• 0

[C++] Tic Tac Toe with Variable Size Board


Question

We've just started learning arrays and the what-not in my C++ class. Our assignment is to create a tic tac toe program that has a user-set variable size board (3x3, 4x4, 9x9, etc). He gave us an example 3x3 tic tac toe program listed below a week back or so and told us to play around with it to make it multi-sized. I've started playing with it slightly, but for the most part, am I just going to change the constant values of 3 to variables? I thought you could not set an array to size variable?

#include <stdio.h>
#include <stdlib.h>

char matrix[3][3];  /* the tic tac toe matrix */

char check(void);
void init_matrix(void);
void get_player_move(void);
void get_computer_move(void);
void disp_matrix(void);

int main(void)
{
  char done;

  printf("This is the game of Tic Tac Toe.\n");
  printf("You will be playing against the computer.\n");

  done =  ' ';
  init_matrix();

  do {
	disp_matrix();
	get_player_move();
	done = check(); /* see if winner */
	if(done!= ' ') break; /* winner!*/
	get_computer_move();
	done = check(); /* see if winner */
  } while(done== ' ');

  if(done=='X') printf("You won!\n");
  else printf("I won!!!!\n");
  disp_matrix(); /* show final positions */

  return 0;
}

/* Initialize the matrix. */
void init_matrix(void)
{
  int i, j;

  for(i=0; i<3; i++)
	for(j=0; j<3; j++) matrix[i][j] =  ' ';
}

/* Get a player's move. */
void get_player_move(void)
{
  int x, y;

  printf("Enter X,Y coordinates for your move: ");
  scanf("%d%*c%d", &x, &y);

  x--; y--;

  if(matrix[x][y]!= ' '){
	printf("Invalid move, try again.\n");
	get_player_move();
  }
  else matrix[x][y] = 'X';
}

/* Get a move from the computer. */
void get_computer_move(void)
{
  int i, j;
  for(i=0; i<3; i++){
	for(j=0; j<3; j++)
	  if(matrix[i][j]==' ') break;
	if(matrix[i][j]==' ') break;
  }

  if(i*j==9)  {
	printf("draw\n");
	exit(0);
  }
  else
	matrix[i][j] = 'O';
}

/* Display the matrix on the screen. */
void disp_matrix(void)
{
  int t;

  for(t=0; t<3; t++) {
	printf(" %c | %c | %c ",matrix[t][0],
			matrix[t][1], matrix [t][2]);
	if(t!=2) printf("\n---|---|---\n");
  }
  printf("\n");
}

/* See if there is a winner. */
char check(void)
{
  int i;

  for(i=0; i<3; i++)  /* check rows */
	if(matrix[i][0]==matrix[i][1] &&
	   matrix[i][0]==matrix[i][2]) return matrix[i][0];

  for(i=0; i<3; i++)  /* check columns */
	if(matrix[0][i]==matrix[1][i] &&
	   matrix[0][i]==matrix[2][i]) return matrix[0][i];

  /* test diagonals */
  if(matrix[0][0]==matrix[1][1] &&
	 matrix[1][1]==matrix[2][2])
	   return matrix[0][0];

  if(matrix[0][2]==matrix[1][1] &&
	 matrix[1][1]==matrix[2][0])
	   return matrix[0][2];

  return ' ';
}

9 answers to this question

Recommended Posts

  • 0

Yes, you could start with a maximum size matrix and the jsut replace the 3's by a variable N (which would be the size)

also you'll need a double loop in

for(i=0; i<3; i++)  /* check rows */
	if(matrix[i][0]==matrix[i][1] &&
	   matrix[i][0]==matrix[i][2]) return matrix[i][0];

  for(i=0; i<3; i++)  /* check columns */
	if(matrix[0][i]==matrix[1][i] &&
	   matrix[0][i]==matrix[2][i]) return matrix[0][i];

  /* test diagonals */
  if(matrix[0][0]==matrix[1][1] &&
	 matrix[1][1]==matrix[2][2])
	   return matrix[0][0];

  if(matrix[0][2]==matrix[1][1] &&
	 matrix[1][1]==matrix[2][0])
	   return matrix[0][2];

which will allow you to check the entire row or column

  • 0

You could also use the STL (standard template library) vector class for a dynamic array size based on user input. There's plenty of examples online (cplusplus.com for instance). Consider it if you absolutely have to have a dynamic size board that could be any size - otherwise, the past comments about a max size would work too and probably be more familiar to you.

  • 0
  rpgfan said:
Or if you feel experienced enough, you could always create it dynamically yourself... Just remember that the amount of memory available is finite. In other words, don't forget to delete[] what you allocate! ^_^

Good tip! :) It is very important to take care of the garbage collection functionality (e.g. cleanup any unneeded resources). It is a good habit to get into.

