Could Neowin Produce a Good Linux Singleplayer Game?


What Kind of Singleplayer Game Would You Like To See?   

49 members have voted

  1. 1. Would You Like to See a Linux-based Singleplayer game?

    • Yes
      40
    • No
      9
  2. 2. What Kind of Game Would You Like To See Developed

    • First Person Shooter (FPS)
      18
    • Deus Ex, Shockz, Half-Life Like
      11
    • Adventure Game
      11
    • Simple Game (Linear)
      9


Recommended Posts

I think your aiming a bit to high, if you actually want to complete a project rather than have it in a perpetual state of 'nothing', then I think you need to set your sights much lower.

This idea was put forward 3 days ago with just an idea

Today we have a central focus, a theme and several writers who've volunteered to contribute their time and energy

We're more than on schedule :)

This idea was put forward 3 days ago with just an idea

Today we have a central focus, a theme and several writers who've volunteered to contribute their time and energy

We're more than on schedule :)

You're trying to create a fully blown game with a bunch of people you are hoping to recruit over the Internet. I am definitely not saying its going to be impossible, I am merely saying you would, in my opinion, be better off starting with some a lot smaller.

Eve and Wow are MMO's which by definition are huge by any measure, the goal here is something that large. Breathe, it's okay man :)

I recall that, Duke Nukem "Whenever" has changed engines at least once in it's development.

And that's okay, I appreciate your insight.

That's why I listed how many actual developers there are, and for CCP how many people they outsource as well. CCP themselves don't do very much work on their servers. I'd say only about 100 people working for them do server work. They simply have a better system than blizzard. They do have HUNDREDS of outsourced developers though. Even Blizzard, which makes very few games has 200 developers. WHat has come out since WoW 4 years ago? Nothing but expansions (which are a lot easier and less time consuming, though they do make constant improvements). Before that I believe their last game was Diablo 2, which was in 2000. Starcraft 2 is rumored to come out september '09 and they've been working on it for a long, long time now. HL2 took 7 years to make. Prey was in the making for 11 years!

My point is that it takes these relatively large companies a lot of man hours to create the games you're seeing. It doesn't matter if it's an MMO or not, technically there's very little difference when it comes to the coding. The only way to undertake such a large project would be with a lot of money in order to hire people and keep them interested in it throughout it's production cycle, otherwise, like I said, everybody will just drop out at one point or another.

You're trying to create a fully blown game with a bunch of people you are hoping to recruit over the Internet. I am definitely not saying its going to be impossible, I am merely saying you would, in my opinion, be better off starting with some a lot smaller.

I'll keep that in mind, but as of now I'm very happy with the progress we're making. I'm grateful to each of our contributors and I look forward to fleshing out a storyline fairly soon.

That's why I listed how many actual developers there are, and for CCP how many people they outsource as well. CCP themselves don't do very much work on their servers. I'd say only about 100 people working for them do server work. They simply have a better system than blizzard. They do have HUNDREDS of outsourced developers though. Even Blizzard, which makes very few games has 200 developers. WHat has come out since WoW 4 years ago? Nothing but expansions (which are a lot easier and less time consuming, though they do make constant improvements). Before that I believe their last game was Diablo 2, which was in 2000. Starcraft 2 is rumored to come out september '09 and they've been working on it for a long, long time now. HL2 took 7 years to make. Prey was in the making for 11 years!

My point is that it takes these relatively large companies a lot of man hours to create the games you're seeing. It doesn't matter if it's an MMO or not, technically there's very little difference when it comes to the coding. The only way to undertake such a large project would be with a lot of money in order to hire people and keep them interested in it throughout it's production cycle, otherwise, like I said, everybody will just drop out at one point or another.

Ok, thanks for your insight.

Listen to MR_Candyman, he knows what he's talking about. It's not "forget about it", it's "set a realistic goal", and a fully-fledged FPS even remotely comparable to successful commercial titles is not one. Video games are often compared to movies : is it realistic for a small unpaid team to produce a 120 minutes action-adventure movie ? Unless you have a very original idea that will take very few ressources to make, like The Blair Witch Project, no. Incidentally, even The Blair Witch Project was 4 years in concepts, 8 months of production and costed 35000$.

