[Official] Anime/Manga Thread


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which one? there are a few, and i've heard that most of them suck. :p

errrr to my knowledge there isn't a single bad Macross then again if you hang out in places with a high level of Gundam fans then i can understand how you may have "heard" that but really Macross is the only post 70's animé that's gotten close to the bar set by Uchuu senkan Yamato .

errrr to my knowledge there isn't a single bad Macross then again if you hang out in places with a high level of Gundam fans then i can understand how you may have "heard" that but really Macross is the only post 70's animé that's gotten close to the bar set by Uchuu senkan Yamato .

It was a friend of mine thats a casual anime watcher. he tends to like older dubbed stuff. :s

I've been pretty absent from this recently. Been holding off on catching up with bleach and naruto and gantz lately... but finally did it today.

Gantz is just getting crazy. I believe they are going to end it with a very shocking but not shocking - EVERYONE DIES! - type of ending...

Naruto is still just amazing with its current story and battle. A huge twist was just revealed in the latest manga. Really blew my mind, and I am very very eager to find where this is all heading.

Bleach was losing it for a bit, but now its finally speeding up. Getting to see some good fights showcasing how much stronger the captains and vice captains have become over the last 17 months. Really eager to see more of these fights unfold. Bleach Anime has finally ended with the filler arch, though it was really bad. But it has now started on the manga path, but it seems to be fleshing it out a whole lot more. I think we will be pleased with this. Also, seems like more blood in this new starting anime arc. Bleach first started off showing blood, but after a while, started doing mainly black blood or only wound blood. I hope they get back to the awesome showers we saw in the last one.. because I want a blood bath when Kenpachi cuts that big dude in half :p

watched em both.

Eureka Seven was really good, NGE I watched when I was first getting into anime and I didnt like it, probably just looking for something else at the time.

You could always try out the Rebuild of Evangelion. It's a remake in feature length film form without budget troubles and a depressed director.

Gantz is just getting crazy. I believe they are going to end it with a very shocking but not shocking - EVERYONE DIES! - type of ending...

I havnt read Gantz in many months now and im only 2 or 3 volumes behind... I've read that in a day.

Wow, it's been a long time since I visited this board. For some reason I haven't received any email notifications for this thread (again) since around mid-end September.

I'm really looking forward to the next chapter of Naruto. I hope they reveal a few more details regarding the twist last week in the next chapter. As for Naruto Shippuuden, I wish they'd finish with the fillers already! :angry:

One Piece has finally reached the post 2-year time jump in the anime and I'm looking forward to seeing the current manga being animated (although I know it's gonna be a while :rolleyes: )

I also started watching Fate/Zero. So far it looks interesting but I'm wondering whether I should watch the older ones first.... :/

Been a while since I popped into this thread ....

Updates .... I went to another anime all-nighter at the beginning of the month!

The films screened were - "Jin-Roh - The Wolf Brigade" (you can truly appreciate the hand-drawn animation on the big screen), "Tekken: Blood Vengeance" (the plot was complete fail but the the friggin' hilarious and camp English dub saved it :laugh:), the most enjoyable and vivid "Welcome to THE SPACE SHOW", the lulzy "TRIGUN: Badlands Rumble" and the kinda long "Eden of The East: Paradise Lost".

I've watched all the the films apart from "Tekken: Blood Vengeance" previously, so going to this was really for a friend who's never experienced an all-nighter and they enjoyed the whole night (apart from "Eden of The East: Paradise Lost", which will leave you confused if you haven't seen the previous films/series) :p

Earlier this week, I watched Makoto Shinkai's new film "Hoshi wo Ou Kodomo" at the BFI.

And wow! He's raised the bar high again for producing beautiful, animated visuals. I was in complete awe scene after scene of gorgeous backdrops :| :drool:

I thought the plot was pretty great alongside this tho, it won't appeal to everyone but I found it engaging. A immensely deep and fantasy/mythical-based film with many Ghibli elements scattered throughout; particularly from Laputa (Shinkai's favorite film), Nausicaa and Princess Mononoke as well as portraying the grief of losing someone close to you and how cruel the world can be, what said person means to you and the lengths you'll go to bring them back in your life .... from the afterlife.

It's even got some blood, guns and fighting ....