Also, for this task couldn't you simply create a variable called "rows" and a variable called "columns" and have the user enter the number for each? Then, if I am correct, you would simply pass the array that you create the values that were entered.

Edited by winlonghorn
  • 0

Thanks for all the replies guys...considering my experience and the scope of the course, I believe I'll stick with setting a constant for the matrix. Now I'm trying to actually get the matrix to display correctly.

char matrix[26][26];  // the tic tac toe matrix

char check(void);
void init_matrix(int BOARD_SIZE);
void get_player_move(void);
void get_computer_move(void);
void disp_matrix(int BOARD_SIZE);
void get_player2_move(void);
void get_computer2_move(void);

/* Initialize the matrix. */
void init_matrix(int BOARD_SIZE)
{
  int i, j;

  for(i=0; i<BOARD_SIZE; i++)
	for(j=0; j<BOARD_SIZE; j++) matrix[i][j] =  ' ';
}

//Display the matrix
void disp_matrix(int BOARD_SIZE)
{
int t; int u;
//Cosmetic bar above |---|---|---|
	printf("|");
	for (t=0; t<BOARD_SIZE; t++)
	do{
	if (t != BOARD_SIZE) printf("---|");}
	while(t>BOARD_SIZE);

//Bar t
	printf("\n|");
	do{
	for (u=0; u<BOARD_SIZE; u++)
	printf(" %c |", matrix [0][u]);
	}while(u>BOARD_SIZE);


//Cosmetic bar below |---|---|---|
	printf("\n|");
	for (t=0; t<BOARD_SIZE; t++)
	do{
	if (t != BOARD_SIZE) printf("---|");}
	while(t>BOARD_SIZE);
	printf("\n");

}

I'm slowly getting it. This will display only one vertical bar, but with the correct amount of spaces horizontally. I believe I just need to add another for loop....for (t=0, t<BOARD_SIZE; t++)....is this correct?

Edited by entropypl
  • 0

Take the habit of typing your loops in full, it'll save you a lot of subtle bugs. Later when you feel very confident and are working alone on a project, you can do one-line loops with no brackets.

When you write a for loop, for instance, start by writing :

for ([initialization]; [break condition]; [increment]) {

}

Next, write what's inside the loop :

for ([initialization]; [break condition]; [increment]) {
	[statement 1];
	[statement 2];
	....
}

The same goes for if statements, functions, classes, while loops, anything that has a body. Except maybe individual cases in a switch statement.

I say this because your code is pretty hard to understand as it is, and it could break the minute you do any kind of modification to it. Take for instance this :

  for(i=0; i&lt;BOARD_SIZE; i++)
	for(j=0; j&lt;BOARD_SIZE; j++) matrix[i][j] =  ' ';

Let's say you have a second matrix, overlayed upon the first, which you'll want to initialize in the same spot. You might want to write :

  for(i=0; i&lt;BOARD_SIZE; i++)
	for(j=0; j&lt;BOARD_SIZE; j++) matrix1[i][j] =  ' '; matrix2[i][j] = ' ';

If this compiles, it will not do what you want. Can you tell why? Actually, the compiler will save you there, but it can't do the guesswork all the time. Just write the loops properly :

for(i=0; i&lt;BOARD_SIZE; i++) {
	for(j=0; j&lt;BOARD_SIZE; j++) { 
		matrix1[i][j] =  ' ';
		matrix2[i][j] = ' ';
	}
}

  • 0
  Dr_Asik said:
Take the habit of typing your loops in full, it'll save you a lot of subtle bugs. Later when you feel very confident and are working alone on a project, you can do one-line loops with no brackets.

I understand. Sometimes I guess I get excited and get ahead of myself :rolleyes:. I also need to start practicing proper indentation much more. I'll go through my project and clean it up after this post.

  Quote
We will play on a variable-size board. Your program should define the following integer constants:

BOARD_SIZE

determines both the width and height of the game board (which is always square)

WIN_LENGTH

determines the number of Xs or Os in a row (either horizontally, vertically, or diagonally) that a player needs in order to win

so that the game can be played on different size boards simply by changing these values.