Listen to MR_Candyman, he knows what he's talking about. It's not "forget about it", it's "set a realistic goal", and a fully-fledged FPS even remotely comparable to successful commercial titles is not one. Video games are often compared to movies : is it realistic for a small unpaid team to produce a 120 minutes action-adventure movie ? Unless you have a very original idea that will take very few ressources to make, like The Blair Witch Project, no. Incidentally, even The Blair Witch Project was 4 years in concepts, 8 months of production and costed 35000$.

That's why I'm more enthusiastic about a 3D platform adventure game not a FPS ...

You're trying to create a fully blown game with a bunch of people you are hoping to recruit over the Internet. I am definitely not saying its going to be impossible, I am merely saying you would, in my opinion, be better off starting with some a lot smaller.

Take this to heart. It is a pain in the arse to get internet acquaintances to work for more than a year on a project, let alone make alot of progress in that time. I have worked on online game projects before and it is extremely slow goings. Not that it isn't a cool experience.

Take this to heart. It is a pain in the arse to get internet acquaintances to work for more than a year on a project, let alone make alot of progress in that time. I have worked on online game projects before and it is extremely slow goings. Not that it isn't a cool experience.

I'd be very interested in hearing about your experience with the project!

Items such as what went right and what went wrong will help greatly in the success of this project.

This is the kind of game a small unpaid indie but very talented team might be able to achieve :

It looks very fun and creative, but it's not a FPS. Also, it's made with XNA (Windows + Xbox 360 only), which makes the development much easier than, say, C++ with only SDL + OpenGL, kinda stuff you would use on Linux. If you were into making that kind of thing I would definitely like to join and invest as many hours as necessary, even with my very newbie C# skills.

I'd be very interested in hearing about your experience with the project!

Items such as what went right and what went wrong will help greatly in the success of this project.

The biggest problem with an online game project isn't the project itself but the lack of ability to make sure people get things done in a timely manner. If they are being lazy or half assed they can just log off for an extended period of time and disappear. Another really hard thing to do in a free project is find talented people to help you without pay. I recruited at least 3 artists who said they would do such a thing, and in the end all I got was one peice of concept art and three bailed artists. The only thing I ever really got out of the first project I worked on was a storyline which is one of my favorites and one that I helped write. It is alot harder to get people to remain focused than it sounds like it would.

But, personally, I am all for trying and wouldn't mind helping out on this project either. Of course, all I am really good at is interface design, 2D graphics and advertisment design. I can design MP maps for primarily FPS games but if it isn't going to be a Source mod or something along those lines and it will end up being an XNA arcade game then I'm not sure what I could do for the developement and brainstorming processes other than provide feedback.

The biggest problem with an online game project isn't the project itself but the lack of ability to make sure people get things done in a timely manner. If they are being lazy or half assed they can just log off for an extended period of time and disappear. Another really hard thing to do in a free project is find talented people to help you without pay. I recruited at least 3 artists who said they would do such a thing, and in the end all I got was one peice of concept art and three bailed artists. The only thing I ever really got out of the first project I worked on was a storyline which is one of my favorites and one that I helped write. It is alot harder to get people to remain focused than it sounds like it would.

But, personally, I am all for trying and wouldn't mind helping out on this project either. Of course, all I am really good at is interface design, 2D graphics and advertisment design. I can design MP maps for primarily FPS games but if it isn't going to be a Source mod or something along those lines and it will end up being an XNA arcade game then I'm not sure what I could do for the developement and brainstorming processes other than provide feedback.

Every hand helps! I don't know if Linux has an XNA like component ( I doubt it does but I'll have to research it and post back here on it) but if it does I guarantee we'll be using it.