Yeah, so no doubt it's a complete departure from his earlier works with his usual formula but this new film goes to show he's got great talent and can think outside the box. I hope he continues this for his future works (Y)

Oh and a nice surprise (that I didn't expect) was that he was at the screening of the film. I personally thought he was in the US, promoting the film there.

It's the 2nd time I've seen him in person but unfortunately didn't get to meet him like I did with the screening of "5CM Per Second" a few years back.

He came on stage later after the film screened (with his translator) for an interview with the director of the cinema. Talking about how this film came about, him living in London, learning English (for a person who has lived here for just a year, his conversational English is damn good!), his creative processes with regards to producing "Hoshi wo Ou Kodomo" and how his cats betrayed him once he went back home to Japan :laugh:

So that's all from me, till next time! :D (Y)

Sadly the last manga i read was Biomega 3 Just haven't had the funds to get Manga lately, not to mention we no longer have a close book store (closet one is now more than an hours away) and I do not feel like ordering online.

  • 2 weeks later...

If any of you are Otaku you should check out my channel! http://www.youtube.c...20?feature=mhee :3

http://www.youtube.com/watch?v=mr94hQw0oU0

Right now I'm going to check out the full Black Rock Shooter and see what this Panty & Stocking is all about I know there Angels that were kicked out of heaven with Broken English.

If anyone did not see Hellsing OVA 8 it's the best one they ever made! Epic is not the word!

  • 2 weeks later...

Just watched Gundam Unicorn episode 4 and man what an awesome epsiode. Probably the best one so far! And I can't believe they had to end with such a cliffhanger. Here's waiting for the release of the next episode in May 2012.

Hey guy?s long time since I've been here (again), nice to see people kept this thread alive. Anyway just wanted to know if there are any new shows that are little funny and lot of action I still do watch Bleach, One Piece and Naruto (wtf is going on with this anime for the last few episodes really). I was just browsing thru some of the new one and mostly all of them are like joshikousei.

  • 2 weeks later...

Just watched Gundam Unicorn episode 4 and man what an awesome epsiode. Probably the best one so far! And I can't believe they had to end with such a cliffhanger. Here's waiting for the release of the next episode in May 2012.

oh crap! I completely forgot about ep 4!!!

Hey guy?s long time since I've been here (again), nice to see people kept this thread alive. Anyway just wanted to know if there are any new shows that are little funny and lot of action I still do watch Bleach, One Piece and Naruto (wtf is going on with this anime for the last few episodes really). I was just browsing thru some of the new one and mostly all of them are like joshikousei.

Check Beelzebub and Fairy Tail too

Hey guy?s long time since I've been here (again), nice to see people kept this thread alive. Anyway just wanted to know if there are any new shows that are little funny and lot of action I still do watch Bleach, One Piece and Naruto (wtf is going on with this anime for the last few episodes really). I was just browsing thru some of the new one and mostly all of them are like joshikousei.

Yeah me too, good job for keeping this thread alive everyone :D

I've been absent from the discussion for a bit, but haven't stopped keeping up with my main shows. I haven't been watching the anime versions of bleach or naruto, as they are both in slow areas or filler. But the manga version of each is great. Bleach is starting to reveal some secrets of the past, so I am amped to learn more. Naruto is still in the huge ninja war, and the battle just gets more and more intense.

On a plus side, yesterday, I think I got my GF interested in naruto. Was showing her some FAS RO DAH funny vids people made, and came across a naruto one. She commented on how well the animation was. So I showed her the fight between naruto vs sasuke as kids in Naruto, as well as the fight between Naruto and Pain in Shippuuden. I explained to her the stories, how the characters had developed, and showed her some AMV's that had songs she liked, and explained how the meaning of the song actually expressed the feelings of the characters. So, we got to watching the first few episodes of Naruto last night :) Going to be a long journey, as there are roughly 220 episodes to just get up to Shippuuden, and then what, another 220 to catch up to now lol.

I just started watching naruto last week, currently on episode 108, where sasuke and naruto fight for first time. Waiting for one piece episode for 1 week is annoying. And One piece manga doesn't interests me at all, i like action in motion, reading manga only tells you about story. Friends recommended me to watch Cowboy bebop too, so kinda excited about it.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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