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The Last Remnant

ラスト レムナント

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The Last Remnant (ラスト レムナント, Rasuto Remunanto) is a role-playing game developed and published by Square Enix. The game is directed at both Japanese and Western audiences and will have a simultaneous release in Japan, North America and Europe, on November 20, 2008 for the Xbox 360, and then for the PlayStation 3 and Microsoft Windows at a later date. The game is being directed by Hiroshi Takai and will be the first Unreal Engine 3 game scheduled to be released by Square Enix. It is intended by Square Enix president Yōichi Wada to "become a cornerstone for [their] worldwide strategy". Art direction is being overseen by chief artist Kimihiko Miyamae and art producer Yusuke Naora. The game's soundtrack will be composed by Tsuyoshi Sekito.

Developer: Square Enix

Publisher: Square Enix

Designer: Hiroshi Takai (director)

Composer: Tsuyoshi Sekito

Engine: Unreal Engine 3 using SpeedTree

Platform(s): Xbox 360, PlayStation 3, Microsoft Windows

Release date: Xbox 360

November 20, 2008

PlayStation 3

TBA

Microsoft Windows

TBA

Genre: role-playing

Mode: Single-player

Source: Wikipedia

Some Screens:

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Some Videos:

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Never played an JRPG before and this one looks awesome :woot: , anyone playing it? any thoughts?

Edited by Draken
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it's supposed to be sorta turned based which turns me off from the start... i have heard that it's so fast that it doesnt' feel like turned based rpgs but i have always been disappointed by these... graphically that first screenshot looks like a gift from the gods... very good looking and gamespot has been advertising it for weeks.

This game has pretty bad issues with lag and texture pop-in.

It's remedied somewhat with a hard drive install.

Is it the Unreal Engine by any chance? :laugh:

edit: Yup it is, that will probably go some way to explaining it!

This game has pretty bad issues with lag and texture pop-in.

It's remedied somewhat with a hard drive install.

Is it the Unreal Engine by any chance? :laugh:

edit: Yup it is, that will probably go some way to explaining it!

It's not the engine.

ME did, but I never noticed it in either of the Gears.

Noticed them in it both.

Tends to sometimes happen at the start of a level when it does, character models for example load without the full texture, then it appears 1-2 seconds later.

You'll see reports around the web about it, it's related to the Unreal 3 engine, and Unreal 3 engine games.

Noticed them in it both.

Tends to sometimes happen at the start of a level when it does, models load without the full texture, then it appears 1-2 seconds later.

You'll see reports around the web about it, it's related to the Unreal 3 engine.

Oh yeah? Well when I'm playing this weekend, I'll be on the look out for that. Never really noticed it before, but maybe because I'm a Gearhead and I preferred not to see it. :shifty:

Anyways, back OT: I'm kinda bummed to hear that TLR is having these same issues, and from what I read it's worse that usual. I was really looking forward to this game too.

Oh yeah? Well when I'm playing this weekend, I'll be on the look out for that. Never really noticed it before, but maybe because I'm a Gearhead and I preferred not to see it. :shifty:

This is what it looks like

Although I've never witnessed anything that bad in my playthroughs of gears, usually only takes 1-2 secs to appear if that.

This game (Last Remnant) can be pretty bad though.

well, besides texture problems what about gameplay, history, voice acting, graphics, sound, etc etc??

It's all fairly standard JRPG so far.

Story is pretty basic, but it may pickup.

Characters seem pretty interesting, which is always a good start.

Voice acting is fine.

The battle system is okay, not that fond of it, but it's nothing out of the ordinary, just a slightly different take on turn based attacks.

It's all fairly standard JRPG so far.

Story is pretty basic, but it may pickup.

Characters seem pretty interesting, which is always a good start.

Voice acting is fine.

The battle system is okay, not that fond of it, but it's nothing out of the ordinary, just a slightly different take on turn based attacks.

so may be a 6/10 - 8/10 ?

I played this briefly and it seemed like it has potential, it'll need to have a good story though as I'm not TOO fond of the battle system (but that may grow on me).

As a side note, the "texture pop-up" that people are complaining about IS linked to the engine, but it's not necessarily a fault of the engine. Most games don't actually "stream" content, they just have lots of small "levels" that pause when you move from one area to another, but UnrealEngine 3 games are capable of large, sprawling landscapes and they do this by streaming it as they need. This gives the effect of "Pop up" textures, but the alternative is you spending an extra 10 seconds on a loading screen.

TeamXbox - 6.8

With just few tweaks to the combat system and the aforementioned engine tweak (or a better implementation of UE3), The Last Remnant could be rubbing shoulders with the big boys?Mass Effect, Fallout 3, Fable II. But as it sits, The Last Remnant is positioned a rung below Lost Odyssey (even though it struggled with UE3 implementation as well), and in the general, less memorable vicinity of Infinite Undiscovery and Tales of Vesperia. It?s not a bad freshman effort per se, but not one up to snuff when considering Square Enix?s otherworldly IP lineage.

Source: http://reviews.teamxbox.com/xbox-360/1631/...ast-Remnant/p2/

Games6.5.5

The Good

* A long, epic tale in a fascinating new fantasy world

* Fun, uniquely strategic battle system

* Gorgeous musical score

* Beautiful art design.

The Bad

* Abysmal frame-rate problems

* Awful texture pop-in

* Combat mechanics can be obtuse

* Losing a long battle means having to repeat huge chunks of gameplay.

You may be inclined to give up on The Last Remnant when you first witness its major graphical flaws, but if you can grow to forgive them, you'll find a fun adventure that will draw you into its finely crafted universe in spite of it all. How unfortunate that such a renowned RPG developer has buried a potential classic under a humiliating technical fiasco.

Source: http://uk.gamespot.com/xbox360/rpg/thelast...iew.html?page=1

Euroga6/1010

The longer we've spent with The Last Remnant, the more we find ourselves wishing that it were a pure strategy RPG, because the more time you invest, the more interesting the battle system becomes - and, as a consequence, the more you begin to resent everything that prevents you enjoying it. It's a unique and compelling combat system buried beneath choppy pacing, too much wandering around, disappointing presentation problems and an awful lot of loading, and whether that's worth accepting depends largely on your tolerance or affection for long-winded self-indulgence, and whether you think 40 quid is a reasonable amount to pay for one superb idea cushioned by hours of grinding mediocrity.

Source: http://www.eurogamer.net/article.php?artic...4710&page=2

Seems Square won't get anything right till FF13/V:/sus :/

Edited by Audioboxer
I can't believe people still have faith in this company. I wouldn't be surprised if those 2 games are terrible as well.

It'll probably be the "B teams" doing these titles.

You can't really expect the FF13/FF13 Versus teams to be working on these titles as well.

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