GT5P shown at 4x HD resolution (3840x2160) during Downshift Session 08


Recommended Posts

Gran Turismo in 4 times the resolution of Full HD Polyphony Digital also presented two technological trials for the next generation at this event. Both of the presentations, were founded on the philosophy of “achieving the highest possible quality” held over the years by Gran Turismo.

One of these, was a time trial competition using Sony’s newest digital cinema projector, the “SRX-S110”. Gran Turismo 5 prologue is already in Full HD resolution at 1920 x 1080 pixels, providing the highest resolution possible in today’s TV content. However in this time trial, the Full HD image was increased to twice the resolution both vertically and horizontally (4x the surface area), enabling game play at an ultra high resolution of 3840 x 2160 pixels. This was performed by connecting and synchronizing four Playstation 3’s outputting a quarter of the image each at 1920x1080 pixels, but you must remember this demands an extremely high quality image from the source that can withstand the ultra high resolution. It can be said that this demonstration was only made possible, because the source image was Gran Turismo.

illustration1.jpg

What supported this time trial on the display side, was the newest digital cinema projector from Sony, the SRX-110. This “4K”SXRD”(*1) projector is the next generation in projector technology, enabling a resolution of 4096 x 2160 pixels, equivalent to the high resolution image of 35mm film. The high 4000:1 device contrast ratio and a response time of 5 milliseconds, also adds to the level of breathtaking image expression introduced here.

The crowd was simply amazed by the clarity of the image displayed on the massive 220 inch screen, and the players who participated in the time trial expressed their excitement of how perfectly in focus the screen is even close up, and at the quality of Gran Turismo.

nws12269149538423995.jpg

The “SRX-S110” digital cinema projector set above the time trial seat. With its high precision LCD display device “4K SXRD”, it is able to display 8.85 million pixels, which is over 4 times the resolution of full HD.

The massive 220 inch screen where the ultra high resolution image of the SRX-110 was projected. The overwhelming resolution and high contrast completely leaves the limits of previous existing projectors in the dust. The Ultra-Real, 240fps DemonstrationThe other display was a playable demonstration on a Nano-Spindt FED / Field Emissions Display developed by Sony, with a frame rate of 240fps (240 frames per second).

nws12269149537905729.jpg

nws12269149531357753.jpg

Gran Turismo 5 Prologue has already achieved a frame rate of 60p (progressive), but in this demo, Gran Turismo was made playable at four times this frame rate at 240fps.

The SXRD demonstration described above used four PS3’s to improve image quality, but this used the same to increase the frame rate.

The display used in this demonstration was the 19 inch nano-Spindt FED screen produced by FE Technologies, who is a company that has taken over the development of the FED technology that was being developed at Sony. This display contains over 10,000 electron sources called the nano-spindt emitter, per pixcel. A fluorescent substance is exposed to the electrons from the emitters to produce light, and this format is very close to a cathode-ray tube in principle. The resulting view angle is wider in comparison to a LCD panel, and it shows superior performance when displaying moving images, with no blurring of the outline.

nws12269149538904192.jpg

Structure of the nano-Spindt FED. With over 10,000 nano-Spindt emitters per pixel emitting electrons to a fluorescent substance to produce images, the principle is very close to a cathode-ray tube type display. It has many high image quality performance characteristics, with a wider view angle, superior ability to produce black color, rich tone expression, motion pictures with no blurring of the outline, etc.

Expanded view of a single pixel. The diameter of one nano-Spindt emitter is approximately 120 nanometers (left). Over 10,000 of these comprise one pixel (middle). A fluorescent substance is exposed to the electron emitted from these emitters, to produce an image (right)

Comparison of the nano-Spindt FED and LCD panel structures. The nano-Spindt FED does not have a backlight, polarized plate nor light guide plate, making the parts structure very simple. Four PS3’s were also used in this demonstration. The frame rate of a single PS3 is 60fps, or 1/60 of a second, but by having four PS3’s draw an image four times within this 1/60 of a second, a frame rate of 1/240 of a second is made possible.

