Dead Like Me: Life After Death


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  • 3 weeks later...

Not to bring a dead post back up or anything, but its deserved. Finally has become available through "channels". And just got to see it and I must say this was great. It wasn't just about seeing it all over again. It felt very much like the original series. IT was really very well done. And I hope the DVD sales do great. Personally I can't wait till I get in "physically" in my hands via my pre-order from amazon!

Diasy wasn't too bad considering the change in actress, I also noticed the Milie character image has changed once again, and the people who played the "younger" actress were different also.

Awesomeness, great ending.

and the people who played the "younger" actress were different also.

are you saying that Reggie was someone else? because its not a different actress...she just grew up....

edit: ahhh....or do you mean the little kid George that we see occasionally in the show...

well that would make sense...considering i'm sure that's kid's grown up a lot too...and to still show a little kid they'd need someone else who's still actually a really little kid...

are you saying that Reggie was someone else? because its not a different actress...she just grew up....

edit: ahhh....or do you mean the little kid George that we see occasionally in the show...

well that would make sense...considering i'm sure that's kid's grown up a lot too...and to still show a little kid they'd need someone else who's still actually a really little kid...

Yeah thats exactly what I meant. I didn't really think about those little kids growing up to.

I would however wonder before I thought they dropped the "real life" apprence factor of Lass in the series.

First they showed these crack lookin people, then they took that away and showed a preety girl. And they changed that girl again in this one.

Other than those quirks the movie was great, and its ratings are preety damn good so far on imdb, even if its only 30 reviews = 9.6 :-D

  • 4 weeks later...
I'm not sure Rappy. The ending was very weird imo. bloody loved the movie as a whole though.

I felt very opposite, it was missing alot that made the show awesome i.e Daisy didn't like the recast and Desmond from lost he was awfully miscast. Also the fact Reggie found out that George was still around was weird but I suppose in that context we had to have something there with it being the only movie.

I felt very opposite, it was missing alot that made the show awesome i.e Daisy didn't like the recast and Desmond from lost he was awfully miscast. Also the fact Reggie found out that George was still around was weird but I suppose in that context we had to have something there with it being the only movie.

I see what you mean, I'd never seen any of Dead Like Me before watching the movie (am I right in thinking there were some kind of TV shows? No idea to be honest with you) and I found it weird how the real world could still interact with the reapers. I agree with the Desmond from Lost miscast, he just didn't fit in with the rest of the cast/storyline.

I see what you mean, I'd never seen any of Dead Like Me before watching the movie (am I right in thinking there were some kind of TV shows? No idea to be honest with you) and I found it weird how the real world could still interact with the reapers. I agree with the Desmond from Lost miscast, he just didn't fit in with the rest of the cast/storyline.

If you have never seen the series then you you won't probably agree with me fully, you need to get on that. Watch seasons 1 and 2 and then you'll get the movie.

If you have never seen the series then you you won't probably agree with me fully, you need to get on that. Watch seasons 1 and 2 and then you'll get the movie.

I'll get to it eventually, so swamped with TV shows at the moment it's unbelievable!

I felt very opposite, it was missing alot that made the show awesome i.e Daisy didn't like the recast and Desmond from lost he was awfully miscast. Also the fact Reggie found out that George was still around was weird but I suppose in that context we had to have something there with it being the only movie.

I didn't much like the new Daisy. I thought Cameron Kane (Desmond) was fine, however. He played the self-involved pompous ass very well. Very hateable.

The first little bit was kind of disappointing to me, with all the reapers falling under Kane's spell to disregard the rules for their job. And the fact that Kane was evilly playing 'god' with lives to try to see if he could cause a huge deathtoll somewhere in the world made the time when the reapers came to their senses and get retribution enjoyable. But I think that was deliberately done so to feel a bit aghast as the reapers started playing Kane's way and going astray, and it played well into when things changed around for the reapers.

The only part that really annoyed me was the sudden loss of the reaper rule where if you tried to tell the living about your real past life, the memories erased themselves from your mind. This was pretty fundamental in the first season and sets up George's isolation. However, it was dropped like a hot potato in the movie as George talked to her sister and told her all about the past.

I have my suspicion that Kane "got rid of" Rube, much like Roxy and friends "got rid of" Kane, and that Kane set fire to Der Waffle Haus as part of transitioning the reapers to his charge and purposes.

Anyhow, now that I have seen the movie, I can rate the thread. I would say 4/5 (the series was more like a 5/5 for me).

P.S. Daaaang. Lots of spoiler tags. :ermm:

The only part that really annoyed me was the sudden loss of the reaper rule where if you tried to tell the living about your real past life, the memories erased themselves from your mind. This was pretty fundamental in the first season and sets up George's isolation. However, it was dropped like a hot potato in the movie as George talked to her sister and told her all about the past.

this is the one part of the movie that really bothered me...and still does...

i enjoyed it for what it was...but this issue bugs the hell out of me...

I didn't much like the new Daisy. I thought Cameron Kane (Desmond) was fine, however. He played the self-involved pompous ass very well. Very hateable.

The first little bit was kind of disappointing to me, with all the reapers falling under Kane's spell to disregard the rules for their job. And the fact that Kane was evilly playing 'god' with lives to try to see if he could cause a huge deathtoll somewhere in the world made the time when the reapers came to their senses and get retribution enjoyable. But I think that was deliberately done so to feel a bit aghast as the reapers started playing Kane's way and going astray, and it played well into when things changed around for the reapers.

The only part that really annoyed me was the sudden loss of the reaper rule where if you tried to tell the living about your real past life, the memories erased themselves from your mind. This was pretty fundamental in the first season and sets up George's isolation. However, it was dropped like a hot potato in the movie as George talked to her sister and told her all about the past.

I have my suspicion that Kane "got rid of" Rube, much like Roxy and friends "got rid of" Kane, and that Kane set fire to Der Waffle Haus as part of transitioning the reapers to his charge and purposes.

Anyhow, now that I have seen the movie, I can rate the thread. I would say 4/5 (the series was more like a 5/5 for me).

P.S. Daaaang. Lots of spoiler tags. :ermm:

That's how I felt pretty much most of the time watching it :( I would give it a 3 at most...it's sad because I adored the series after the Christmas period looking forward to this!

  • 3 weeks later...

Saw this a few day's ago.

Another 1/5 out of me.

Wait wait maybe 2/5. Because I just recalled Dragon Wars.

Movies of late are quite bad. They really screwed up this film though. The series was a 4/5 for me. Oh how I miss new espodies of Dexter.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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