Xbox 360 Controller's screw


Recommended Posts

So as much as I love my 360, I will be the first to admit that the dpad on the controller blow gigantic balls. After reading all the success stories that people have with modding it either by sanding the circle part down, or adding a membrane, I thought I would give it a shot.

I set about to go to work... busted out my torx screw driver, and flipped my controller around. BAM! Does not work. The screws have an additional little center, so the torx does not fit. Do I have new revision controllers that cannot be opened? The screws are basically six points with a center popping up (to prevent a screw to get in).

What the hell is this?! Also, I noticed that in many videos, they said the hidden screw is behind the FCC sticker, I noticed my controllers are behind the barcode... what the nut?

Link to comment
https://www.neowin.net/forum/topic/705104-xbox-360-controllers-screw/
Share on other sites

I spilled a drink in my controller and I had to dry it out so I had to take it apart. Anyways I had the same screws as you did what I found is you gotta either buy the special screw driver (which I didn't have time for) OR just physically break off the center pin. I of course did the latter then used an align-key to unscrew them after. I just used used a flat head screw driver to break off the tips in the center.

mwpeck: I think you're right! I will have to see if I can find them locally... otherwise I will have to search online =( I really want to fix the dpad.

IndoShindo: I thought about physically just crushing the center piece, but I am afraid I might f' it up and won't be able to take it off altogether, or worse, screw it back in.

You can use a small flat head screwdriver to get those screws out. If the centre pin snaps off during the process, you can then revert to your trox screwdriver. Don't forget the one under the label, and be careful if/when the pin snaps, that it doesn't fall into the controller.

I have done this mod on 3 controllers, and it works. I'm Spanky69 in the comments... LINK

On a brand new controller, only one layer of plastic was needed.

Edited by DARKFiB3R

Hi guys, so I did the controller mod yesterday after my tools arrived.

Now I have a problem, what is the "correct" size to cut the circle? From what I read, some people say size of a quarter, but elsewhere I read the size of the dpad. I tried the size of the dpad, and found it to be way too tight, and actually screwed it up even more.

Next I tried about the size of the quarter... it's much better, however, it's still a tab bit off.

The reason I am asking is because I don't have infinite amount of these pringle covers, so I don't want to waste them, lol.

Ok I heard a lot about people having problem with the dpad in 360 controller. Exactly what's the problem, I still don't understand clearly. I am so use to it that maybe I don't notice it or maybe the game that I play don't make good use of the dpad ( I only play fps or racing games). Can anyone care to explain. Thx :(

Yeah, I already bought a kit for $15 that came with 100 different heads. Worth it imo.

Neo003:if you're mainly playing FPS and racers, you're probably not affected much by it. It's really people that play fighters, or maybe even some platformers that would be annoyed by this. Basically, the dpad is not exactly accurate on 'down' presses. You'll find that it's terribly difficult to do fireball or dragon punch in games like Street Fighter.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!