You can see the shocking difference of this high frame rate Gran Turismo immediately when you see the screen. It is as though you are following a real world event happening right in front of your face with your own eyes. Any and all flickering in the movement of the vehicle, in the smoke from the tires, etc. are completely gone, and you are almost tricked into believing you are watching something in real life. The guests at the event were baffled by the quality of the image, and stared in amazement at the screen.

The event merging cars, art, design and music, reached its finale with great success, and through two revolutionary demonstrations, Gran Turismo has also succeeded in producing a clear image of the future, and the road to get there.

Source: http://n4g.com/gaming/News-233797.aspx

That is nuts :|

Now only if I could afford a 220" Screen and 4 PS3s :laugh:

:|

I'd love that in my room :pinch:

Radish™

Well I can contribute 1 PS3, I'm sure 3 other members of NW will as well. Then we can find an abandoned warehouse.

Dunno who's picking up the tab on the TV though :/

Neobond's subscribers beer fund? :p

FYI, you hav been able to run Forza 4 at 4x HD resolutions since i was released :p

granted it doesn't do give you one big picture, but rather lats you have a front screen and two side screens and a rear screen, or 2 front screens or anythign divided on the horizontal axis, fro 1 to 4 screens, using the same technique, wich was also there in Forza 1, so liking onsoles to get bigger views in racing games isn't exactly new.

Heck I seem to remember some guy with a custom flight sim cockpit using 9+ omputers to create his own personal simulator :blink:

FYI, you hav been able to run Forza 4 at 4x HD resolutions since i was released :p

granted it doesn't do give you one big picture, but rather lats you have a front screen and two side screens and a rear screen, or 2 front screens or anythign divided on the horizontal axis, fro 1 to 4 screens, using the same technique, wich was also there in Forza 1, so liking onsoles to get bigger views in racing games isn't exactly new.

Heck I seem to remember some guy with a custom flight sim cockpit using 9+ omputers to create his own personal simulator :blink:

What's new is the resolution this outputs at.

The Forza setup outputs at normal resolution over 4 screens.

This uses the 4 PS3s to output at 3840x2160 on one screen.

It's done differently, both are impressive, but this is definitely new ground.

What's new is the resolution this outputs at.

The Forza setup outputs at normal resolution over 4 screens.

This uses the 4 PS3s to output at 3840x2160 on one screen.

It's done differently, both are impressive, but this is definitely new ground.

No, they do the exact same thing. the 4 PS3 are syncronized, to output 1/4th of the total image, each PS3 feeds the image to the 4x projectors or whatever that stitches it together.

The only thing different is that the 360 varian won't make you seasick if it desyncs slightly since they're not the same image, and it doesn't require a special projtor or screen, able to accep 4 HD inputs and stitch them, or a box that does it for you. but both use 4 synced consoles to output 4 HD images

What the PS3's in this case does, is the exact same thign as the 360 does with orza, only forza uses 2-4 different cameras, while the PS3's render one quadrant of the same camera each.

Just wondering, surely this technically isn't actually 3840x1260?? (since GT5:P isn't actually 1080p, its actually 960x1080 or something like that, and is scaled horizontally to reach 1080p).

Impressive nontheless though, and would love to play the game like that. Hopefully within a few decades that kind of setup will be standard for gaming!

No, they do the exact same thing. the 4 PS3 are syncronized, to output 1/4th of the total image, each PS3 feeds the image to the 4x projectors or whatever that stitches it together.

The only thing different is that the 360 varian won't make you seasick if it desyncs slightly since they're not the same image, and it doesn't require a special projtor or screen, able to accep 4 HD inputs and stitch them, or a box that does it for you. but both use 4 synced consoles to output 4 HD images

What the PS3's in this case does, is the exact same thign as the 360 does with orza, only forza uses 2-4 different cameras, while the PS3's render one quadrant of the same camera each.

Actually it's 3 images

correct_tn.jpg

config.jpg

As I said it's still outputting on multiple monitors, the above method requires 4 images to seamlessly integrate together on the one screen.

