&lt;/ProductName&gt;

		&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
			&lt;Family&gt;NonAdobePayload&lt;/Family&gt;
			&lt;ProductName&gt;AdobeAMP&lt;/ProductName&gt;

		&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeAUM&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe Bridge CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorCommonSetCMYK&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorCommonSetRGB&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorEU CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorJA CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorNA CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorPhotoshop CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CSXS&lt;/Family&gt;
		&lt;ProductName&gt;Connect&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;Core Tech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe Default Language CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;MaD&lt;/Family&gt;
		&lt;ProductName&gt;DeviceCentral&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe ExtendScript Toolkit CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;Creative Suites&lt;/Family&gt;
		&lt;ProductName&gt;Adobe Extension Manager CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;Bridge&lt;/Family&gt;
		&lt;ProductName&gt;AdobeOutputModule&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;PDF Settings CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CSXS&lt;/Family&gt;
		&lt;ProductName&gt;SearchForHelp&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CSXS&lt;/Family&gt;
		&lt;ProductName&gt;Service Manager&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="critical"&gt;
		&lt;Family&gt;Creative Suites&lt;/Family&gt;
		&lt;ProductName&gt;Suite Shared Configuration CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeColorVideoProfilesCS CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;Creative Suites&lt;/Family&gt;
		&lt;ProductName&gt;Adobe XMP Panels CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CSXS&lt;/Family&gt;
		&lt;ProductName&gt;kuler&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="critical"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;ALM x64 CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
	&lt;Family&gt;Shared Technology&lt;/Family&gt;
	&lt;ProductName&gt;Adobe Camera Raw x64&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeCMaps x64 CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
	&lt;Family&gt;CSXS&lt;/Family&gt;
	&lt;ProductName&gt;Creative Services Infrastructure x64&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
	&lt;Family&gt;Creative Suites&lt;/Family&gt;
	&lt;ProductName&gt;Adobe Drive CS4 x64&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;Type Group&lt;/Family&gt;
		&lt;ProductName&gt;Common Fonts Installation x64&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe Linguistics CS4 x64&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobePDFL x64 CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo type="required"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;AdobeTypeSupport x64 CS4&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
	&lt;ProductInfo visible="1" type="recommended"&gt;
		&lt;Family&gt;CoreTech&lt;/Family&gt;
		&lt;ProductName&gt;Adobe WinSoft Linguistics Plugin x64&lt;/ProductName&gt;

	&lt;/ProductInfo&gt;
  &lt;/Dependencies&gt;

The next time you need to install, you will be able to uncheck most* of what you don't want or need.

* not everything that is set to recommended will be able to be unchecked.

  • 1 month later...

Unregistering the dll doesn't seem to work for me on Vista x64 or Win7 x64, as the file path specified doesn't exist. Also I have just found out if you search for {C95FFEAE-A32E-4122-A5C4-49B5BFB69795} in the registry and delete all entries it should get rid of the entry from everywhere (Y).

  • 1 month later...

This worked for me Vista Ult X64...Thanks

This is an even easier method to get rid of the Drive menu and not have the DLL loaded:

START -> Run...

regsvr32 /u "%CommonProgramFiles%\Adobe\Adobe Drive CS4\ADFSMenu.dll"

on 64bit Windows:

START -> Run...

regsvr32 /u "%CommonProgramFiles(x86)%\Adobe\Adobe Drive CS4\ADFSMenu.dll"

Cheers,

phaelox

  • 5 weeks later...
  • 2 weeks later...
Update for win7 RC. Unregistering the dll doesn't work you have to rename the dll or delete it.

I'm running 64bit seven rc.

I can't find the .dll anywhere. It not in either the 64 or 86 program files folders referred to. But when I enter regsvr32 /u "C:\Program Files\Common Files\Adobe\Adobe Drive CS4\ADFSMenu.dll" it says successfully unregistered but drive context menu is still present.

Any thoughts

  • 4 weeks later...
  • 1 month later...

Here is what you need to do if you have Windows 7 RC 64- bit (build 7100). None of what people have said worked for me. I realized you need to run the command prompt with administrator privileges for the changes to take effect.

1. Start > All Programs > Accessories > right click Command Prompt and select Run As Administrator

2. Type the following: regsvr32 /u "C:\Program Files\Common Files\Adobe\Adobe Drive CS4\ADFSMenu.dll"

3. Click OK and then check by right clicking on a file in a Windows Explorer window.

  • 3 months later...
Here is what you need to do if you have Windows 7 RC 64- bit (build 7100). None of what people have said worked for me. I realized you need to run the command prompt with administrator privileges for the changes to take effect.

1. Start > All Programs > Accessories > right click Command Prompt and select Run As Administrator

2. Type the following: regsvr32 /u "C:\Program Files\Common Files\Adobe\Adobe Drive CS4\ADFSMenu.dll"

3. Click OK and then check by right clicking on a file in a Windows Explorer window.

Thanks, that worked for me. I never could get it to work in Vista though, oddly. I tried everything mentioned in this thread too. That's moot now though. :yes:

  • 3 weeks later...
This is the method posted by Phaelox, modified for Windows 7 beta 64-bit:

Just type in Start>Run...

regsvr32 /u "C:\Program Files\Common Files\Adobe\Adobe Drive CS4\ADFSMenu.dll"

\o/

Sorry to bump this, but wanted to say thanks. This worked for me.

Stupid Adobe.

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Most of the week that I spent playing UFC 6 was in the career mode, trying not to get knocked out while slowly improving my combos and reactions. The review below will be from the perspective of a newcomer to the series and an amateur fighting game fan, so please forgive any mistyped lingo or series-staple mechanics I am not comprehending. In the Ring Getting a solid hit in UFC 6 is satisfying. It’s probably the most satisfying impact reaction I have seen in a fighting game. The ripples in the muscles, the spray of sweat (and blood), the meaty sound, and the subsequent stumble all carry a lot of weight. If I miss a heavy swing like that, though, I already know that I'm in for a world of hurt from the incoming counters. The fighting is a real treat. The actions aren’t as snappy as arcade titles, so a miss feels like a much bigger mistake here. This slowness did take some getting used to, but I felt the improvement in my abilities even after a few drills with basic punch and kick combos. If I’m not deliberate with my actions in the ring, whether it be a hasty retreat or a flying punch, the possibility of getting instantly knocked out is always there. The head, chest, and legs all come with their own health bars, so guarding just one area is just asking for trouble. A few hits to the head, and it's game over. Meanwhile, you won’t even be able to stay on your feet if they get damaged enough, drastically lowering the total amount of stamina available for the rest of the match. I was also encountering a large range of fighting styles to customize my own fighter with. There are a huge number of real-life superstars here from multiple eras. It’s not as exaggerated as Street Fighter or Tekken, but the way they move, evade, throw punches, or even take steps is based on their real-life counterparts. I can see this being a big draw for any mixed martial arts fan. One feature I was surprised to see here was the 'Flow State' ability. As rounds progress, a power-up meter can give a temporary boost to the unique fighting style of the selected fighter, essentially boosting what they are good at. There is an entire visual effect that kicks in when activating this, too. The surprising part was seeing something like this in a game that feels like it’s aiming to be more of a simulator than an arcade fighter. My skill level is too low to use this exactly how the game wants me to, so I ended up triggering it whenever the opponent did it as well. Streamlined vs Authentic When I first started it up, UFC 6 asked me about my experience with the series. Being genuinely new, I took its advice and opted for a lowered difficulty level and 'Streamlined' controls. Quickly, I realized that this wasn’t for me. My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
    • No, Microsoft is obviously just spending money on maintaining a product with 0 users.
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