I've completed my disp_matrix function and it works flawlessly, now onto the hardest part, checking for a winner with a variable sized board AND variable sized WIN_LENGTH. Will a double loop work for the check() function? I was thinking I would have to totally butcher it and start anew.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • K. https://www.theguardian.com/us...sgender-retirement-military https://www.theguardian.com/us...ics-paralympics-trans-women https://www.theguardian.com/us...youth-california-care-trump https://www.theguardian.com/so...der-affirming-care-skrmetti https://www.theguardian.com/us...pentagon-trans-military-ban https://www.theguardian.com/us...cher-resigns-online-attacks https://www.theguardian.com/us...sa-ban-transgender-athletes That's just back to March.
    • Space weather experts warn that a moderate-strength geomagnetic storm could hit Earth Friday or Saturday (Aug. 8 or 9) — possibly bringing auroras to northern U.S. skies. On Wednesday (Aug. 6), the National Oceanic and Atmospheric Administration (NOAA) issued a geomagnetic storm watch and suggested that the storm is likely associated with a recent solar flare that erupted from an active region of the sun. The effects of such a storm would be manageable and would be limited to technology infrastructure, NOAA said. But as a bonus for skywatchers, auroras may be visible from New York to Idaho. https://www.livescience.com/planet-earth/weather/auroras-may-be-visible-from-18-states-this-weekend-as-solar-storm-barrels-toward-earth  
    • LibreWolf 141.0.2-1 by Razvan Serea LibreWolf is an independent “fork” of Firefox, with the primary goals of privacy security and user freedom. It is the community run successor to LibreFox. LibreWolf is designed to increase protection against tracking and fingerprinting techniques, while also including a few security improvements. This is achieved through our privacy and security oriented settings and patches. LibreWolf also aims to remove all the telemetry, data collection and annoyances, as well as disabling anti-freedom features like DRM. LibreWolf features: Latest Firefox — LibreWolf is compiled directly from the latest build of Firefox Stable. You will have the the latest features, and security updates. Independent Build — LibreWolf uses a build independent of Firefox and has its own settings, profile folder and installation path. As a result, it can be installed alongside Firefox or any other browser. No phoning home — Embedded server links and other calling home functions are removed. In other words, minimal background connections by default. User settings updates Extensions firewall: limit internet access for extensions. Multi-platform (Windows/Linux/Mac/and soon Android) Community-Driven Dark theme (classic and advanced) LibreWolf privacy features: Delete cookies and website data on close. Include only privacy respecting search engines like DuckDuckGo and Searx. Include uBlockOrigin with custom default filter lists, and Tracking Protection in strict mode, to block trackers and ads. Strip tracking elements from URLs, both natively and through uBO. Enable dFPI, also known as Total Cookie Protection. Enable RFP which is part of the Tor Uplift project. RFP is considered the best in class anti-fingerprinting solution, and its goal is to make users look the same and cover as many metrics as possible, in an effort to block fingerprinting techniques. Always display user language as en-US to websites, in order to protect the language used in the browser and in the OS. Disable WebGL, as it is a strong fingerprinting vector. Prevent access to the location services of the OS, and use Mozilla's location API instead of Google's API. Limit ICE candidates generation to a single interface when sharing video or audio during a videoconference. Force DNS and WebRTC inside the proxy, when one is being used. Trim cross-origin referrers, so that they don't include the full URI. Disable link prefetching and speculative connections. Disable disk cache and clear temporary files on close. Disable form autofill. Disable search and form history...and more. Notes: To receive automatic updates, you may refer to the unofficial LibreWolf-WinUpdater that employs a scheduled task to accomplish the same. Download: LibreWolf 64-bit | Portable 64-bit |~100.0 MB (Open Source) Download: LibreWolf 32-bit | Portable 32-bit | Other Operating Systems Links: LibreWolf Home Page | Addons | Screenshot | Reddit Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • China's plan to launch astronauts to the moon has taken a major step forward. The country subjected its "Lanyue" two-person lunar lander to a comprehensive landing and takeoff verification test this week at a unique facility in Huailai County, in northern China's Hebei Province. Lanyue, whose name means "embracing the moon," is a crew-carrying lunar descent and ascent vehicle that's being developed for China's first human lunar exploration mission, which is slated to occur before 2030. The test, completed on Aug. 6, represents a key step in the development of China's human lunar exploration program. It marked the first time that China has carried out a trial for the off-Earth landing and takeoff of a crew-carrying spacecraft, according to the China Manned Space Agency (CMSA). https://www.space.com/astronomy/moon/chinas-lunar-lander-aces-touchdown-and-takeoff-tests-ahead-of-planned-2030-crewed-moon-mission-video    
  • Recent Achievements

    • First Post
      EzraNougat earned a badge
      First Post
    • One Month Later
      westDvina earned a badge
      One Month Later
    • Community Regular
      Bern@rd went up a rank
      Community Regular
    • Week One Done
      Joey Solo earned a badge
      Week One Done
    • Week One Done
      Vicente C Alves earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      712
    2. 2
      +FloatingFatMan
      200
    3. 3
      ATLien_0
      163
    4. 4
      Xenon
      130
    5. 5
      wakjak
      110
  • Tell a friend

    Love Neowin? Tell a friend!