Not to mention the resolution is higher.

Dunno what we're arguing about, both are done differently.

Just wondering, surely this technically isn't actually 3840x1260?? (since GT5:P isn't actually 1080p, its actually 960x1080 or something like that, and is scaled horizontally to reach 1080p).

Impressive nontheless though, and would love to play the game like that. Hopefully within a few decades that kind of setup will be standard for gaming!

It's 1200x1080 I believe.

It's the official GT website that wrote that resolution - http://www.gran-turismo.com/en/sp/d2788.html

Just wondering, surely this technically isn't actually 3840x1260?? (since GT5:P isn't actually 1080p, its actually 960x1080 or something like that, and is scaled horizontally to reach 1080p).

Impressive nontheless though, and would love to play the game like that. Hopefully within a few decades that kind of setup will be standard for gaming!

The output is 1080p, the internal render however isn't. IIRC it's 14401280*1080 or something like that. Like many other games it's upscaled.

That setup, Yes. But it can go up to 4, you can find it on google.

Fair enough I just looked at the images on the website you linked.

For everyone else to enjoy? lol.

Yup, purpose of the event

Both of the presentations, were founded on the philosophy of “achieving the highest possible quality” held over the years by Gran Turismo.

The space is needed for the viewers to see the screen/get up close.

Actually it's 3 images

correct_tn.jpg

config.jpg

As I said it's still outputting on multiple monitors, the above method requires 4 images to seamlessly integrate together on the one screen.

Not to mention the resolution is higher.

Dunno what we're arguing about, both are done differently.

Umm, not it's 4 screens.

you CAN have a rear view as well. that particular setup runs the rear view in a tiny monitors set up as a rear view mirror.

And the point is that they're not done differently.

the ONLY thing different is that GT5P uses one camera spplit in 4, while Forza uses 4 cameras, Actually I'm not sure, it may actualy use a single panoramic camera but I doubt it.

The merging of the 4 inputs, happens on the projector or a box inbetween, not on the PS3's.

I do wonder how they sync them though, Forza syncs over the network. but if you use 4 different screns, you won't notic evn 1-2ms or even higher desync between the screens.

with 4 images being merged into one, they practically need perfect sync, down to the millisecond or less.

either way they do the same thing, just that this thing has an extra piece of hardware merging everythign into one 4x image instead of 4 views.

Even then with Forza, the front and side views can be set to no angle separation. in wich case you can use hardware like that projector to create a single triple wide panoramic image/projection, I think that's even ben done if you look at some of the more expensive sim demo's of Forza

HawkMan as I said, I dunno what we're arguing about any more :laugh:

End point, both are impressive, both cost too much for us, we'll have to be happy with 1 HDTV :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Stellarium 26.2 by Razvan Serea Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope. It is being used in planetarium projectors. Just set your coordinates and go. Stellarium key features: Realistic simulation of the sky, sunrise and sunset Default catalogue of over 600,000 stars Downloadable additional catalogues for up to 210 million stars Catalog data for all New General Catalogue (NGC) objects Images of almost all Messier objects and the Milky Way Artistic illustrations for all 88 modern constellations More than a dozen different cultures with their constellations Solar and lunar eclipse simulation Photorealistic landscapes (more are available on the website) Scripting support with ECMAScript (a few demo scripts are included) Extendable with plug-ins: 8 plug-ins installed by default, including: artificial satellites plug-in (updated from an on-line TLE database) ocular simulation plug-in (shows how objects look like in a given ocular) Solar System editor plug-in (imports comet and asteroid data from the MPC) telescope control plug-in (Meade LX200 and Celestron NexStar compatible) The major changes of this version: Added new sky culture Added new plugin: Planes Many improvements in plugins Many improvements in Core and GUI Many updates in sky cultures. [full release notes] Download: Stellarium 26.2 (64-bit) | 456.0 MB (Open Source) View: Stellarium Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NASA: This asteroid may not kill us but it probably won't be far off either by Sayan Sen Image by Zelch Csaba via Pexels New observations by NASA's James Webb Space Telescope have eliminated the last remaining impact threat posed by asteroid 2024 YR4, ruling out the possibility that the near-Earth object could strike the Moon in December 2032. NASA said observations collected by Webb on February 18 and 26, 2026, enabled scientists to refine the asteroid's orbit enough to "rule out a chance of lunar impact on Dec. 22, 2032." Instead, asteroid 2024 YR4 is now expected to pass the Moon at a distance of about 13,200 miles (21,200 km). The agency stressed that the update "reflects improved precision in our understanding of where the asteroid is expected to be in 2032 rather than a shift in its orbital path." The announcement closes a remarkable chapter in planetary defence that began in late 2024, when the approximately 60-metre-wide asteroid briefly became the most closely watched near-Earth object in the world. Discovered on December 27, 2024, by the ATLAS telescope in Chile, 2024 YR4 initially appeared to have a small chance of colliding with Earth on December 22, 2032. As astronomers gathered more observations, the impact probability briefly climbed to around 3%—the highest ever recorded for an asteroid of its size—before steadily falling as its orbit became better understood. By early 2025, international observations had ruled out any significant risk to Earth. However, astronomers were left with another possibility: a roughly 4% chance that the asteroid could instead strike the Moon. "The probability that asteroid 2024 YR4 will strike the Moon on 22 December 2032 is now approximately 4%," the European Space Agency (ESA) had said last year, noting that "there is a 96% chance that the asteroid will not impact the Moon." ESA said such an impact, while unlikely, would have presented an extraordinary scientific opportunity. "It is a very rare event for an asteroid this large to impact the Moon – and it is rarer still that we know about it in advance. The impact would likely be visible from Earth, and so scientists will be very excited by the prospect of observing and analysing it," said Richard Moissl, Head of ESA's Planetary Defence Office. "It would certainly leave a new crater on the surface. However, we wouldn't be able to accurately predict in advance how much material would be thrown into space, or whether any would reach Earth," he added. The asteroid also exposed an important blind spot in planetary defence. Because 2024 YR4 approached Earth from the direction of the Sun, it remained hidden from ground-based telescopes until after its closest approach. "We looked into how Neomir would have performed in this situation, and the simulations surprised even us," Moissl said. "Neomir would have detected asteroid 2024 YR4 about a month earlier than ground-based telescopes did. This would have given astronomers more time to study the asteroid's trajectory and allowed them to much sooner rule out any chance of Earth impact in 2032." He added, "As an infrared telescope, like Webb, Neomir would have also immediately given us a much better estimate for the asteroid's size, which is very important for assessing the significance of the hazard." The latest NASA observations underscore the value of space-based infrared telescopes in tracking faint asteroids. According to NASA, Webb made "among the faintest ever observations of an asteroid," extending the object's observational record by nearly eight months at a time when it had become too faint for other telescopes. That additional data allowed scientists to eliminate the remaining uncertainty surrounding its 2032 flyby. Although asteroid 2024 YR4 is now confirmed to pose no threat to either Earth or the Moon, scientists say its discovery remains one of the most significant real-world tests of the international planetary defence system, demonstrating how continued observations can rapidly transform an object once considered hazardous into one whose future path is known with high confidence. Source: NASA, ESA This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Yup. Google is just scraping the entire internet for their own ad profits without sharing revenue with the sources. It's obviously stealing, but since these sites depend upon Google's search scraps to survive... As for me, I just stopped using Google for anything except Reddit searches. If Reddit's own search wasn't complete crapola, I'd never use Google search again.
    • I had a feeling this was coming. Picked up my first Mac ever last Saturday. Glad I did.
  • Recent Achievements

    • Conversation Starter
      Admir earned a badge
      Conversation Starter
    • First Post
      The_Focal_Point earned a badge
      First Post
    • Apprentice
      daryld went up a rank
      Apprentice
    • Contributor
      Carltonbar went up a rank
      Contributor
    • One Month Later
      The_Focal_Point earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      418
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      130
    4. 4
      Xenon
      69
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!