This is the kind of game a small unpaid indie but very talented team might be able to achieve :

It looks very fun and creative, but it's not a FPS. Also, it's made with XNA (Windows + Xbox 360 only), which makes the development much easier than, say, C++ with only SDL + OpenGL, kinda stuff you would use on Linux. If you were into making that kind of thing I would definitely like to join and invest as many hours as necessary, even with my very newbie C# skills.

Unfortunately work blocks Youtube, I'll check this out when I get home tonight. Thanks!!!

XNA is Windows + Xbox360 + Zune only. No Linux.

That doesn't mean indie game development is necessarily much harder on Linux, I should correct that. There's Ogre3D for helping with graphics, for instance. I've no experience with it, but several indie projects have been done with it. Also, there are 3D extensions for Java, there's pyGame, which is built on top of SDL... So, it's definitely feasible, though not necessarily as streamlined and well integrated as XNA in Visual Studio 2008.

I'm not very hot about developing a game strictly for Linux because

- I don't use Linux

- Nobody uses Linux

I mean if you said we'll make cross-platform with Linux compatibility, ok, maybe it's worth it for that handful of Linux users interested in playing a game on that platform, but if you say that it's the primary target platform I think you're killing any chance of actual success or recognition right there.

Edited by Dr_Asik

^^^ If it is using any of the open source engines discussed, it would be fully cross-platform. Linux means "Linux and Windows" in this case.

The thread just started in the Linux subforums, but would be cross-platform.

^^^ If it is using any of the open source engines discussed, it would be fully cross-platform. Linux means "Linux and Windows" in this case.

The thread just started in the Linux subforums, but would be cross-platform.

Maybe in theory, but in practice, using cross-platform tools doesn't automatically make your fully working and debugged Linux game fully working and debugged on Windows, and vice-versa. You'll have to compile separate binaries for each platform and do the testing on each. XNA is cross-platform Xbox360/PC, for instance, but if you develop strictly with the PC in mind, you won't be able to run it on Xbox360, because it doesn't use the same controls, it doesn't use the same file system, it doesn't run the same version of .NET Framework, the GPU works differently, it runs on TVs instead of computer monitors, etc. So developping a game for Linux and developping a cross-platform game are two different things. And from the title of this thread and the starting post it seemed the idea was to develop a game for Linux.

*raises hand* I umm...have been known to make the odd game here and there (ok, one really bad commercial title that's not quite out yet) and I'd be happy to lend some insight into this:

By definition, FPSs aren't actually that hard to make, for the basics at least. You can get a decent enough FPS engine up quite quickly. I've coined up a couple within a matter of hours (Very basic, though, little more than 3d movement and a bit of collision detection), but when it comes to (good) commercial games, half the reason they take so long is the actual design and mainly the art work (in my experience, at least).

One thing I've noticed from reading this thread is that people seem to have got caught up on the idea of "cross platform" vs. Linux and that's not a good sign. Not because of the issue, but because it shows that the focus is way off and that people will get easily side-tracked by relatively minor issues, potentially missing out on important ones.

Also, although it's easy to say "Lets make a great FPS with a good singleplayer campaign, with a good story to rival a commercial game", but right away the problem I see there is that the first point was "Lets make an FPS game" and then a "good story" was tacked on. A good story depends on how the story is told, not just the story itself. It's usually better to come up with a good story, then decide how you want to tell it rather than say "Ok, lets make an FPS game" and then build the story around it.

Going back to the "Lets make a game for Linux" thing, you have to keep in mind that it takes a lot of effort to make a decent game, it takes a lot of talent working together to pull it off and there's a problem - you need to get people on-board, now how many of the possible talent on neowin do you think actually run Linux? Chances are if someone on this forum isn't running windows, it's because they have a Mac and even then, they'll likely run bootcamp. In other words, to make a game for Linux, your best bet is to aim for a cross-platform solution, so those not running Linux can still contribute to it.

