[Rumour] PlayStation Home Release Dates


Recommended Posts

Yeah fine, you can believe release will be whenever you want, I don't care, but no need to call my topics spam, that's all I'm saying to Si.

I only agreed with the delay part, I don't consider these posts/news spam. Just saying that from previous experience we should take them with a grain of salt that's all...

By email.

We're picking people from across the SCEE territories too. Right now Home is English only but that will come to an end when the invites go out. It wont be all languages straight away, probably the main 5, English, French, German, Italian and Spanish.

Your next question is "How do you decide who gets picked?" and we had a couple of plans on how that was going to be done and my boss is away so I cant ask him which one he chose (yes, we've picked the names already and no, I'm not going to reveal the list). I'll let you know what I can, once I find out, but both were broadly based on the concept of loyalty. Thats VERY vague I know, I'll firm up what I can but dont expect too much detail, it was really complicated last time.

For everyone else theres Open Beta which wont be far behind.

Update on how SCEE invites will be handed out.

define 'loyalty'?

Probably people who've bought content off the PSN store and actively use PSN. Or people who regular on the EU forums where TedtheDog is posting all this.

No point in inviting people in who hardly ever sign on, or are fairly inactive.

As usual I doubt I'll get an invite, never seem to do for any of these beta's... As long as open is shortly after (Y)

Sony's Home Beta "Timeline": From Closed Beta To Open Beta

Heres a rough overview of the coming weeks:

1. The version 1.0 Patch Notes will be published in the closed beta forum so they know what to expect and to help plan testing.

2. A couple of days later Version 1.0 will be released into the Closed beta. That will not happen this week.

3. SCEE will be inviting a large number of extra testers into the closed beta to load test and that process will start within a day or so of v1.0 going live. We wont invite them all straight away, we'll ramp it up over a a period of time. We will be inviting non-English speaking testers for the first time. Languages covered will be English, French, Italian, German and Spanish. Please remember these are languages, not countries, so more than the immediately obvious countries will be included to a degree. The lists have been chosen already, dont try changing your language to get included!

4. Once we start inviting people in to the Closed Beta the public SCEE Home forums will become the Home beta test forums.

5. The date of Open Beta start will be announced in advance

6. Open Beta starts and that will be just as it implies, Open to all

There's more detail that I'll bring to you about bug reporting, forum changes etc closer to the time.

Finally, Home Open Beta is the start of a long journey, not the end of one. I know I've said this a lot recently but I see many of you are thinking of Home Open Beta like a game release in that you're expecting the final version to be launched with just some patches and maybe some DLC to come afterwards. Home Beta is a service that will grow from the foundation of v1.0 over the coming months and years so thinking of it as a start rather than a finish will help you understand where its going and what its all about. We all appreciate you've been waiting a long time to be a part of this journey and we hope you enjoy it once your onboard with us.

Ted

I was under the impression most people who moan about Home topics don't care about release :p

Just giving the community each bit of info that comes from Sony :yes: (Y)

Well they didn't really tell us anything, timelines are supposed to have specific dates planned out. All he did was jibber on some more about what we already knew pretty much.

Don't shoot the messenger!

When you register an account and are asked what consoles you own...

If you only picked Sony consoles you're in. That's loyalty :laugh:

How come I never got "in"!! :( I even registered my PS3 just now after seeing you say that.

I WANNA PLAY :(

x3a651.png

2uzxf6a.png

29e24hf.png

15eim1j.png

rmnqck.png

Clubhouses sound sweet for clans (Y)

I'll be creating the Neowin Clubhouse :cool: So if you want entry, time to start treating Audioboxer nicely :laugh:

Edited by Audioboxer
*pictures and stuffs*

Clubhouses sound sweet for clans (Y)

Ty for the info, ncie to see it finally approaching. :D

I'll be creating the Neowin Clubhouse :cool: So if you want entry, time to start treating Audioboxer nicely :laugh:

Quickly someone make a Neowin+ Club with a "no Auidoboxers allowed* sign. :p

Really looking forward to running around screaming and trash talking at everyone, will definitely cheer up those boring Sundays (Y)

Please do, see how long you can do it till you get thrown off, rofl.

And nice sig, I'm assuming your doing it to get someone to moan at you? which will lead whatever topic into another trivial matter? :p

Or does it make you feel better mocking something with is completely optional?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
    • Mp3tag 3.35 by Razvan Serea Mp3tag is a powerful and yet easy-to-use tool to edit metadata (ID3, Vorbis Comments and APE) of common audio formats. It can rename files based on the tag information, replace characters or words from tags and filenames, import/export tag information, create playlists and more. The program supports online freedb database lookups for selected files, allowing you to automatically gather proper tag information for select files or CDs. Mp3tag supports the following audio formats: Advanced Audio Coding (aac) Free Lossless Audio Codec (flac) Monkeys Audio (ape) Mpeg Layer 3 (mp3) MPEG-4 (mp4 / m4a / m4b / iTunes compatible) Musepack (mpc) Ogg Vorbis (ogg) OptimFROG (ofr) OptimFROG DualStream (ofs) Speex (spx) Toms Audio Kompressor (tak) True Audio (tta) Windows Media Audio (wma) WavPack (wv) Mp3tag 3.35 changelog: This version introduces a new Files options page, enhanced toolbar customization, support for RF64 WAV files, improved Discogs and MusicBrainz tag sources, and many other improvements and fixes. See the Release Notes for more details. Download: Mp3tag 64-bit | 5.7 MB (Freeware) Download: Mp3tag 32-bit | 5.2 MB Link: Mp3tag Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The FIFA World Cup is not US centric.
    • It’s amusing how Microsoft is pushing IT admins as if this was a major, game-changing update. In reality, it’s just an enablement package that bumps the build number, which is disappointing compared to the more substantial 22H2 and 24H2 releases. Technically, 25H2, 26H1, and the upcoming 26H2 are essentially the same, differing only in support schedules. They could have included the Windows K2 improvements here, but chose not to. The era of Windows being in the backburner continues, and this 26H2 release feels like an afterthought. Shame, Nadella, shame.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!