[Official] Anime/Manga Thread


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for me it was enjoyable to a point and that point was before it became DBZ with swords and ever since the passing of Tomoko Kawakami i don't think ill be making the mistake of picking bleach back up.

But yeah all in all if you want a good shounen just watch YuYu Hakusho a few dozen times.

Yeah, I can understand that. Like I said, I don't really go into a Bleach marathon session expecting high art.

Also, I wanted to apologize to everyone for being one of those guys that does a post on the Big Three. I probably should have done a post on Future Diary, and I don't know why I didn't when I read that a few months ago...

Finished watching GunGrave.

overall the show was really good, but I feel like the

necrolyzation and the superiors went way too far.

I've also been caught up with the Gantz manga for months now, and I have nothing to read.

I was thinking about buying the Deathnote manga, or something else thats fairly short.

Is Gantz over? From what I can sum up, I think they might just leave it as is. I have heard nothing about the next chapter....

Bleach manga is just crazy right now. Anyone have a clue what could be going on?

Bleach anime filler is actually great. Loving these captain vs captain battles.

Naruto manga is slow, but still good. They are right now just rehashing Naruto's will and courage for everyone, but I believe we are in for quite the battle soon :)

The anime form is getting to the good moments. These next chapters will be just insane.

There's some interesting news for fellow Gundam-aniacs (:rofl:) right here: Gundam The Origin Manga to Launch Anime Project. I sure hope it's going be at least almost as epic as the original series. Though no other Gundam series can get close to it for me. One things for sure though; it's going to be loads better then Gundam AGE. Though I'm not clear yet what I think about Gundam AGE. Some things look interesting, and other things look downright lame in the Gundam Universe. We'll just have to wait and see how it's going to turn out.

So, I just marathon?ed Season 14 of Bleach, sans the filler. I should start by saying I don?t expect much from Bleach.

Some of it was pretty bad. Some of the arc seemed really drawn out. A lot of drawn out fights between characters that were just introduced or characters I did not care about. Some of the plot points were kind of? bad :

Aizen?s ?I?ve been watching you! Since you were born! With cameras!?

. The constant reuse of footage was the worst, though. Maybe it plays better when you don?t marathon it, but some of the footage was from seasons ago and I had seen years ago, and I still thought: ?yeah yeah, I?ve already seen this, move on?.

But, at some points it managed to impress me. The last episodes of the arc are pretty good, especially 307 to 310. The atmosphere shifted dramatically from the rest of the arc. The design seemed to get a lot better. And, this might be a spoiler for the end of the arc:

If Kubo had just ended the manga at the end of this arc, I would be totally satisfied. It feels like a satisfying end at the end of this arc. I don?t feel like I would need more Bleach. Which is a compliment to the series, it?s hard to end things neatly as I can tell you having watched many a series, but I feel like Bleach pulled it off really well.

All in all, I have to say I came out of it more satisfied than I thought I would be. By the end of the arc, I was really into it and was rooting for Ichigo and was invested in the story line. Would I call Bleach a work of art or ?some of best of anime out there?? No. Hell, I would probably have a hard time recommending it to others. Is it enjoyable? Yes, I think so.

@First spoiler tag

I TOTALLY agree! When he said that, I was like omg, that's so stupid!

Hey guys just getting back into anime/manga. Currently reading and watching Soul Eater and The Walking Dead. Any other manga/anime that are a must read?

I love stuff like Soul Eater, Bleach, Naruto, Love Hina, Serial Experiments Lain, Death Note. Actiony type ones.

Hey guys just getting back into anime/manga. Currently reading and watching Soul Eater and The Walking Dead. Any other manga/anime that are a must read?

I love stuff like Soul Eater, Bleach, Naruto, Love Hina, Serial Experiments Lain, Death Note. Actiony type ones.

Gantz is a good ride, but hard for many to keep invested.. the story is just really out there.

On a side note, not anime or manga based, but foreign. I Saw The Devil - amazing epic movie. Just wanted to get that out, as we are all already fine with reading subtitles :p If you liked Oldboy, you will like this just as much. The cinematography in this movie is amazing, and he has a great way of building characters and throwing twist at you.

For some reason I haven't got my email notifications for this thread :blink:

Anyways back on topic.. So Ano Hana was the first on my list from the spring line up to finish. It was a really well done anime imo (or maybe I feel that way cuz it's the first anime I watched with a plot of this nature). The next to finish on my list would be Deadman Wonderland I guess. I found that to be interesting too..

So, here?s a belated post on Mirai Nikki (Future Diary).