And yes, using a cross-platform engine doesn't necessarily mean your application is cross-platform, but usually in that instance, you do stuff to break the cross-platform conformity of it, rather than simply not anticipating it. For example, you can use a library called "SDL" to set up the basic workings of it, i.e. create a window and attach OpenGL to it (which is also cross-platform) and it'll be pretty much certain to run on Windows, Mac, Linux and anything else that supports it (Which is quite a lot these days), but if you add a line of code to call a Wind32 MessageBox(), then it's not going to run on anything other than windows.

Edited by Kushan

Good post Kushan. FPS games have been so done to death the basics are almost hard wired into most gamers these days. As Kushan said, the hardest part is making the game fit a good story line rather than making a good game with a story, too. I also agree with him on making a cross-platform game. Linux is less than 2% of the market, so making a game on it would be really pointless for most of the people in this forum as well as most of the rest of your potential players.

Overall, if we just want to "Make a good game", then we need to stick to arcade style games such as modifications/enhancements of pong, breakout, etc. If there is going to be a significant storyline, then an FPS or even an adventure game would be our best option. With certain dev tools we could have a really quick FPS running (Unreal Ed, Source, even Halo Custom Edition and its editor for possible Mac cross-platforming). If we do end up making an FPS game, I personally have a pretty compelling, although possibly WAY too deep, story outlined and in the process of being fleshed out. I am, in fact, going to meet the writer tomorrow so maybe I can coax him back into seriously finishing it. If it is to be an arcade game, I have something lined up for that as well.

Why would it be single player? A game developed by a community, Single Player? Where the hell are your community instincts... It could be Multi-Single Player!!!!? Co-op!

We're going to start off with a singleplayer, and once that's out the door... then we can expand. First things first though :)

So let's say it's feasible, as long the aims are kept realistic.

