Recommended Posts

  Quote
0.90

----

-Ability to have outward borders on backgrounds added, to allow

for simulation of a shadow on the outside o  backgrounds. See

"Default with Shadow" included background for an example.

-Fixed several minor background display glitches.

-Fixed up packaging, full-theme packups will now package current background properly.

-Dock can now be attached to any edge or corner of the screen - see updated config dialog!

-Running indicators are now optional, as is the behavior to only re-run an

already running program by double clicking on it. (Indicators Enabled and set

to single-click-to-rerun by default in this new release)

-Improved icon loading, now can load high-resolution icons associated

with files/folders/etc dropped into dock. Works for all of the above,

including extensions (e.g. retrieving the high resolution icon

for ".txt" files when text file is dropped onto dock) as well as

for system objects (e.g. My Computer, etc)

-The current windows icons can now be used (and now are by default)

for the recycle bin, as well as "Configure ObjectDock" items. Especially

useful for if you are using high-resolution icons on your desktop.

-Several improvments in speed and memory usage

4/14/2003  5:33        577,536  ObjectDock.exe

http://storage.stardock.com/files/objectdock090.exe

Link to comment
https://www.neowin.net/forum/topic/72679-objectdock-090-released/
Share on other sites

This is a great update, you can drop icons, png's and even cursors to the dock (maybe this was possible before, I just never tried it :|), and it displays them. Maybe not of much use, but cool nonetheless :) And now we can put the dock anywhere on the screen. Though it would be nice if the dock had restraints so that items couldnt 'flow' off the screen. The only thing I can think of that would make this even better would be: Plugin support, better clock hands (more like y'z dock ;), or even custom), and right click menus on the dock items/dock to change settings and access options.

Oh and some sort of grouping feature would be neat too :)

And a system tray option implemented somehow.

Chris

  rocks1985 said:
Does this dock have the ability to minimize windows into it?

You mean running tasks? If so then yes. If you mean the genie effect, then no. :)

Chris

  bangbang023 said:
weren't alot of these additions also put into y'z dock?

Yep. But objectdock has more promise than y'z imo. It's fast on almost every config, and supports running tasks, which all docks have except y'z now. I dont think anyone stole any ideas though, because they must have both been worked on about the same time, probably just the next logical step in dock evolution ;)

Chris

I know that there is some program created by stardock that can create special effects for the minimization of a window. Why don't they simply create a genie effect special effect and merge it into the dock which supposedely, i don't know if its true, but supposedly can hold mini pictures of minimized windows like a taskbar....just like the Mac OS X dock. Also, when do you think the 1.0 versions of these docks will be released?

I thought that by the time they reached 1.0, the docks would be able to replace my taskbar, but unfortunately, it seems that they use too much memory and are not friendly enough to really use for real. They sort of just feel a bit slow. Well I have only used Y'z Dock. I just dl'ed y'z dock for this PC (HP pavillion, AMD 1.8 ghz, 256mb) and It felt okay, but after an hour a message came up saying "Windows is Running Low on Virtual Memory". Does anyone know what that means who could give me advice on what to do about that?

Yes, Object Dock does take those mini-screenshots and they are awesome. With Object Bar and Object Dock running you can completely banish the Old taskbar. One problem... still no grouping option in the dock so when you have a lot of windows open the thing runs across the whole screen.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Let me guess, just big hyped cut scenes for what is really just more run around in the same old static urban zone machine gun vs. sniper game play.
    • I am not seeing a huge difference there.
    • This is what I came here to say even if just for a dedicated Windows PC gaming box. Gaming is the only use case have to use Windows these days.
    • The Outer Worlds 2 gets an October release date, reveals companion details by Pulasthi Ariyasinghe After Avowed, Obsidian Entertainment's next grand RPG was already revealed to be releasing in 2025, but during the Xbox Games Showcase today, it finally received a firm release date: October 29. Check out the new story trailer above. While the original was set in Halcyon, this time, the story is set in Arcadia, a brand-new setting that's described as a lawless frontier. Also cut off from Earth, this land is pressured by human conflicts as well as mysterious space-time rifts. "You’ve been sent in as an Earth Directorate agent, but how you handle the mission – who you help, hinder, or exploit – is entirely your call," says Obsidian today. "Build your character with expanded traits, flaws, and backgrounds that shape every decision and unlock new ways to fight, sneak, talk, or blow things up." The RPG will let players get involved with three clashing factions this time: The Protectorate, Auntie’s Choice, and The Order of the Ascendant. Each of them is attempting to advance their own version of humanity's optimal future. Each of these factions has tout own hub areas, followers, audio design, and propaganda elements, with the war between the trio changing all of these as the story progresses depending on player choices. "RPG systems have been reimagined for this sequel to give players more freedom and more flavor," adds the company. "For example, traits and flaws dynamically evolve based on how you play. Steal enough and you’ll be offered Kleptomaniac, which boosts loot sales but risks auto-theft when you so much as glance at an item." Obsidian also detailed the companions players will be able to meet and ally with in their journeys: Niles: Another Earth Directorate recruit torn between duty and defection. Inez: A former experiment from Auntie’s Choice with a grafted combat edge and a moral core. Aza: A chaos-loving Rift worshipper with a taste for violence and room to grow – maybe. Marisol: A stoic killer from the Order of the Ascendant with calculations to settle. Tristen: A walking tank and judge from the Protectorate, looking to dispense justice – or redefine it. Valerie: A floating, chirping support unit with unexpected upgrades and untapped potential. The Outer Worlds 2 is releasing on October 29, 2025 across PC, Xbox Series X|S, and PlayStation 5. As usual for an Xbox game, it will be available to Game Pass subscribers on day one for no extra cost. Don't forget that Obsidian also has Grounded 2 releasing next month into early access too.
    • I love space RPGs, and this one will no doubt scratch that itch. Im still modding the crap out of Starfiled. Can't wait.
  • Recent Achievements

    • Reacting Well
      BlakeBringer earned a badge
      Reacting Well
    • Reacting Well
      Lazy_Placeholder earned a badge
      Reacting Well
    • Dedicated
      Epaminombas earned a badge
      Dedicated
    • Veteran
      Yonah went up a rank
      Veteran
    • First Post
      viraltui earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      471
    2. 2
      +FloatingFatMan
      265
    3. 3
      ATLien_0
      235
    4. 4
      snowy owl
      224
    5. 5
      Edouard
      174
  • Tell a friend

    Love Neowin? Tell a friend!