Basic Plot (shamelessly stolen from wikipedia): Yukiteru always rejected any offers to go with friends and just keeps writing a diary on his cell phone. He has what he believes is an imaginary friend called Deus Ex Machina. However, one day Deus asks him to play a survival game along with eleven others. The winner becomes the next Deus Ex Machina. In order to win, the contestants must use their diaries of the future to eliminate one another. For Yukiteru to survive, he must team up with another diary holder, a girl named Yuno.

I would say the manga could be divided into three parts.

The first part is pretty basic. Our hero meets a new diary holder and must defeat them before he is defeated. It?s not bad, but it?s not outstanding either.

During the course of the story, the tone shifts. Without giving too much away and I?ll spoiler this anyway,

our hero is no longer in one on one battles, but rather the plot moves to a kind of Man Vs. Society style of conflict. I would almost compare it to something like Mission: Impossible, where the main character is facing an establishment rather than a person.

I feel like I did a bad job explaining that. Anyway, I have to commend the author for making such a change to the tone and story of the manga.

The third part is what really impressed me. I can only describe this section as the section where it get ?crazy?. Throughout the manga, they?ll be times where characters don?t act as one assume they would in real life. Nothing story breaking, nothing outside the suspension of disbelief, especially in this type of manga. However, by the end of the story, it?s all been justified. Which is really something considering it?s not like Lost, where you?re actively looking for answers, it?s just that any loose ends are tied up.

My one complaint is that some characters are rather flat (such as Yukiteru?s parents) and just seem to serve as plot devices. As you can guess from the plot summary, there are some romantic elements to the story, but it?s part of the story and really helps to flesh out the characters.

Overall, I would recommend it to anyone looking for a good manga. Where the author takes the story and the dramatic tonal changes throughout the manga manage to keep it fresh.

Read a few volumes of Future Diary, wasn't really that interested in it.

Finished Utawarerumono.

I did not expect the story developments that revealed themselves later on.

There is potential for expansion to fill in the blanks of the story, but I doubt that will happen.

It sure had a lot of pleasurable moments and is one of the few harem anime which are any good.

PS: If you want to watch it, prepare eye bleach for the horrid 3D animation.

For some reason I haven't got my email notifications for this thread :blink:

Anyways back on topic.. So Ano Hana was the first on my list from the spring line up to finish. It was a really well done anime imo (or maybe I feel that way cuz it's the first anime I watched with a plot of this nature). The next to finish on my list would be Deadman Wonderland I guess. I found that to be interesting too..

Now that I think of it, I haven't been receiving notifications either.. hm...

I heard that's a great show, have it on my computer ready to watch sometime.

Almost finished with Rurouni Kenshin, what a great show. Although if it wasn't for the Kyoto arc, it wouldn't have have been the same!

Now that I think of it, I haven't been receiving notifications either.. hm...

I heard that's a great show, have it on my computer ready to watch sometime.

Almost finished with Rurouni Kenshin, what a great show. Although if it wasn't for the Kyoto arc, it wouldn't have have been the same!

Yeah, my email subscription to the thread seem to disappear. This happened to a number of other threads. I had to resubscribe.

Good idea :p

Anybody been watching Naruto lately? I haven't seen it for about a year, is it on filler or anything decent?

It feels like the anime naruto will out live me and I started watching it when I was 13, I am now 23.

I only watch the anime and do not read the manga, its current episodes being released in Japan recently have been pretty epic.

I always just skip the filters as I cant stand them.

Anyway naruto never fails to disappoint me and the series is still very epic and suspenseful, its my reason to look forward to thursdays still :) (This is when its subbed and uploaded from japan to torrents)

ANyone a fan of tsubasa chronicles?

post-68968-0-67210800-1309833682.jpg

^^ Wow 10 yrs that's awesome :D

How have the last 20 episodes been on average?

I'm considering watching it again when I'm done Rurouni Kenshin.

The last 20 episodes have actually had the most action in them in quite some time, there's a few epic battles that take place that are very enjoyable to watch and well worth the wait.

I highly recommend you get back into naruto and spend a weekend catching up!

Rurouni Kenshin is awesome and also one of my all time favorites!

The last 20 episodes have actually had the most action in them in quite some time, there's a few epic battles that take place that are very enjoyable to watch and well worth the wait.

I highly recommend you get back into naruto and spend a weekend catching up!

Rurouni Kenshin is awesome and also one of my all time favorites!

ooh that IS enticing!

Thanks for the help I appreciate it!

  • 2 weeks later...

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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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