So who's the chief producer ? Time to put up a web page with clearly stated goals, participants, tentative schedule, email address at which people can write if they're interested in participating in the project. Time to start discussing technology, storyline, art direction, gameplay design. Until some basic management and conceptual work is done, the project is unlikely to go anywhere. I might very well join in the project, but no one can join a purely hypothetical project.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Firefox 152.0 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 145.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft Visio 2024 Professional for Windows is still at 90% off by Steven Parker Created by ChatGPT Today's highlighted Neowin Deal comes from our Apps & Software section of the Neowin Deals store, where you can save 90% on Microsoft Visio 2024 Professional for Windows [Digital License]. Microsoft Visio: Turn Complex Ideas into Clear Visuals Microsoft Visio 2024 is a robust diagramming software designed to empower individuals and businesses to visually represent complex data, processes, and workflows. With a host of advanced features, it caters to professionals from various industries, including IT, engineering, business, and architecture. Visio 2024 makes it easy for individuals and teams to create and share clear, professional diagrams that simplify complex information. It offers updated shapes, templates, and styles, along with a new search bar to improve your experience. Visio 2024 also has a fresh design that matches other Office apps you use. Create stunning diagrams Extensive Diagramming Capabilities: Visio 2024 offers a wide array of diagram types, including flowcharts, process maps, floor plans, network diagrams, and organizational charts. The software comes with a comprehensive set of pre-built templates and shapes, making it easier to get started on projects quickly. Professional Templates and Shapes: The software includes over 250,000 shapes across multiple diagram types, ensuring that users from any field-whether creating a simple flowchart or a complex engineering design-have the tools they need to represent their ideas visually. Data-Linked Diagrams: One of the most powerful features of Visio 2024 is its ability to link data to diagrams, allowing users to visualize real-time data directly within their diagrams. Whether you're pulling data from Excel, SQL Server, or other databases, the software ensures that your diagrams are automatically updated as data changes, giving users better insights and control. Advanced Formatting Options: Visio 2024 comes equipped with a range of formatting tools to create highly customized diagrams. These include shape formatting, text adjustments, and the ability to apply various themes, ensuring diagrams not only serve their functional purpose but also look professional. Enhanced Visual Styles: This version of Visio includes new visual styles and layouts that make complex diagrams easier to interpret. Whether you're designing an IT network, a business process flow, or a floor plan, the enhanced visual options improve clarity and presentation quality. Easy, secure collaboration Real-Time Collaboration: With Visio 2024's improved collaboration tools, multiple users can work on the same diagram simultaneously from anywhere, with changes being tracked in real-time. This makes it a highly efficient tool for teams working remotely or across different locations. Mobile and Cloud Access: Users can view and edit diagrams on the go with the Visio web app. This ensures that even when you're away from your desktop, you can access and make critical changes to diagrams via mobile devices. Integration with Microsoft 365: Visio 2024 integrates seamlessly with the Microsoft 365 suite, allowing users to easily embed diagrams into PowerPoint presentations, Word documents, or Teams chats. You can also store diagrams in OneDrive or SharePoint for easy sharing and access from any device. Security and Compliance: Built with enterprise-grade security, Visio 2024 ensures that your diagrams are protected. Microsoft's trusted cloud infrastructure means that your data is encrypted and safeguarded, with compliance with international standards. Good to know Length of access: lifetime Redemption deadline: redeem your code within 7 days of purchase Access options: desktop Bound to account - Limited to one device activation at a time Only available to existing and new users Version: 2024 Updates included Click here to verify Microsoft partnership Microsoft Visio 2024 Professional for Windows normally costs $579.99, but it can be yours for just $39.97 for a limited time, that's a saving of $520 (90%). For terms, specifications, and license info please click the link below. Microsoft Visio 2024 Professional for Windows for $54.97 (was $579.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • I totally disagree. Very little good comes out of governments all around the world manipulating everything they can and usually the people are not the benefactors. What you say about being restricted and expensive sounds almost like the arguments against firearms and why banning them will protect people as if making something illegal somehow will prevent the criminals from having and using them. AI being far less mainstream could simply mean the average person will not benefit, but "big brother" and the corporations will benefit, which is almost for sure NOT a good thing.
    • I do apologize to the author Mr. Sen for my rude comment, questioning his knowledge of the subject. It is I whom lacked knowledge of the subject. Sorry!
    • Hello All Have a MSI Pro B650 VC Wifi Rev 1.0 motherboard Ryzen 7 7700X Radeon 7800XT OC 16GB 32GB Teamgroup DDR 5 5600mhz Samsung 990 Pro 1TB Boot NVMe Samsung 990 Pro 2TB Game NVMe Lian Li Lancool Black ARGB 216 Case Seasonic Focus GX 750 Watt Power supply   Wondering today what is best spot to plug in the following items on system for performance and not bottle neck anything if i can help it Creative Pebble Pro USB C or A Speakers, ((Powered by External USB C to C PD Adapter)  Logitech G513 USB Gaming Keyboard Logitech G502X Wired Gaming Mouse Cyberpower UPS USB Cable for UPS Power Management/System shutdown External drives connected occasionally are as follows---WD My Book 8TB (primary backup drive)   Seagate 8TB in External USB 3.0 Enclosure,  Seagate Portable 1TB USB 3.0 drive,   WD My Passport (Blue) 2TB, and WD My Passport (Red) 2TB,    WD Elements 500GB USB 2.0 External (Oldest one, Christmas 2003)       **Do have a 7 Port Powered  USB Hub as well, but when i use that--that leaves only the USB Flash spot for something to directly connect to system if needed.    Rear USB C 2x2 unused right now as moved the Creative speakers off it to USB A port next to it, with a USB C to A Cable, as figured speakers didn't near audio from USB C port and tie up the high speed port**   Front Ports trying to limit use of, so i don't have Front I/O port go bad again, already had it replaced once by Lian Li support all the way from Taiwan over night ((Do get extra nervous at times on things,  so i might just be extra nervous for nothing lol))
  • Recent Achievements

    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      499
    2. 2
      +Edouard
      201
    3. 3
      PsYcHoKiLLa
      127
    4. 4
      Steven P.
      82
    5. 5
      ATLien_0
      77
  • Tell a friend

    Love Neowin? Tell a friend!